Monday, December 16, 2013

Lessons: Deception and ASBs

After you’ve been playing Eve for a while, you start to understand the fits pilots tend to use for each ship type.  If you do exactly what everyone else is doing, chances are the ships you can kill won’t engage you, while the ships that can kill you will engage.  The trick to defeating a skilled pilot is to surprise him by deceptive fitting.

Generally, pilots tend to judge the success of their fight against you by how quickly your shields or armor start to go down.  Even if they know intellectually that they aren’t doing much damage to you, they will get excited and commit to the fight more if they see your hp bar drop quickly.

If you can convince them they’re doing better than they really are, you’ll be able to lure them into a compromising situation.  Bait ships do this by appearing to be all on their own, and very often try to burn back to a gate in a feigned panic.  The ancillary shield booster does a similar thing in a different way.

When you fit your ship to accommodate an ASB, you tend to ignore the amount of shield hit points in favor of the strength of your resistances.  If done correctly, you can absorb the same amount of damage, but do so in a way that active shield repairers give you more bang for their buck.  On a Rapier or Vagabond, for instance, an x-large ASB can repair fully 50% of your shields with each cycle.

The psychological effect of this boost is devastating.  Let me give you an example from our Friday night low-sec roam.

Our fleet had warped to and entered a FW plex to fight some frigates.  I ended up on the outside by myself with a hostile Wolf and Vexor.  I was flying an ASB-fit Rapier fit exactly as I mentioned above.  Now, I only had one web on this fitting, as well as two guns (one of my high slots had a probe launcher) and five Warrior IIs.  I had lost my typical 3/2 Hammerhead/Hobgoblin setup on another fight where we had to warp off, and found the drones on the field of another battle.

As I locked them, I noticed that the Wolf had some shield damage already, so I started with the assault frigate while I called for back-up on comms.  With a single web and no scram, I could really only apply drone damage to the Wolf.  If I had been in my usual Rapier fit (dual-web, 3 guns, 3/2 drones), I could have taken out the Wolf quickly, then gotten away from the Vexor.  But as it was, I was not fit for DPS, and quickly realized that I’d be in danger in a minute or two down the road.

Now, I knew reinforcements would arrive eventually, but I had to keep them both interested until it did.  That’s where the ASB served me well.  When the Wolf and Vexor got the first damage on me, my shield started to go down faster than they expected – I had very little shield hp, but my resists were all about 75%.  At this point, the Wolf committed fully to the engagement, moving in closer to slip under my guns.

He and the Vexor made the decision – after those first couple shots – to commit fully to the engagement based on how quickly my shield started to go down.  Imagine their surprise and sinking spirit when my ASB restored 50% of my shields with a single stroke.

Had I simply been buffer-fit, I doubt the Wolf would have engaged fully, and my fleet would have lost a kill.  The Wolf had to quickly make a judgment based on the visual cue of how my shields were dropping.  In a split second, he didn’t have time to think about potential dps for his ship, check the damage ticker coming in, or ask his fleet mate how had he was hitting me.  He simply saw that my shield was dropping, and concluded that they must be winning.

And it ended up being the wrong decision.  A deceptive fit resulted in a kill.  Granted, the Vexor escaped, but that sometimes happens when you only have one point fitted.

Always consider not only how your opponent is likely to be fit, but also how your opponent expects you to be fit.  Try to fit the same ship in different ways so a quick check of your losses on eve-kill doesn’t reveal your one-and-only fit.  Few players will play the “I know that he knows that I know that he knows” game very far, and you can gain a significant advantage by luring people into fights they think they can win easily.

We all head into fights with certain preconceptions.  If you can understand your opponent’s, you can turn them into weaknesses ripe for exploit.

And that’s how you win at Eve.  Not necessarily by out-skilling your opponent, but by out-thinking him.

Sunday, December 15, 2013

All This Has Happened Before

If you haven’t had the chance yet, read The Mittani’s Goonswarm update.  He spends a lot of time building narrative and discussing Omegafleet, which you can honestly skip if you’re not actively involved in the RUS war.

