Normally, when I’m engaging in PvP, I’m the pilot traveling from system to system, hunting for targets. Deciding what fights I want to take and hoping my target’s still there when I land. A lot of that happens in faction warfare plexes. Bring the aggressor, I tend to slide into a lot of situations that are marginal engagements at best. That’s how you end up losing some ships. But it’s great fun.
Normally, I’m a big proponent of the importance of aggression. If you take the first action, you force your opponent to react to a situation of your creation, not his. Many times, you can take the tempo of the fight and keep it the whole time. That is, if you’ve chosen your fights well and accurately understand your strengths and abilities.
But recently, I’ve started to explore – and really enjoy – the pleasure of being the target who other people choose. With my faction warfare alt, I’ve really enjoyed being the “victim”.
And I’m starting to see some advantages in giving up the initiative. Or, rather, understanding that one can set up the circumstances favorably before the first action is taken, stealing the tempo by good preparation.