Just a quickie today. As I was
reading Sugar Kyle’s recent post about her thoughts when choosing a character's race, I thought the idea that your Eve race might say something
about your personality was so intriguing that I started to write my own post.
Unfortunately, this turned into a massive tangle of segues that spoke more to philosophy, history, and psychology than
Eve. So, I decided to junk the whole
thing.
Tl;dr of that post was: Slavery as a component of theocracy doesn’t turn my stomach immediately. I suck at sales too, and would join the
Guristas if I was born into the Caldari.
The idea of the Gallente being “defenders of the downtrodden” and a “Bastion
for liberty” has to either be hilariously ironic or hopelessly naïve. AI is the only threat to humanity guaranteed
to destroy us and everyone seeking to bring it about should be rooted out and eradicated, whatever that cost. Like, right now. Minmatar are close enough to their liberation that they still remember that growth and progress requires strife and hardship, so that'd be the place for me.
I’m sure you can imagine all the ways this article went wrong and can
join me in delighting over the fact that I strangled it in the cradle.
But it did get me thinking about some of the lore in Eve. Not as much what we’ve seen, but what we’re
missing.
As to the Caldari, what the hell, man?
We’re just coming out of a recession that has taken 6-7 years to
clear. I can’t imagine a society built
upon corporate dominance could possibly have a steady amount of power when they’d
be so dependent upon market forces. I
wand a depression to shake up the Caldari.
Perhaps market PvP against the Caldari State itself? That’d be awesome.
And the Gallente… where is the inherent centrifugal force in democracy,
the tendency for it to rip itself apart?
Democracies begin dying from the moment they’re born as more and more
differences between citizens begin to pop up.
We haven’t effectively solved the problem of how to keep a democracy
together when you have widely disparate populations. It’s an overly idealistic system that has
never worked long-term (I’m just waiting for someone to claim any “democracy”
in the modern age is either a) a real democracy, or b) not unraveling! It’s cute!).
I want to see factions at loggerheads causing crippling inaction. I want to see government shut-downs and
stalemates. I want to see a protest
culture, and who portions of populations simply saying, “Well, I’m not gonna do
that.” Democracy is messy, inefficient
and resource-focusing, and blunted. I
want that chaos, and opportunities for capsuleers to use their form of
government against the Gallente for fun and profit.
And, to top it off… are you seriously telling me the Gallente haven’t
had a single AI decide that humanity wasn’t worth the bother and nuke a whole
planet? Any AI in existence would likely
conclude that a partnership with the sleepers makes infinitely more sense than
working with a messy bunch of free-thinking humans. Hell, even the Sansha would seem like a
remarkably wonderful step in the right direction. Here’s another incursion opportunity! Spontaneous AI sabotage!
And the Minmatar… they’re billed as a coalition of tribes, but I don’t
really see much in the way of capsuleer-interactive stress between the
tribes. I’d love for some kind of zone
control that capsuleers could participate in.
The Minmatar remind me of the ancient Greeks… constantly whomping on
each other until an outside threat manifests, at which point they focused all
their efforts at working together. I’m
sure there’s an opportunity for something exciting there!
Whatever the results, the Eve universe seems a bit too clean for
me. Where’s the dirt? Where are the disparate and divergent social
forces at play? I really feel like CCP
is leaving a lot on the table by ignoring the cracks within the empires. And all of it would give us a good
opportunity for content… not PvE, yet not exclusively PvP either. Perhaps something in the middle?
And it seems like low-sec is the perfect place for it. The systems where the empires’ influence is
weakest. The area of space that can use
a few more reasons for occupancy.
I don’t know how those reasons would manifest, but I think there are
places CCP can go beyond just “out there” to Jove space (which seems to be the
goal of Caroline’s Star, strange sleeper activity, and player-built
stargates. Don’t just open up more space
for people to go, utilize the space we have now.
From a game design/mechanic perspective, stability is a lot easier to manage. Accordingly, it’s always puzzled me that CCP chose a hot war approach to lore rather than a cold war approach. Hot wars are dynamic and unpredictable. Things change quickly and drastically. Cold wars highlight tension filled stability. Powerful enemies surround so one must be very restrained to prevent things from flying dangerously apart.
ReplyDeleteIn as much as the Empires are growing weaker (a side effect of greater player control of more aspects of the game), it would make sense for CCP to eventually get around to Empire peace talks. In this approach the Empires would have to resort to proxy wars (queue Militias) to joust with each other since they can’t do so directly. Missions too could switch in similar ways by covertly hiring capsuleers to befuddle each other.
CCP has plenty on their agenda meaning getting the lore coherent is probably to be forever delayed. Still, it’s fun to speculate.