But in the middle, he touches on much of the history behind why he and the leaders of the CFC are so eager to smash the faces of N3.  Essentially, Goonswarm has been fighting the same enemies time and again.  The corp tickers change, but the characters themselves remain the same.

This gets me thinking about the nature of null-sec iterative cycle.  Goonswarm and allies fight BOB, Goonswarm wins.  BOB turns into someone else who’s still butt-hurt about Goonswarm fighting them, and the cycle repeats.  Roughly the same enemies, roughly the same sides, just different regions.  The only reason the fleet doctrines change is because of mechanics. 

Blogging and Propaganda

Having read a number of blogs and news sites, you’ve probably noticed that there are clear differences among the tones and writing styles of various bloggers, and they run the gamut on a number of spectrums: witty-dry, serious-funny, sophisticated-juvenile, realistic-biased.

When I started writing this blog, I honestly didn’t expect to cultivate a particular style.  The way I write here is the way I write all my fiction.  Granted, each genre and type of writing has its own conventions, and I tend to stick to those when appropriate, but tone, voice, and pace are pretty consistent.

But there are a few intentional choices I made.  One of those was my desire to include within each of my posts something that a reader could take away to make his or her Eve experience richer.  That might mean a lesson that they could emulate, a mistake I made that they can avoid, or a way of thinking about the game contrary to the way they normally do.

But the most important intentional decision is about propaganda.

Real Life is Tricky

Just a quick note; I apologize for not posting recently, but real life has taken over quite a bit this week.  It’s looking like it’s letting up a little, and I’m working on four posts I’ll be posting in rapid succession, so stay tuned for the next day or so and set aside some reading time (bathroom, fleet, or otherwise).  I’ll have two theory posts, one Lesson, and one insight on a good method of deception.

So, stay tuned, starting in about 4 hours or so.

Monday, December 9, 2013

Should You Teach Your Wife to Play Eve?

Eve is a game we all spend large amounts of time playing.  Quite often, our significant others (henceforth shortened to “wives” for ease) simply don’t understand how important internet pixels really are.  We strive, often in vain, to help explain that yes, we really did need to stay up until 3 a.m. to participate in that fleet fight, and that no, we aren’t wearing the headset just to ignore them.

At some point, we all ask ourselves, “What if I taught my wife to play Eve?”  Visions of our lives becoming easier through domestic simpatico pass through our minds.  This was exactly the question I asked myself about a year ago.

Saturday, December 7, 2013

Lessons: “Missed It By That Much”

For those of you who read my “Lessons” posts to learn something new (and all of you really should), this post will be a little more esoteric, but I’ll still cover both a general axiom and some specific examples from last night’s fleet.

When fighting small gangs or solo pilots, being able to predict your opponent’s decisions is very important.  But another way psychology comes into play in Eve is in having the resolution of spirit to stick with a stratagems so long as it’s appropriate to do so, even if it doesn’t seem to bear fruit. That’s called patience.  You want to have better resolve than the other guy, and force him to become impatient first.

In Razor, we have an FC named Qicia who routinely gets us high-value kills.  He’ll wait until the optimal moment to call in the fleet.  He’s very patient, and he knows intuitively when the perfect time to act is.  He may see dreads land and enter siege.  He may be running a bait character and choose the right moment to light that cyno.  Some people complain that his fleets can be long, but he’s very good at what he does.  He demonstrates an essential, yet rare, characteristic.

And that trait is patience, which leads to good timing.  Yes, I’ll connect the two of them.

Thursday, December 5, 2013

Mobile Depots, Carriers, and You

Just a quick one.  Check this out.  Just read the first paragraph.  An impressive bit of strategy is imbedded in a throw-away line near the end.

“Entertainingly, the Thanny dropped a mobile depot, refit warp core stabs, and warped away from the Nyx's tackle!”

That's brilliant.
 
It’s official.  If you’re not carrying a mobile depot around in your carrier to serve as your own refitting service, independent of a buddy carrier, you’re officially doing it wrong.