With CCP’s announcement that they’ll be limiting the ability of FCs and
probers to warp fleets to only those destinations that fleet members could
reach themselves, I’ve been thinking a lot about why this idea frustrates me so
much. And I think I have a couple
answers to it.
Players and commentators have said CCP is trying to force players to
think for themselves more, and to take a more active role in fleet battles. The narrative expressed by these players is
that CCP is upset about “F1 fleets” and wants to engage players more in large
fleet fights.
Unfortunately, while this is a pretty theory, I have a hard time
believing this is really CCP’s goal.
This change only has the effect of limiting overall tactical options
without having any effect at all on player involvement. CCP didn’t make the change so that individual
fleet members have to actively and intentionally warp to, say, a probe scan
result. No, this change will permit no
one to warp to the probe scan result except the prober. This is a downright removal of warping fleets
on top of an enemy fleet.
(Side note: yes, this is eliminating the option entirely. The window for landing on an enemy fleet is
frustratingly narrow, and the delay it takes for a prober to warp cloaked
towards an enemy fleet, maneuver into position to allow his fleet to warp to
him, then for the FC to initiate warp is ruinous and cuts out 90% of fleet
warping opportunities. Previously, a
friendly fleet could be in warp about 12 seconds after probes hit dscan. Now, the length will be closer to 30
seconds. This is a stab to the heart of
on-grid maneuvering as well; sell your Tornados now.)