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I focus almost exclusively on PvP, whether solo, small gang, or large bloc warfare. In the past, I've been a miner, mission runner, and faction warfare jockey. I'm particularly interested in helping high-sec players get into 0.0 combat.

Sunday, February 28, 2016

Crimson Hand Supply Depot (6/10)

Access: Acceleration Gate, T2 Battleships & Below

Room 1 (Waiting Area)

Initial Defenders Group 1 (30km ahead)
1 x (Sentry) Sentry Gun (Tower Sentry Angel I)
2 x (Destroyer) Gistior Seizer
1 x (Destroyer) Crimson Squire (Corpior Friar)

Initial Defenders Group 2 (40km starboard)
2 x (Destroyer) Gistior Defiler

Initial Defenders Group 3 (60km port)
1 x (Sentry) Sentry Gun (Tower Sentry Bloodraider I)
2 x (Destroyer) Corpior Devoter/Friar
1 x (Destroyer) Crimson Squire (Corpior Friar)

Initial Defenders Group 4 (75km starboard)
3 x (Destroyer) Corelior Infantry/Sentinel

Initial Defenders Group 5 (100km port)
1 x (Sentry) Sentry Gun (Tower Sentry Serpentis I)
3 x (Destroyer) Corelior Infantry/Sentinel
1 x (Destroyer) Crimson Squire (Corpior Friar)


Initial Defenders Group 6 (70km ahead, near gate)
2 x (Sentry) Perimeter Sentry
2 x (Destroyer) Crimson Squire (Corpior Friar)
3 x (Battleship) Crimson Paladin (Corpus Archon/Prophet)

 

Room 2 (Industrial Sector)

Initial Defenders
2 x (Sentry) Blood Stasis Tower (Stasis Webifier)
3 x (Sentry) Tower Sentry III
2 x (Sentry) Blood Cruise Missile Battery
8 x (Destroyer) Crimson Squire (Corpior Cleric/Friar)
3 x (Battleship) Crimson Elder (Corpus Apostle/Monsignor/Oracle)
2 x (Battleship) Corpus Harbinger (Energy Neutralizer)

Structure
1 x Crimson Hand Container (Blood Raider Cruiser Modules)

 

Room 3 (Central Processing)

Initial Defenders
1 x (Sentry) Crimson Sentinel (Stasis Webifier) (Note: Crimson Sentinel is almost invulnerable, but does not need to be destroyed to activate the gates)
3-4 x (Battleship) Crimson Paladin (Corpus Archon/Prophet)
8 x (Battleship) Crimson Elder (Corpus Apostle/Oracle)

Structures (45km)
1 x Acceleration Gate (starboard) (Leads to optional Room 4a (Supply Sector))
1 x Acceleration Gate (port) (Leads to Room 4b (Sector Command))

Room 4a (Supply Sector) -optional-

Initial Defenders (aggro at 30km)
14 x (Sentry) Sentry Gun (Tower Sentry Bloodraider III)
9 x (Sentry) Blood Cruise Missile Battery
21 x (Destroyer) Crimson Squire (Corpior Cleric/Friar)
2-3 x (Battleship) Crimson Elder (Corpus Monsignor)
2-3 x (Battleship) Crimson Elder (Corpus Harbinger) (Energy Neutralizer)

Structures
1 x Acceleration Gate (Leads to Room 3 (Central Processing))

Room 4b (Command Sector)

Initial Defenders Group 1 (30 km)
3 x (Sentry) Sentry Guns (Tower Sentry Bloodraider III) (aggro at 30km)
1 x (Overseer Battleship) Crimson Lord (19th Tier OPE, Corpum A-type Modules, Dark Blood Battleship Modules)

Initial Defenders Group 2
11 x (Sentry) Sentry Guns (Tower Sentry Bloodraider III) (aggro at 30km)
4 x (Sentry) Blood Cruise Missile Battery
2-4 x (Battleship) Crimson Elder (Corpus Monsignor)
2-4 x (Battleship) Crimson Elder (Corpus Harbinger) (Energy Neutralizer)

Return to the Cosmic Signature Ratting Guide.

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