When fighting small gangs or solo pilots, being able
to predict your opponent’s decisions is very important. But another way psychology comes into play in
Eve is in having the resolution of spirit to stick with a stratagems so long as
it’s appropriate to do so, even if it doesn’t seem to bear fruit. That’s called
patience. You want to have better
resolve than the other guy, and force him to become impatient first.
In Razor, we have an FC named Qicia who routinely gets
us high-value kills. He’ll wait until
the optimal moment to call in the fleet.
He’s very patient, and he knows intuitively when the perfect time to act
is. He may see dreads land and enter
siege. He may be running a bait
character and choose the right moment to light that cyno. Some people complain that his fleets can be
long, but he’s very good at what he does.
He demonstrates an essential, yet rare, characteristic.
And that trait is patience, which leads to good timing. Yes, I’ll connect the two of them.
Eve is a boring game broken up by points of extremely exciting,
fast-paced action. You can travel
fifteen, twenty jumps without incident, only to enter a system and be
surrounded by a gate camp. Plus or minus
a fraction of a second causes success or failure. I’ve had poor timing and landed on a gate as
the enemy fleet does, but redeemed myself by being ready and quickly warping
away one I jump. I’ve been able to
cross-jump whole fleets, hiding my entrance in a crowded local (and my gate
activation) as the fleet leaves system.
But I’ve also died a lot of times because of a poor jump into the middle
of a fight between two other parties.
How long will it take the fleet to form up? Will you be able to join if you’re fifteen
minutes late? The answer to that can mean
the difference between ten capital kills and a boring night (and it has, for
me).
How long after your scout character enters warp should your
pimped T3 follow in a long system? Too
soon, and you’ll have committed your T3 before your scout can provide intel;
too late and the situation could change between entering and leaving warp.
Sometimes, Fortuna is with you, and your timing is
perfect. Some times, like last night for
me, it most decidedly is not.
It started off early, and kept up almost the whole
night. I logged in at 2:30 Eve time to
find our usual Friday night fleet already out and about (not, I suspect, on the
first round of the night, either). As I
joined fleet, I heard that they had pointed a Sacrilege that had jumped into
them. Most of the fleet recognized it as
bait very early, but he was going down quickly – already into half armor – so
they decided to continue to pour on the DPS.
Naturally, the rest of the enemy fleet jumped through and we
had a bit of a brawl,
against a slightly larger fleet that included three command ships and an Arazu
that was pointing out to around 90 km. I
was still a jump away when the fight started, trying to get into it in my ASB
Vagabond as quickly as possible.
Now, our target caller was doing a good job, and we took out
the Hurricane and two Taloses very quickly, dropping their DPS by about 2000
(incidentally, the Sacrilege jumped to safety at about 25% armor). As I landed, they switched to the Oneiros, a
friend of mine from my old alliance Imperial Legion, named Irohh. He’s a good pilot and proved it yesterday,
pulling range and surviving until our FC gave the order to withdraw. (You’re lucky, Irohh… I was just entering the
sweet spot for my Hail!)
As it turned out, I didn’t get any kills during that
fight. My timing was about a minute or
two off. And that pattern repeated all
night. Scouts would warp to a gate,
catch a target, and the fleet would follow, but the target would be down before
I landed. It was frustrating, but I was
patient, and kept with the fleet in my same ship.
As we made our fast circuits through low-sec, we crossed
paths with a gate camp of about 6-7 Thrashers, all at -10.0 sec status, a few
times. Near the end of the night (for
me), we landed on a camp they were operating on the Tama gate in Kedama, and
they ran. When they did we decided to
take over their camp for about ten minutes.
I was getting tired and had an early morning, but I decided to be
patient and stick with them through the gate camp. So far, I had only a couple kills, but a lot
of fun.
Two minutes into it, our scout on the Tama side reported a
Republic Fleet Firetail landing on the gate.
I overheated my point and sat directly on the gate, even though I had no
real chance of catching a Firetail with my Vaga. But I’d try anyways.
A moment after the Firetail landed, an Abaddon of the same
corporation landed and jumped through a split second after the Firetail
did. And it actually decloaked before
the Firetail.
We, of course, jumped on it, getting into a nice tight orbit
and unloading on it. Gate guns started
to bite into some of us, but weren’t a factor because of our logi. The Firetail decloaked and began to approach,
but some of us put our drones on him, which caused him to beat a hasty retreat
before actually engaging.
Killing an Abaddon
isn’t a bad way to end a heretofore frustrating night. And it almost didn’t happen for me. If we hadn’t broken up that camp a couple
minutes earlier, those Thrashers would have gotten the kill, or worse, they
wouldn’t have been able to take it down quickly enough and he’d escape (after
all, they had no logi to protect against gate guns). And I seriously debated leaving when the
fleet began to camp the gate – it seemed like a logical time for me to leave
and a convenient place for the fleet to adapt to the loss of a member.
But I stuck with it, our timing was excellent, and my prize
was a good kill. Each morning, I check
Razor’s killboard to see if we had any juicy kills I missed after logging the
night before. When they kill something
shiny just after I log, I’m really annoyed that I missed it. 300 mil isn’t ground-breaking, but I’d really
regret missing this Abaddon kill by a few minutes.
But that kill also demonstrates the downside of poor timing
and a lack of patience. There’s no
reason that Abaddon should have jumped through the gate when it did. It was an absolute mistake on his part. With the Firetail scouting – essentially an
uncatchable ship in low-sec – he should have waited to warp until the Firetail
jumped through and confirmed safety on the other side. But he was hot on the heels of the Firetail –
poor timing – and didn’t wait to jump through.
Perhaps he saw something frightening on dscan either from his in- or
out-gate and felt he needed to move quickly.
But more likely, he was simply impatient. And he paid for it.
The worst thing you can ever do is to act contrary to your
training, experience, and nature. Frustration
can lead us to do the wrong thing. I’m
not sure if that happened with that Abaddon pilot, but I know it’s happened to
me before. Sometimes after a night of
frustrating silence, I just want a fight, and I take one that I really
shouldn’t. That’s a loss mail and another
ship I need to re-buy and ship to null-sec (and there’s nothing I hate more than
having to bring ships in from Empire).
Stick to your plan, avoid engaging hard counters to your
ship/fleet, fight everything else, and you’ll do just fine.
Of the two – good timing or patience – patience is probably
the easier one to demonstrate. Like when
waiting out a missioner, ratter, or carrier.
Or when choosing a time to spring a trap on an established gate
camp. Or when traveling through hostile
or unscouted space.
Knowing when to demonstrate patience and when to demonstrate
aggression – or, put simply, when to wait and when to act – can be the most
important decision you make. That’s
called having good timing, and it’s much harder to acquire. It requires your decisions to be marinated in
a very deep, rich sauce of experience.
Our brains naturally assimilate and assess information subconsciously,
giving us a sixth sense about situations, and it’s no different in Eve. It’s how my fleet knew the Sacrilege was
probably bait.
But the only way to develop that sense is to join fleets and
put yourself in danger. So, best to get
started. Just know what you’re planning to do,
and stick to that plan.
P.S. Extra points of you know the source of the title quote!
Well written. I agree with you on the Friday night roams. There's a decent contingent who are really there for the lulz, but this week was a little different. It seemed like everyone had their big boy britches on this week and wanted to be serious. Still, bumping a helpless Abaddon off the gate was hilarious. Poor guy.
ReplyDeleteYou can't help but feel a momentary sympathy for the poor target who really stood no chance because of a dumb decision. Momentary, of course!
Deletegood read. Get Smart Agent 86
ReplyDeleteGive that man a cigar!
Delete