So, I've been enjoying time with the family since the weekend down in Ocean City, MD (and all the beaches nearby, honestly). My hotel Internet connection is spotty at best. I haven't really been able to engage with Eve very much this vacation.
That can actually be a good thing, from time to time. Every so often, we need to recharge our batteries and engage in something other than Eve. We only know what we value when we notice it's absence, right?
But there is one area I'm interested in hearing more about: burner missions. Has anyone tried them yet? I personally hope they continue being developed in ways that bridge the gap between PvE and PvP. Hopefully, they can encourage high-sec solo players to give the other areas of space a try.
I assure you that this desire is intended to drive the health of the game and in no way meant to boost the potential readership of a blog dedicated to PvP, and newer players in particular.
So, if you have any experience with the burner missions, send me a comment. I'd love to get your thoughts on if they can help bridge that gap and - in and of themselves - how you find them.
Wednesday, August 27, 2014
Thursday, August 21, 2014
Insert SOMERblink Pun Here
There have been a lot of articles talking about the SOMER Blink RMT
situation, controlled shut-down, and subsequent ban of its founder. Here are
just some of them: It Happens While You Blink,
Somergate: Lend Me Your Voice,
SOMERblink 2014: Closing the Doors,
Somer’s Come and Gone,
Final Verdict.
And that’s just some of them. Some of those are cute puns. Some of them
are update articles with personal opinions on the scandal.
This is not one of those articles.
Quite frankly, this is a PvP blog, and I’m not terribly concerned about
writing about RMT. I don’t quite understand all the ways people RMT; there are
so many things related to this game to learn, I simply don’t have time to learn
about risks I’m never going to take (and RMT is a game-ending risk).
Nor do I care very much whether a bunch of wannabe heroes lose the
ability to post “promo blink” in alliance chat as if it’s something that
matters to their alliance mates. Have I blinked before? Sure. I even tried it
again during ATXII, and won two PLEX for a 400 mil investment. Happily, I
cashed out immediately. It’s a fun addition to the game, and I suspect someone
will start a similar service after buying the code from Somer (probably for RL
currency, ironic…). It’s a nice ornament to the game, but the loss of blink
doesn’t really impact my game much.
What I do want to talk about are some of the second- and third-order
consequences. And these do affect PvP.
Friday, August 15, 2014
Lessons: My Wife Fit a Ship
Some time ago, I wrote about the fun of playing Eve with my wife. Her knowing about Eve and Eve mechanics has
some hilarious side-effects. For instance,
when I was trying to explain a Marketing presentation I was putting together, I
compared social media for our particular industry to a shield boost
amplifier. For a few months, she’s
called targets for managing our children the same way ECM pilots coordinate (“Jam
the baby, she’s painting with pudding. I’ll
primary the toddler.”).
After a particularly hard day with the kids (one screaming non-stop for
no reason, the other one throwing tantrums because we threw away a plastic
Dixie cup she grew attached to), she’s been known to say, “Today felt like
TiDi.” And when I’m roaming while we
watch watch something like “So You Think You Can Dance”, she trolls me when she
looks over and sees no modules beside my S/A/H/C wheel. “Ha ha, you died again.”
One of the other side effects is that she takes an interest in Eve, and
in embarrassing me whenever possible. I
tolerate this because I love her.
Thus, the Roving Guinea Pig was born.
Thursday, August 14, 2014
Guest Post: Theomachy Event Summary
From time to
time, I allow guest posters to share their thoughts on this blog. The topics
generally revolve around PvP or – as in this case – important events in the Eve
community. My corporation, Repercussus,
hosted a player-run event with several dozen billions worth of prizes up for
grabs, called Theomachy on August 9th.
What follows is the event summary written primarily by Roland Cassidy
and Riela Tanal of Repercusus, with editorial support from several members of
the corporation.
Please note: Repercussus corporation members were forbidden from participating in this event in an effort to ensure an absence of favoritism.
Please note: Repercussus corporation members were forbidden from participating in this event in an effort to ensure an absence of favoritism.
Theomachy: “Battle of the Immortals”
Thus far one of
the largest-scale, completely player-driven events in EVE Community history was
conducted Saturday, August 9, 2014. After a grueling, explosion-filled 4 hours
of battle royale on CCP's Singularity server, one pilot, James Ogeko, emerged
victorious. For James’ efforts, he won a Barghest and 24 PLEX along with a
special CCP prize. Read the details below to discover how James and many others
earned such rich rewards and had so much fun doing it! As one prize winner
said, “...[this was] literally the best time I know I will ever have in Eve!”
Tuesday, August 12, 2014
Hyperion Wormhole Changes
As promised, I wanted to give a few thoughts about the new wormhole changes being launched in the Hyperion patch.
But first… CCP: can you please stop reusing the same names? It’s really hard to have T3s and Tier 3s,
Hyperion and Kronos the ships and Hyperion and Kronos the expansions… let’s be
unique, shall we?
Anyways… There are a few changes which I think can safely pass without
too much comment. The adjustments to WH
effects, for instance, will be quickly adapated to by the WH community – the only
disruption we should see is a few lossmails from people who haven’t yet figured
out exactly how much of an effect these changes will have.
Sunday, August 10, 2014
Hell Is Other People
I do a lot of philosophical thinking when I’m driving. Recently, I was desperately trying to get to
work on time (that’s a common theme, now that I think about it… too many late
nights with Eve) and no matter what I did, I couldn’t get past the drivers who
think the left lane is meant for cruising.
