Some secondary considerations… ratting carriers will take
much longer to arrive at their destinations.
If a carrier warps to a site as a neutral enters system, that neutral
will have plenty of time to identify the site and warp to it. Keep in mind, the last 2-3 seconds of a warp
– under current mechanics – see a ship travel very little. Extend that to 6-7 seconds and you have a
scan duration. Add 20 seconds to align,
and you have a dead ratting carrier.
Expect roaming gangs to either a) turn into
cruiser-and-below exclusively or b) take much longer to reach a deep
destination, so response fleets will have a much easier time intercepting their
targets. Small gang roaming will be even
harder now, with blobbing response fleets.
I’d sell any battlecruisers you have now, before their price plummets.
But why slow everything down? What does CCP hope to gain?
In considering this problem, the most obvious reason is to
curb force projection. But force
projection is mostly done with jump bridges, and especially titans. How would slowing traditional warp speeds
affect this?
Okay, so force projection for attackers is out. What about for smaller alliances? Again, you’re more likely to rely on
traditional gates if you only own a few systems. This will definitely be a nerf to them. They’ll have a harder time re-shipping in
fleet fights, particularly for alliances that are rich enough for BC or BS ship
reimbursement programs. Is CCP trying to
squash the little guy?
Consider the main problem of null-sec; too much space, too
few people. Is the goal to keep folks a
home? If so, reducing warp speeds will
only create large gaps of space where no one travels. Roaming gangs will tend to stick closer to
home or deploy to an entirely different region (look at Curse at the moment;
everyone’s there hamming it up). Surely
that isn’t what CCP would like to see.
Is the goal to make null-sec battles more like faction
warfare, with smaller ships? I can’t see
this as being the case, since CCP sells more PLEX when expensive ships go boom. Plus, you can only kill frigates and cruisers
for so long before you lose interest.
People want Black Ops, faction battleship, and command ship kills. If the whole game was like faction warfare,
you’d see a lot of unsubs. And let’s not
forget, with cheaper ships being used, you don’t need as many ratting
alts. Even more accounts would unsub.
Do we have a problem with battle balance I’m unaware
of? Are too many battleships and
carriers warping off to safety, reducing the risk they face? Recent null-sec warfare suggests otherwise.
So what is the goal?
My friends, there can be but one solution. After ten years and countless light-years, it
has finally happened.
Our space ships are exhausted. They need a breather. Like horses.
Or CCP thinks slow ships are better targets.
Maybe. But I’d go
with horses.
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