Over the last couple weeks, I’ve been logging in pretty regularly,
doing all the usual roaming, gate camping, scanning down anoms, and even losing the occasional Deimos to a surprise blops fleet that decided to attack the camp we had been running
predictably every night for the past week.
Who knew?
The answer, of course, is “everyone”, including us the moment we saw
that Myrm. But I just couldn’t help
myself… must… kill… all the things...
But, despite all the logging in, I spent a lot of time scanning down
wormholes and updating RP’s bookmarks for the anoms in our local area. I recently discovered that the Confessor can
easily fit an expanded probe launcher without sacrificing much at all in the
fitting (particularly with the CPU +3 implant I always fit to my ships, just to
squeeze a little extra out of my maxed fitting skills). I say “discovered” because reading is hard,
and I only realized the T3 destroyers are bonused for probe launcher fitting
after I finished Amarr Tactical Destroyer V (quick train, makes a big
difference, do it now).
What I like best about the Confessor is the name. Confessor.
I’m waiting for the next Amarr ship to be called the Summoner,
Indulgence, or Pardoner). But what I
like second best about the ship is how, despite its advantages, it’s not
overpowered.
But unlike some other ships, you can’t do it all at once. It has flexibility without hegemony, and
that’s a very good thing. People are
losing Confessors. They aren’t like
Tengus or Ishtars, where they are a go-to ship in all situations. Sure, I hear the “Yet™” on your lips as I
type, but I really don’t think Confessors will become a meme like Drakes.
This really represents, in my mind, a bull’s-eye on CCP’s part, by
introducing new ships and paradigms of mechanics (the three changeable modes)
without breaking balance in the process.
I’m excited to get my hands on the Svipul (more on that in the next
post) because Minmatar, but also because of the potential of the various
hulls. So far, the Confessor seems like
a well-balanced little ship, and I’m appreciative of the time they’re taking in
releasing these new hulls.
Nonetheless, the post is titled “Long Delays and Deep Thought”. The “delay” is from me not really having much
to write about. Everyone I’ve met has
been keener to run from my Confessor than fight it. Since it’s assuredly not because I’m so
awesome (kids, if you want more fights, start a blog; everyone wants your
killmail), and Confessors are dying like crazy, it makes me wonder: Why aren’t
people willing to engage my Confessor?
Dare I say, it spurred some deep thought.
For most players, bravery comes from either familiarity or having a
fleet at your back. If you face a ship
you’ve faced many times before, you’re likely to feel pretty confident during
the fight, win or lose. This can sometimes backfire for hulls with a range of fitting metas, but generally speaking, you’re more
likely to take the 20th fight against a certain hull than the 1st. And, of course, having backup helps too.
Confessors have a mystique about them now, a psychological effect that
has one of two effects on people. Either
A) I want to kill one, yarr! or B) Eek… scary!
The former is less common than the latter.
We saw a similar trend with T3 cruisers, as well. For the first six months, people took note
when a T3 appeared on grid, and the psychological effect of seeing one against
you was significant. A lot of people
wanted to kill one, and more often than not, when they did, it was with a
fleet. But a T3 kill tended to be the
crowning achievement of a roam, remembered fondly.
Now, with prices dropping and their use ubiquitous, T3s are no big
deal. More often than not, most pilots
assume a single T3 is a boosting ship moving into position, or an exploration
vessel. And, more often than not, they’re
right. This is natural, and comes with
familiarity.
A lot of the videos you’ll see and fights you’ll see recounted for the
first six months’ of each of these new hulls’ lives won’t be possible a year
from now as knowledge of these hulls increases and the enemy pilots themselves
will have had time to try them out. The psychological
edge of appearing on grid in an unfamiliar ship is a fleeting advantage, one
that is already starting to dissipate.
But I find it interesting nonetheless.
The launch of a new ship class in Eve represents a chance to see a
player’s unfiltered nature. For all we
talk about Eve players being a bunch of maniac space murderers, we sometimes
forget that we all apply human perspectives to our actions. Unfamiliar situations make us respond
according to our instincts. Right now,
the way players react to seeing a Confessor when all alone – regardless of the
ship they’re flying – is telling.
Do you run or fight? Do you
commit immediately or play it safe? Are
you aggressive or reactive? Eventually,
learned tactics will get in the way of our natural reactions (that’s called
learning and improving), but for now, a Confessor fight is a bell-weather for
your true personality.
So who are you at your core, not after layers of conditioning and
experience take hold?
“For most players, bravery comes from either familiarity or having a fleet at your back.”
ReplyDeleteI would comment that for me at least, “bravery” often manifests in a third situation . . . rescuing a corpmate in trouble. When a “HELP!” call comes down the line I find myself unthinkingly dropping everything, hopping into whatever appears best at hand and foolhardily rushing to the pain point, all with nary a thought about personal risk.
Sorta reveals how sudden outbreaks of “bravery” may be generated not so much by the physical consequences of one’s actions but rather by the meaning of one’s actions. While it remains preferable to successfully bail your corpmate out of a bind in the help case, dying gloriously in the attempt is nearly as valuable. With loyalty being the salient measure underfoot, “bravery” is a no lose situation.
I wonder if nearly all examples of “bravery” unravel in similar ways.