Those of
you who read my blog regularly will have noticed that I sort of fell silent
just as null-sec started vibrating with ramifications of the jump changes. I live in null-sec… I should be talking about
this, right?
Only… I’m
not sure how I feel about this. Or,
rather, I’m not sure which side of me is going to win out in the long-run. I’m deeply conflicted about the effects these
changes will have on null-sec.
The
practical side of me recognizes the problem that an apex supercap force (yes, I
am using that term, and yes, I do think it’s valid) has on all levels of
PvP. The mere existence of that threat
changes the game in very negative ways. And
ultimately, I do believe supercaps need to have a valuable, but limited, purpose. Cutting the jump range on them is a perfectly
valid method of accomplishing that.
But that
raises its own issue. Groups like NC.
and PL rely on that supercap strength to hold their space. When you nerf that force – effectively
locking it in place for a long while – you expose them to the problems of
blobbing. And no one wants blobbing to
become an apex force again. I imagine
discussions in the CSM about the issue of supercap proliferation and coaltions
went something along the lines of, “CFC CSM: Nerf supercaps!” “N3/PL CSM: Nerf blobs!” So CCP naturally decided, “Nerf everything!”
After all,
that’s what we’re looking at here. When
the original changes came down, there’s a reason the CFC freaked out: making
jump bridges cause jump fatigue renders the CFC’s blob capability less
effective. And when CCP modified it to
allow jump freighters more range, there’s a reason N3 & PL freaked out: it
allows subcaps to be moved more effectively, giving the CFC a bit of an
advantage again. I get that now… I didn’t understand that first.