So, I’ve mentioned before how excited I am about the tactical
destroyers. I also appreciate cheeky devs.
And I’m a huge fan of Minmatar ships (Jaguar, Rapier, Sleipnir, SFI,
Sabre). So, naturally, I hate the
Svipul.
Naw, I’m
just messing with you. Of course I’m
excited. And naturally the first thing I
did was go on Sisi and play around with the Svipul.
For those
of you who haven’t been on the Singularity server before, it’s
a strange mix between the past and the future.
While CCP does load new features on Sisi first so they and players can
try them and identify any bugs and usability issues, Sisi synchronizes each
player’s skills, wallet, and assets with Tranquility only every so
often. It’s maddening to see my wallet
from a month ago, before I purchased a bunch of T3 cruisers and plexed my
accounts for three months each.
I suspect
that my first impression of the ship was the same as yours… “My god, it’s ugly.” It honestly looks like one of those coal barges
floating down the river. But it does fit
with the Minmatar “thrown together” look.
Very cunning of the art department at CCP creating a race with ugly
ships… Friday afternoons have to be useful for something!
Of course,
none of that matters because… vertical, baby!
Let the horizontal ship-lovers have their propulsion mode. When the ship gets down to business, it goes
the way of the Naglfar, and that’s awesome.
Exemplifying
these new tactical destroyers, the Svipul has more ehp and is faster than the
Confessor in a shield fit, but loses the ewar capability. An armor fit, on the other hand, allows you
to incorporate all the mid-slot tricks at once, but you pay for it with speed. Choices.
Tactics
Before I
go into the specific fits I tested, I want to say a word about the T3
modes. Both the Confessor and Svipul
seem to follow the same philosophy, so I think it’s safe to say that’s “the way”
CCP intends tactical destroyers to function.
You want to travel around in propulsion mode, since it allows you to both
burn back to gate or warp off the fastest.
Once you’re in warp to a target, you have some flexibility. Of course, you can stay in propulsion until
you land and assess the situation on the field.
But propulsion mode offers no advantage in warp, and you’re able to swap
modes while warping.
If you
expect to fight, switching to sharpshooter while in warp gives you a huge advantage. You’ll land with a 937 mm scan resolution and
no 10-second mode delay. You can then
use that scan resolution to get a rapid initial target lock, then immediately
swap back to propulsion mode to close range quickly. By the point you close, you can settle in to
doing full damage at close range in defensive mode.
A word
about orbiting, dps, and the various modes.
While no one should ever rely on orbiting when kiting, brawling while
trying to mitigate dps is a different story.
With the Svipul, you have to be careful with your orbiting range and the
mode you’re in. To do maximum damage,
you’ll want to be in defensive or sharpshooter mode. The tracking speed bonus of sharpshooter isn’t
necessary given the naturally high tracking speed of small autocannons, so feel
free to take that enemy dps in defensive mode… you’re not losing anything and are
gaining about 4-5k ehp. Once you’re in
the dps race, defensive is the way to go.
Sharpshooter
mode looks to be – at least for the Svipul – for gaining that initial lock as
quickly as possible. I don’t believe
artillery fits are viable (more on that in the summary), but it’s highly
effective for serving as a fast locker for gatecamps, particularly if someone
can remote sensor boost you. Just be
sure to switch to defensive mode once gate guns start hitting. You can take cruiser-sized punishment, so you
need not worry about fleeing too quickly.
You do not
want to fight in propulsion mode. At
first glance, it may seem as if it would help with kiting, but the increase in
speed cases some of your shots to miss at any range, which means your opponent
will be hanging around longer than you’d prefer. I tested out combat on a couple fighters, and
dps was decidedly better in defensive and sharpshooter, though both of those
modes were equal. Propulsion is for
closing and escaping, not for combat.
The fits I tested below aren't visionary, but their ordinariness should give you a comparative sense of how the Svipul stacks up against other options out there.
The fits I tested below aren't visionary, but their ordinariness should give you a comparative sense of how the Svipul stacks up against other options out there.
Shield Fit
Of all the
fits I tested on Sisi, this shield fit offered the best speed, damage, and tank.
6x 200mm
AutoCannon II
1x
Expanded Probe Launcher I
2x Medium
Shield Extender II
1x Limited
1MN Microwarpdrive I
1x Warp Disruptor
II
2x
Gyrostabilizer II
1x Damage
Control II
1x
Nanofiber Internal Structure II
3x Small
Core Defense Field Extender I
This is very
standard fit, but because it’s so general, it makes it easy to see how
effective this hull is. This workhorse
is great for small-gang work, or for hunting down a variety of larger targets
solo. It deals 378 dps at Minmatar Tactical
Destroyer IV. In Sharpshooter and Propulsion
mode, you’re looking at 13k ehp, and that number balloons to almost 19k in
defensive mode.
This fit’s
mwd speed is 1,947 before heat, and in propulsion mode, it inflates to a
whopping 3,200 (with heat, it’s at 4,537, fast enough to catch any target except
well-fit Dramiels and interceptors) and can overheat the mwd for 6 cycles
before burning out. Under propulsion
mode, the base speed is 661 m/s… faster than a Tengu with an AB, meaning it can
engage and escape even when scrammed.
