Sometimes, the hardest thing to do is to hold your tongue. There’s always a ‘tomorrow’, and in some
situations, responding to someone’s comment, action, or decision can only lead
you to places you simply don’t want to go.
Sure, silence means you haven’t proven them wrong, and that contradicts
the very point of debate and argumentation.
This week, I wrote and discarded a few blog posts about a number of
topics I read, or comments folks made on reddit or EveNews24. Only after writing them out did I realize I
was pretty much saying the same thing again, and that didn’t strike me as
particularly helpful to anyone. So I
decided to just hush up and let the topics rest.
But that decision got me thinking about how silly all of that really is
when you’re talking about Eve. The
forums have moderators specifically because so many people post without
thinking things through carefully. The
external sites that cover Eve all have the full range of commenters, from
completely sane to bat-shit crazy.
On the surface, all that vitriol and hostility that pours out of Eve
players could strike an outside reader as genuine hostility and hatred. But Fanfest proves that even sworn enemies on
the Internet in-game can sit down and share a drink and a laugh. So there’s definitely something deeper at
work there.
And then it hit me. Eve lives
and dies as an engaging game based on content.
But that’s more than just a buzzword we us to talk about the conflict
drivers in-game. It’s a concept that has
seeped into the very soul of Eve players who have truly dedicated themselves to
the game. When we’re out in the real
world, walking through the streets, sitting at a bar… these are real-world
things ,and we chat and converse about Eve, what we have in common, quite
pleasantly. It’s a step removed from the
experience of sitting at our computers and writing about or playing Eve.
But when you put us in front of those computers, the “content” drive
within us switches on. Our fingers
physically shift to align with the keys we use most. For me, this means keeping my thumb on the
left “Alt” key, stretching my ring finger to fly over to the Function Keys, and
my index finger ready to hit “F”, “R”, and “W” keys, which I use with Alt for
reloading, approaching, and warping. I
don’t do this consciously… it just happens.
And it’s more than just muscle memory.
When I hear “high-security” in the real world, I imagine laser sensors
and thick doors at a bank. But in front
of my computer, with the blues and grays of Eve showing, “high security” makes
me think of a land of fat, half-asleep sheep grazing in the fields, unaware of
the wolves lurking nearby (hey, I’m being honest!). I start to feel a little nervous, too (for a
null-sec player with a negative sec status, going through high-sec is a very
anxious experience).
When I put on my headset and jump on comms, I find myself behaving
differently, too. If you hear me laugh
on comms, you’re hearing everything I’m saying… I really do start and stop laughing
when I hit that “broadcast” button (the `, if you’re curious). It’s like a switch I turn on and off when the
mic is hot. It’s not that I’m being
ingenuous, but rather just that I’m so conditioned to speak only when I’ve got
an active mic.
And, when it comes to exercising control, I find it equally
difficult. In real life, I’m the type of
person that will remember when a co-worker insults me or makes a
passive-aggressive comment, but I’ll respond politely with an eye to furthering
projects . I’m very cool when it comes to controlling my reactions at work –
both physical and verbal. But in Eve,
I’m just like everyone else… my natural reaction is to leap to the defense of
some point, some organization, or to further a bias. It’s as if we as Eve players give in to those
passions we suppress in the real world.
I don’t think Internet anonymity is to blame. After all, we adopt a persona as our own… our
characters ARE us within Eve, and the people most guilty of this lack of
self-control tend to be the ones who are most invested in their
character-persona. People know me as
Talvorian Dex, and what I say anywhere could be ascribed to “me” for my entire
time in Eve. Swapping character names is
NOT easy, and there are consequences. So
it can’t be a result of hiding behind anonymity.
No… as I think about it, I really think it comes down to buying in
fully to the concept of Eve players as content.
Conflict is a very good thing in Eve… it drives interest, engagement,
and excitement. We don’t want peace in
Eve… we want chaos. So, when we’re in
“Eve Mode”, we not only loosen the self-control we exhibit in the real world,
but we actively create controversy and fan the flames of conflict out of a
habitual desire for content.
Humans are very adept at compartmentalizing our behaviors. If I try to do some creative writing in an
unfamiliar setting, I’m not going to produce the same result. I wrote one novel entirely in one specific Subway
restaurant over a year simply because I associated writing that particular
story there, and I conditioned myself to be most creative on that story in that
place.
So, it’s not that Eve players are psychopaths or anything in the real
world, but rather that we understand and “own” the idea that we are the content
so much that when we slip into our Eve mode, we become our characters. And all those passions rise up as our
self-restraint diminishes. We say things
we wouldn’t say in real life. The trolls,
shitposters, and griefers come to life.
I think it’s because we adopt the culture of our characters and the
gameworld, if even a little bit.
I’m fascinated by the often curious interconnections between Eve persona and real life. When compartmentalizing goes awry if you will. If you’ll allow a little story . . .
ReplyDeleteIn real life the hands behind the Dire run a condominium management business. A couple years back we picked up a small complex contract. As is usually the case, complexes switch property management only when something’s deeply wrong since they wouldn’t have switched otherwise. In this particular case, one ongoing problem was a particularly aggrieved owner hell-bent on having her way whether it destroyed the Association and everybody else’s investment or not. After a few months of interaction it looked like she was, finally, relenting to reason. Her “OK, I accept this ruling” letter was a tear filled joy to read. And that’s where compartmentalizing almost went awry . . .
As was my job, I forwarded the letter to the Management Committee with explanation and elaboration. Suddenly on safe ground (I’m writing to the Management Committee, not the aggrieved owner) I unthinkingly slipped into Dire’s mocking voice. It was wonderful explanation and elaboration. Dire’s turn of phrase always delights me. Fortunately, I caught the voice switch in rough draft realizing ‘No! I can’t send that!’ and rewrote the cover letter.
Special Side Note – I cancelled the contract after five months when it became clear the Management Committee was every bit as willing to destroy the Association as the aggrieved owner. I was there to manage the property only, not to be a vehicle owners used to stab each other.
2nd Special Side Note – Dire’s voice also adapted. She still mocks but it’s no longer her first choice out of the gate. Rather, it’s a tool to be deployed when helpful. Oddly, both virtual and real lives run smoother.
So what about all of us that actually want peace in Eve? At least between players? The Christian in me shows itself most fervently in Eve, where I try to treat others as I want to be treated. I accept that the world is what it is and that anything goes, but that doesn't mean that I have to behave the same way... So what should us lovers of peace do in Eve?
ReplyDeleteWell, there's nothing stopping you from trying. That's the beauty of the sandbox. And consider... without adversity, where's the sweetness in achievement?
DeleteOn the other hand, I've always been a bit Viking in my nature (what can I say... my ancestors were Normans). Sometimes, I like to put an axe, or a Rapier, in someone's head just to see how people react.
With that I have no issue. As a social simulator, Eve shows a lot of different sides to everything. It just seems like the game is weighted towards vikings instead of civilized people. Where do we fit into the bigger picture? Are we permanently relegated to highsec as industry people, signature hunters or mission runners?
DeleteNot at all. By all means, work together to make something positive happen. But by its nature, the game is about blowing people up. That's not going to be conducive to peaceful coexistence.
Delete