Access:
Acceleration Gate, T2 Battleship & Below
Room 1
Initial Defenders
3 x (Frigate)
3 x (Cruiser)
4 x (Battleship)
First Spawn
3 x (Frigate)
3 x (Cruiser)
6 x (Battleship)
Room 2
Initial Defenders
2 x (Frigate)
2 x (Cruiser)
4 x (Battleship)
First Spawn
2 x (Frigate)
2 x (Cruiser)
4 x (Battleship)
Second Spawn
2 x (Sentry) Neutralizer Batteries (Energy Neutralizer)
4 x (Sentry) Cruise Missile Batteries
2 x (Sentry) Point Defence Batteries
2 x (Frigate)
2 x (Cruiser)
3 x (Battleship)
Escalation: Dread Guristas Fleet Staging Post, Part 2
Access: Gateless, Free Access
Room 1
Initial Defenders
3 x (Frigate)
3 x (Cruiser)
4 x (Battleship)
First Spawn
2 x (Sentry) Neutralizer Batteries (Energy Neutralizer)
3 x (Sentry) Cruise Missile Batteries
Second Spawn
5 x (Frigate)
4 x (Battleship)
Third Spawn
2 x (Frigate)
3 x (Cruiser)
3 x (Battleship)
0-1 (Battleship) Intoxicated Commander (12th Tier OPE, Dread
Guristas Cruiser Modules)
Room 2
Initial Defenders
1 x (Sentry) Neutralizer Batteries (Energy Neutralizer)
5 x (Sentry) Cruise Missile Batteries
2 x (Sentry) Point Defence Batteries
3 x (Frigate)
3 x (Cruiser)
5 x (Battleship)
First Spawn
5 x (Frigate)
5 x (Cruiser)
5 x (Battleship)
Escalation: Dread Guristas Fleet Staging Post, Part 3
Access: Gateless, Free Access
Please note: Guristas
Fleet Stronghold launches Citadel Torpedoes every 30 seconds, which deal
significant amounts of Kinetic damage. The Outpost does not repair itself, but
launches defender missiles; missile damage must be applied at 0 km to be
effective. Aggression is maintained until 200 km. Outpost can be speed-tanked
beyond 50km orbit. One large smartbomb can destroy citadel torpedo if timed
properly.
Initial Defenders
3 x (Elite Frigate) (Stasis Webifier)
2 x (Elite Cruiser)
5 x (Battleship)
Structure
1 x (Station) Guristas Fleet Outpost (Stasis Webifier to 50 km) (23th Tier OPE, Pith
A-Type Modules, Dread Guristas Modules)
First Spawn (when Outpost hits 1/2 Shield)
6 x (Sentry) Cruise Missile Battery
Second Spawn (when Outpost hits Armor)
6 x (Sentry) Energy Neutralizer Battery
(Energy
Neutralizer)
3 x (Elite Frigate) (Stasis Webifier)
3 x (Elite Cruiser)
6 x (Battleship)
Third Spawn (when Outpots hits 1/2 Armor)
5-8 x (Elite Frigate) (Stasis Webifier)
5 x (Elite Cruiser)
Done today (2018-01-21), no loot on Intoxicated Commander, 22th tier OPE on outpost (nothing else). Also first spawn was at 2/3 shield and second around 1/4 shield.
ReplyDeleteDO NOT bring a carrier to take on the station. 180k is the base damage, and they have a large multiplier on them, enabling them to put a carrier with 70%+ in all resists into hull on the first shot (like 600k raw), and kill it before you can warp off 29s later. You've been warned.
ReplyDeleteSo a carrier CAN run this, grab a fast ship, warp in, go 250km out, warp the carrier in 250km out warp the tackle ship out, shoot the station and kill it then save the cargo, warp out, then warp back in with the fast ship, grab the cargo then warp out.
ReplyDelete