This fit
can put up enough dps and take enough punishment to give cruisers a run for
their money – particularly if it can slip under the cruiser’s guns – and can
survive long enough to kill a whole flight of any drone-based ship. But, this fit does have trade-offs. It has no ewar capability, so what you see is
pretty much what you get.
But the
best part of tactical destroyers is their ability to fit an expanded probe
launcher for a mere 8 CPU. There’s no
faster ship out there that can fit its own probe launcher, making the Svipul a
better option for probing and warping down a target than the Confessor.
Armor Fit
Now, of
course, having a couple tricks up your sleeve is always a good idea. All things being equal, an enemy will base
his engagement decisions on what a dps-fit ship would do to him, so a lot of
people are going to simply avoid fighting you Svipul 1v1. That is, of course, unless you choose to
fight something stronger than you.
Typically,
to do this, you need ewar – perhaps a target disruptor to reduce incoming dps or
a web to maintain range. The Svipul can
do both at the same time.
6x 200mm
AutoCannon II
1x
Expanded Probe Launcher I
1x Limited
1MN Microwarpdrive I
1x Warp
Disruptor II
1x
Fleeting Propulsion Inhibitor I
1x Balmer
Series Tracking Disruptor I
1x
Gyrostabilizer II
1x Damage
Control II
1x Armor
Explosive Hardener II
1x 400mm
Reinforced Steel Plates II
1x Small
Anti-Kinetic Pump I
1x Small
Projectile Collision Accelerator I
1x Small
Processor Overclocking Unit I
I keep two
Jaguars in my hangar at all times, one with a web to fight other frigates and
one with a tracking disruptor to fight larger ships. With the Svipul, though, you don’t need to choose
between the two of them – a rare thing on a ship class seemingly designed to require
you to. This armor fit allows you to use all the
tricks at once.
You’ll want
to shoot Hail and kill the enemy’s drones at extreme web range while your TD
reduces the enemy’s optimal and falloff range.
Once that’s done, move in tight and use the TD’s 40% tracking speed
bonus (swapping out the scripts) to make it easier to slip under their guns. Always use a Balmer Series over a T2 tracking disruptor
because of the better overheating.
It won’t
even matter if the enemy puts a web on you too… just swap to propulsion mode. Even under a 60% web, you’ll still be going 230
m/s… in a 500 m orbit, you’ll still be safe due to your tracking disruptor.
You can
take cruisers with this ship, provided that they aren’t bonused for tracking
speed. Armor tanks with few low slots (like
Amarr ships) and Minmatar ships are good targets. Unlike many ships that try to tracking
disrupt, you can tank a full flight of drones long enough to kill them. Orbit your target tightly in sharpshooter
mode while you do so.
This fit
is significantly thinner than the shield fit – only 12.5k ehp in defensive and
a mere 9k ehp in the other modes. But
the ewar can effectively reduce that dps to nothing. And that’s your key to victory.
Summary
I’ll
admit, it’s not that innovative to say a new Minmatar ship does well with a
heavy-shield, fast setup or with an ewar armor tank. These are pretty standard fits. But I’m trying to give a sense of the comparative
value of the Svipul, and these standard fits are
much more informative than an oddball one.
I wasn’t
able to make an artillery fit work with the Svipul’s powergrid and CPU (even
with my CPU 603 implant and maxed skills) without making serious trade-offs
that made me uncomfortable. No matter
how I fit it, an artillery fit couldn’t get better than .04 rad tracking speed,
and this wasn’t enough for flying either at the edge of web range (and having your
webs lock down your target) or beyond web range without the ability to slow
your target down.
Likewise ,
I don’t see much value in a full-nano fit, since applying damage with the
CPU/PG issues and tracking speed issue would be problematic at any sort of
range you might need to maintain your speed tank or kiting range. Plus, there are other ships that do it better,
and the Svipul simply isn’t an effective kiter compared to those options.
As far as
initial tackle, fitting the Svipul to maximize its speed gives it a 794 m/s
base speed, up to about 3,850 before heat.
With an oversized AB, you can get nearly the same speed while staying
cap stable. That’s nearly as fast as an
interceptor with much better dps and tank.
For novice and middling tackle pilots, you’d be more likely to survive long
enough for the fleet to arrive in a Svipul than an interceptor, which is
incredibly squishy.
All in
all, the Svipul is an impressively tanky, fast T3 destroyer that seems to take
what’s best about the tactical destroyers – making choices – and raising it up
a notch. A shield Svipul is a
straightforward beast, with the ability to disengage at will, while an armor
Svipul can fight both smaller and larger targets, but you face more risk and
have to commit more completely.
Each
particular mode and fit has its own weaknesses and limitations, which is as it
should be. I predict the Svipul is going
to be a new staple ship for my hangar.
Why not a scram on the shield one? You're not going to have the range to kite, even with barrage, so you might as well be able to hang on to any nano ships you do catch.
ReplyDeleteI'm always a bit iffy about scrams. I tend to have a larger problem getting within range to scram than I do staying with a ship I catch, and that doubled range vs. a scram makes a huge difference to me.
DeleteYou have know idea how of I've solo hunted someone only for them to warp off as I burn to within 14-15 of them. Very frustrating.