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I focus almost exclusively on PvP, whether solo, small gang, or large bloc warfare. In the past, I've been a miner, mission runner, and faction warfare jockey. I'm particularly interested in helping high-sec players get into 0.0 combat.

Tuesday, December 27, 2016

Playing in Small Increments

For the past six years, work and family have absorbed most of my time, and relaxation activities fell into the gaps. More often than not, I’d either have to drop them or cut into sleep to enjoy them. Physically, it’s amazing how much getting the proper amount of sleep can change you. I’m a lot more clear-headed, am yawning a lot less, and am generally a lot more pleasant to be around. It’s amazing how easy it is to miss gradual changes.

The past month has been a busy one, preparing for Christmas with two kids, finishing out the year at work, and enjoying some time gaming, albeit much less than before. Whereas previously I’d spend a little time before bed each night playing, for the past month and a half, I’ve only snatched an hour here and there.

That said, I’ve quite rarely been playing Eve. Oh, sure, I’ve been playing the heck out of Skyrim, and after the Steam sale, I’ve been enjoying Total War: Attila and Stellaris. The reasons for that shift really speak to some of the long-term challenges Eve has faced.

Sunday, November 20, 2016

Thresholds

It may have come to your attention that I haven’t posted anything since November 4, more than two weeks ago. Even for me, this is quite a gap.

For the past six years, I’ve played Eve pretty regularly, logging in usually a little bit every day. In that time, nearly everything has changed in my life. I have a lot more real-life concerns that need my attention, and put bluntly, I was mortgaging myself my giving up sleep to maintain the same level of engagement with the game. Most nights, I’d be looking at 6.5 hours of sleep if I was lucky. That was a choice.

But, I can’t really justify that choice anymore. While a component relates to the game itself, the bigger part is the realization that this pace doesn’t really suit what I want and what really matters.

Friday, November 4, 2016

FC Lessons: Jumping the Gun

Friday night, I noticed that no one had pinged for a fleet yet, so I imported some Comets and Merlins right in the middle of Black Rise and sent out a ping. 7 people showed up – honestly not bad considering no one could plan their schedules around it and NC. had fleets earlier in the day that saw a lot of people clone jump to alliance staging.

I’m sure the ship selection probably raised a few eyebrows. My initial plan was to fly only the armor Comets, but I had space in my Occator’s hold and decided to fill it with some ships I might use solo or on another fleet. The Comets were MWD fit and the Merlins were AB fit, but in most cases we were fighting on the button of FW plexes anyways, right in scram range.

This was one of those pre-planning mistakes you can make that dramatically affects the success of a fleet. I didn’t expect to go through as many ships as we did during the night, but I should have planned better for the possibility by sticking to one – either MWD or AB – in case we got into a mixed fleet situation.

Suffice to say, it wasn’t the only mistake that happened that night.

Wednesday, November 2, 2016

Regional Local

This week during Eve Vegas, CCP expressed their long-held displeasure with local as an intel tool, but that they weren’t ready to launch a comprehensive change to the mechanics.

At the core of the problem is a need to communicate with people in the same system that doesn’t also announce the presence of new pilots entering that system. Some players simply advocate wormhole local, in which players don’t show up until they speak, but CCP has been resistant to this in the past for all areas of space, and I tend to think this would take something special away from wormhole space.

At the same time, CCP expressed a general dissatisfaction with the ease of null ratting isk generation and the speed of level 5 mission blitzing. In both cases, a new pilot entering local is a cause for concern, albeit much more so for null ratting. I don’t think the payouts are the problem as much as the early warning detection local provides; when you feel incredibly safe, it’s very easy to earn isk in null, perhaps too easy.

So, let’s kill two birds with one stone: Regional Local.

Monday, October 31, 2016

FC Lessons: My First Roam, Gallente-Strong

A few weeks ago, I ran my first full, pre-planned corp fleet with a defined doctrine. Compared to my first roam, this was a wholly different kettle of fish. In the first place, we had about three times the number of pilots, but beyond that, we weren’t doing a kitchen sink fleet.

Instead, we were flying armor Comets with Navitas logi. It took me a long time to come up with exactly the right doctrine to use. I knew I wanted to keep our options open, and a lot of our Friday night roams involved novice FW complexes. It wouldn’t due to fly anything but T1 frigates; a mixed fleet would work for nullsec, but we’d more often than not find ourselves unable to field our full strength and be easily prone to being split up.

But, my ships needed some survivability. A Comet is ideally suited to hull-tanking, but one of my corpmates shared a nice armor fit that benefited from logi. So, I quickly added a logi to the doctrine. The Navitas could field a decent tank for a T1 frigate logi. Gotta love those Gallente for survivability.

At first, I considered bringing a tackler ship as well, but quickly discarded the idea. Any T1 tackle ship I considered performed less effectively at the task than the Comets. Why overcomplicate things?

It ended up being a good decision, and a good night.

Saturday, October 29, 2016

Ascension Delayed

The Ascension expansion – there’s so much in this update that it certainly deserves the title, compared to “update” – as been delayed by a week to November 15. From those who have been testing out some of the new features on Sisi, it sounds like there are still plenty of bugs to work out, but I’m not certain which yet.

So, alpha clones won’t hit for an extra week. An extra week for corporations to prepare, PLEX prices to rise, the injector market to get ready for a sudden increase in demand, and CCP marketing to fret over the level of success they can expect.

Will alpha clones cause an influx of players? Even two weeks before launch, I still can’t say. To read Reddit, a lot of players are intrigued by the possibilities. Will that translate into an actual increase of players in game? And if so, how many?

Tuesday, October 25, 2016

When Should You Let Your Kids Play Eve?

I try to stay connected with Eve when I travel and can’t actually log in. I’ll check my alliance forums, our corp Discord, update Evenova, read through Reddit, and check zkill for activity. We all have a few minutes here or there to stay informed, and when you’re unable to log in, those snippets of info are like water to a man in the desert.

This week, I read a comment on Reddit about how a man and his son would use Eve lingo in the real world. That got me thinking about the background of that kind of situation.

At first, I thought about how very few people are really suited to playing Eve. It’s an unforgiving game that doesn’t protect you either from the wickedness of other people or the consequences of your actions. Rather, it rubs your face in both. Most people aren’t made with stern enough stuff to endure that for entertainment. On the one hand, I’d deem it a sign of good parenting that his son enjoys Eve enough to not only play it, but internalize the lingo. To me, that reflects well on his parenting.

On the other hand, he lets his son play Eve. That’s just not right on so many levels. This really is a twisted game, with the full display of humanity on display.

So, is he a great or a terrible dad? At what age is it okay to let your kids play Eve?