The topic of “player interactions” comes up quite a bit on this blog
and in the game as whole. Most people
agree that Eve is about fostering player interactions, but no one – myself
included – takes the time to sit down and define the term we throw about so
often. The definition we use is all the more important following Fozzie's comment that CCP wants to "put players in contact with each other," in the devblog announcing the revised changes to null-sec sovereignty.
But before we can do that, we need to understand the necessary
components of a good definition. The
purpose of a definition is to bundle up a set of ideas into a single “thing”
that people can easily conceive of and apply in future thinking. The definition of a “meeting”, for instance,
is necessary because it sets certain expectations about how the “thing” you’re
about to attend is supposed to go, and sets some baselines for the standards of
behavior. Specific instances have
different applications of the expectations incorporated within the definition
“meeting”, but the essential nature of it is the same.
So, definitions have to be vague enough to account for some variation
in specific instances. But they cannot
be so vague that they cease to have meaning.
This is particularly noticeable in the trend over the past fifty
years. In the desire to be inclusive of
all things, words are becoming less precise.
Consider the fact that people will make many claims about what
“freedom”, “right”, and “truth” mean, to the point that it seems they can mean
anything. This is intentional, and its
purpose is to undercut the value of those terms in argument. Yet, the fact that most of us can feel a
sense of awkwardness when people invoke one of those terms for something that
we know, in our hearts, it clearly does not mean.
So, definitions cannot be inclusive of every fringe case, but they must
not be so precise that they provide no value to us on a daily basis.
That said, what is the definition of a “player interaction” in Eve? (Ed. Note: tl;dr at the bottom.)

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