However, one thing is clear; the public definitely recognizes
the urgency of the problems with null-sec.
An increase in smaller alliances is a good thing, as is the variety of
content that null-sec can provide.
While the player base and CCP seem keen on waiting for the
sandbox to take care of itself, the simple fact is that mechanics changes
resulted in the situation becoming what it is, and mechanics changes are needed
to help incentivize this differentiated experience once again. Is it possible to roll back the negative
consequences of mechanics changes over the past five years? I don’t know, but it’s worth a try.
Why? For CCP,
null-sec is their marketing story.
Asakai wouldn’t have happened without null-sec, and the fall of Fountain
and other massive battles draw players to the game. However, though large fleet fights draw
people to try the game, solo and small fleet PvP will keep that demographic of
player in the game for the long term.
Large fleet fights don’t happen every day, and Eve needs a vibrant form
of PvP to keep those action junkies logging in every day. For only when players log in daily do they
become addicted… or burn out, if the content isn’t there.
I want more addicted players. PvE isn’t going to do it, since there are
dozens of games that do it better (how may players have complained about how
boring PvE is?) and players will flock to it after a few months.
I want a balanced game in which every current Eve player can
find a compelling reason to log in, but I’m biased in favor of the play style
that lets players log in and find a fight within five or ten minutes, not the
kind that involves an hour of preparation.
Many players can’t afford to spend an hour of their two-hour play time
sitting around waiting. We already have
to spend too much time fitting ships, traveling, gathering components,
etc. Players like me want action, and we
want it now.
So, once again, thank you for tolerating my novice
theory-crafting. Back to normal posts
from now on in!
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