I’m not sure if it’s the same outside of the U.S., but here, it’s
not. The left lane is meant for passing
and bursts of speed; if someone’s on your tail in the left lane, you’re doing
it wrong.
I’d get behind one inconsiderate driver, then switch lanes and be stuck
behind another. This happened for 20
minutes. Hell is other people,
sometimes.
But in Eve, it’s exactly the opposite.
Thursday, August 7, 2014
Gevlon Pushes the Wormhole Safety Button
Gevlon Goblin put out another article today,
this time talking about how the changes to WH space will be a positive thing
for the gameworld.
*sigh*
Let’s get the “Damnit, Gevlon…” stuff out of the way. Good writers who talk about Eve are up front
and honest about their biases, and they call them out directly when they
propose a change that benefits their perspective. Personally, I’ve been pretty clear that I believe
small gang PvP is the pinnacle of the Eve experience, since it blends both the
social aspect and the thrill of having your actions influence the result. When I propose changes that benefit this playstyle,
I actively call it out, and I try not to propose changes that advance small
gang at the expense of other play styles.
And I’ve certainly written about the virtues of the other playstyles,
too. Hell, the purpose of this blog is
to make PvP more transparent to players making their first forays into PvP.
Gevlon makes no such effort to state his biases. He’s a WoW player who uses charts and graphs
to try to plot the optimal way to “win” a game.
He obviously applied this methodology to WoW, and he tries the same with
Eve. That, in itself, demonstrates that
he just doesn’t get Eve.
He writes, “Because C4+ WH space is as far from the original design as
it could be. It was meant to be a great unknown, where unexpected things
happen, due to the random connections. This randomness was destroyed by the
“ragerolling” process.”
Undermining Your Target's Will
As I was driving to work today, I had to make left turn without a
traffic light, so I had to wait for a gap in the opposing traffic big enough for
me to fit through. A few cars down the
line, I saw a gap coming. As it approached,
I think the car that was leaving the gap saw it too, and he began to speed
up. But, I was able to make it through
in plenty of time. Interestingly, the
moment the other driver realized I’d be able to get through, he also slowed
down; no need to speed if he can’t close the gap, right? As I drove down the road towards work, I
thought to myself, “Jerk.”
Or is that what happened? It’s
just as possible that I perceived him to speed up because that was my
expectation – that somehow he’d change his behavior and I wouldn’t be able to get
through, forcing me to wait at the turn for another gap; given that road, it
could be five extra minutes, making me late.
And it’s just as possible that – as I made the turn and drove away down
the side street – the changing angle at which I was viewing the other car only
made it look like he was slowing down.
It’s very possible the other car didn’t care or even didn’t see that I
was waiting to turn, and he kept his speed the same. In that plausible case, the other driver’s
jerky behavior was entirely in my head.
It has been long known (at least to anyone who isn’t an Idealist and
subscribes to Platonian, Augustinian, or Kantian philosophy) that there is no objective
reality. We can never know the exact
nature of a thing, or identify an unbiased account of something that happens,
since human beings perceive the universe from a single perspective. Even if we can gather multiple perspectives,
we’re still bound by viewing them all through human eyes, which depend on a
very subjective process of pattern-recognition and our eye’s biological structures
and limitations.
This got me thinking about whether there was an opportunity to exploit
this very human limitation in PvP in Eve.
Sure, we should all be trying to surprise opponents by unusual fittings
that are meant to counter the ships that opponents would fly as hard counters;
for instance, fitting a Tornado with medium autocannons and dual webs while
acting like you’re trying to keep long range in order to catch tacklers. But people build their own expectations into
a fight, as well.
Friday, August 1, 2014
The Search for an Anti-Frig Ship
No matter where you go, you’re bound to run into the blob. You have to get used to this; Eve is an MMO,
after all. There are three kinds of
blobs. The first is the O/U blob – the
overwhelming, unpredictable blob, in which you’re swarmed by an
impossible-to-overcome blob of ships that either cynos in or jumps in from an
adjacent system as you’re engaging an enemy 1v1. This can happen any time, and by their
natures are overwhelming.
The second category is the roaming swarm. A single ship jumps into system and tackles
your ratting carrier, only to be joined by fifty of his friends. The solution?
Watch local, stay aligned, and get safe immediately. Otherwise, enjoy the fireworks and pray they
don’t have a bubbler.
The third category is the most interesting: the predictable blob. In these situations, you’re roaming to an
area of space where you know the residents will a) definitely come at you with
superior numbers, and b) tend to fly the same ship(s) all the time. Their behavior is predictable. And in that predictability, you can overcome
the blob and score some nice kills, possibly surviving, but definitely making
it worth your visit.
Now, keep in mind that I’m talking about blobs in relation to solo PvP
– genuine, true solo PvP without boosters or insane implants. And a blob that a solo PvPer can overcome
without that sort of “cheating” assistance is a gang of 2-4 players. Your survivability is dependent upon
recognizing the kinds of blobs that you can successful overcome. If you allow yourself to be blobbed by hordes
of Sleipnirs, you did something stupid or are facing an O/U blob (see point
1). But you can reasonably expect to
take down a couple assault frigates by yourself, and multiple T1 frigates on
your own if you’re crafty. Case in point (note the time on the other Razor guy in this BR… a whole 40 minutes earlier).
For instance, in this post, I
talk about going to fight a small group that I know will bring frigates, and
likely be in the 2-3 pilot range. My
selection of a Sabre was, as it turned out, poor (after all, it died to an AF
and an interceptor). But what sort of
ship WOULD work?
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