What null-sec needs are small tweaks; changes that will
allow Eve to move towards a more desirable state of null-sec. In the next few posts, I’m going to discuss
small changes I recommend, all of which consist of small adjustments to
established mechanics, drop rates, and values within the Eve code. Many of them are economic in nature.
But most importantly, I’m going to tie each to a serious
null-sec problem and explain why this result is more desirable.
What is the end state of null-sec I hope for? I imagine a null-sec populated by a
significant number of smaller alliances, each holding enough space to be
profitable, but not so much space that any entity needs to travel more than
10-15 jumps to find an enemy to shoot. I
want a null-sec that has much more small gang PvP, and significantly less bloc
warfare. I don’t want CCP to dictate how
we play, but I do want the mechanics to be stacked in favor of this form of playstyle. Essentially, I want Space Fiefdoms™, not
Space Empires™.
And in the next few articles, I’ll describe why, and how we
get there.
Part 1: Sweetening the Pot
Part 2: Sovereignty and Force Projection
Part 3: Countering the Blob
Part 1: Sweetening the Pot
Part 2: Sovereignty and Force Projection
Part 3: Countering the Blob
No comments:
Post a Comment