Today, the leaders of the majority of sov null-sec got
together and issued a brief, but poignant statement about the state of sovereignty. In it, they lay out three key points, which
can be easily translated to the following:
Continued null-sec
ownership should be based upon utilization of space. Each null-sec entity is, theoretically, a
separate sovereign “nation”, if you will, with its own culture and civilization. Essentially, they recognize that that a
civilization consists of what it does, not what it owns.
Null-sec should be less
secure. By adding NPC space all
around them, they’re begging for additional content closer to home. NPC space can’t be tamed, and the fact that
all of these entities signed on to it is telling as to what they and their
members want out of the game.
Null-sec systems
should be able to sustain a large number of players. Does it make sense that an entire star system
can only sustain a handful of players under Dominion mechanics? Of course not! It’s important to note that the request
wasn’t for more moon minerals in this space, but rather the ability for players
to earn isk in this space.
Most importantly, this statement was signed by the leaders
of Goonswarm, NC., Nulli Secunda, PL, Brave, Test, FCON, The Bastion, INIT,
TNT, Razor (“The Troika” refers to the three elected leaders – including one of
my CEOs, Troyd –not a specific character, BTW), CO2, Executive Outcomes, FA,
Fweddit, LAWN, SMA, The Kadeshi, Darkness., Pasta, HONOR, and xxDeath. It was also co-signed by 8 sitting CSM
members.
Not Your Average Statement
In my last post, I mentioned how B0TLRD represents
everything that’s wrong with Eve, since it favors safety for alliance finances
over individual development and enjoyment.
I even said that I couldn’t blame the alliances involved for making such
an agreement given the mechanics. But
it’s pretty clear that this sort of environment is strangling null-sec
enjoyment and engagement. As a result,
we’re seeing alliances lose members, sometimes to the extent that they fail
(the fact of The Bastion’s existence is a direct result of it). Razor has lost good pilots to low-sec, as
have many alliances. The blob is a perennial
problem as a result of the massive coalition-ing that has taken place.
Nearly everyone, myself included, long for coalitions to
fall apart. But until sov mechanics
change, it simply won’t happen because alliances will always do what’s in their
best interest. Right now, that’s
“safety” and “collusion”.
This statement is hugely significant not for the points it raises, but for the fact of its existence. It represents intractable
enemies getting together and recognizing that the game they love has a fatal
flaw that is strangling the enjoyment of everyone.
Null-sec is what drives CCP’s marketing and PR efforts. And the names who can safely speak for about
80% of the titans and supercarriers and 90% of sov null space just grabbed a
megaphone and told CCP that this is a problem that they must fix. Each entity has openly stated that they’ve
declined engaging in press-claiming wars because of the horror of a sov
grind. The one essential element of
existing in null-sec – taking sov and holding it through timers, is widely
considered “no fun” and a detriment to engagement and their experience. TiDi, while technically a tremendous success,
has done nothing to fix the inherent problems with large fleet fights.
And, more importantly, the concurrent user count has been
dropping dramatically – with the USTZ barely breaking 20,000. Many people are logging in less.
If sov mechanics weren’t at the forefront of CCP’s priority
list, you can damn well bet it is now.
The tentacles wrapped around each player have been loosening slowly over
the past year and a half. CCP ignores
the significance of this statement at their own peril.
Why Now?
The easy answer as to timing is because CCP put out a call
for opinions about sov mechanics, and that the coalitions don’t want CCP to
screw this one up. But the issue is more
pressing than that. These alliances have
all been experiencing trouble with providing content for membership. Many alliances have deployed to low-sec to
find action – even though they almost certainly know this action is of limited
value in the next sov null war and that their typical flying style is
ill-suited for that area of space. Why?
Content. Their
members are frustrated and are starting to wonder why they’re still a part of
an area of space that is utterly boring.
If you can’t offer significance and meaningful content, you can always
offer meaningless fights to kill time and keep your membership docile. But “docile” is very different from “happy”,
and eventually they start to realize it.
Let me ask you this: other than secure income generation,
what does a null-sec alliance have to offer a candidate corporation for
recruitment? What sort of corporations
are going to be attracted by a safe environment with no easy PvP nearby or, at
best, PvP requiring deployment across the universe? Is that offering more attractive to a PvP
corporation (the backbone of sov military power) than what a low-sec pirate
alliance has to give?
And individual pilots are increasingly opting to enjoy other
sources of content, or they’re logging off entirely. Alliances see their participation numbers
declining. Large alliances and
coalitions have to resort to bringing their howitzers to the Provi/Catch
knife-fight, ruining the experience for everyone.
Things have to change, and change soon, or CCP will find
that apathy will solve the complaints of null-sec pilots for them – by causing
them to give up on Eve either actively (by playing another game) or passively (by
choosing to focus on real-life).
To CCP’s credit, they actively sought out opinions like this
Empyrean Declaration. I doubt they
expected all of these hostile alliances to come together and make a joint
statement. But now that it has, they
need to pay attention. Implementing
mechanics that don’t solve any of the real problems of null-sec or slapping a
bandage on null sovereignty is the equivalent of saying, “We don’t care
sufficiently about your experience or whether you’re engaged with our game.”
As a player who truly enjoys Eve, I don’t think even I could
forgive a casual “patch” of null-sec, when a complete overhaul is needed.
Change is coming. It'll be in a few stages, but it is coming.
ReplyDeleteWith the new players RUNNING from the game (cause someone has to get killed for content = newbies, explorers and miners), older players STILL hung up on kill board efficiency (which leads to evem MORE newbiecide), older players deciding CCP/alliances are not doing their part to provide content and botching about it every chance they get, and the coalitions/alliances hanging onto this 'everyone is a spai' mentality, have created a bridge that no new blood will ever have a chance to cross for a shot at playing a 10 year old game.
ReplyDeleteIt's to late. Nullsec spent way to much time meta gaming the CSM and CCP to fix this problem. Bloggers are writing about leaving the game, some have just gone dark. Players are leaving by the boatload and the only reason CCP has subscription (PLEX) income is because people are chasing ISK and not SOV using ISO(ISK)Box ... running 20 ships to bombing/incursions/mining solo, cant be maintained for long; people are either going to burn out or get bored to death.