During that time, I’ve been thinking a lot about the Rubicon
changes in general, as well as the paradigm-shifting interceptor changes in
particular. In general, I still hold to
my opinion that Rubicon’s changes are not that impressive, though they are
significant. I have yet to see a ghost
site, and while I appreciate attempts to make PvE more interesting, I really
feel like they phoned this patch in.
Yes, mobile siphons are going to be annoying for all the
major blocs and may result in significant null sec changes in a “death by a
thousand cuts” way, but the change itself seems a relatively simple one. And mobile depots are an interesting
addition, too. Once they add in the T3
refitting in space,
I’d call this expansion “Irritation and Convenience”.
I’d call this expansion “Irritation and Convenience”.
But all that pales in light of the interceptor changes, which
I briefly wrote about
before. One of my alliance mates, who
has started up his own blog, wrote about it
too, and I suggest you give it a read right now.
Back? Good. Interceptors are a problem. They’re the safest ships to fly in Eve right
now. You’ll never be forced into an
engagement. You can outpace
everyone. The only ships that can counter
you are clearly identifiable by their bonuses for you to avoid. Nothing can stop a fleet of interceptors that
chooses not to engage. “The only way to
kill interceptors is with more interceptors.”
Does that sound like any fighter-bomber or doomsday-carrying ships you
may have heard of?
“But Tal, just use Talwars.
Or Rapiers.” Yeah, good luck
getting the interceptors to engage. Oh,
and their bubble immunity means you can’t herd them to where you want to engage
them.
Okay, so I lied. This
is the perfect time for the nerf bat.
But the trick is to nerf them back into balance, not oblivion.
What’s the role of the interceptor? To catch and tackle targets… to “intercept”
them on their paths, if you will. In
light of that, I have no problem with their speed, or their bubble
immunity. If anything, those changes are
long past due.
The trouble comes with light missile interceptors that can
do damage out to beyond point range.
With no way to tackle interceptors, making them into a ship capable of
becoming a viable doctrine is the very definition of overpowered. As Med Lacroix says, they’ve entirely
obliterated whole ship classes. But
there’s an easy fix.
Simply remove all turret and launcher slots.
Think about it. There
are a number of ship classes in Eve that have specific roles, and the ships
within them are meant to perform those roles perfectly. Why not interceptors? Isn’t a ship that excels at absolute control
of the decision to engage, the best speed, and immunity from bubbles meant to
catch folks? But catch folks,
alone. Let the other ships in the fleet
do the DPS, let the interceptor, well, intercept.
In exchange for the loss of all launcher and turret
hardpoints, I’d give interceptors a bonus to either local or remote reps. A pair of interceptors orbiting a target
closely and able to remote rep each other… that’d be a scary prospect. Even that bonus would support the primary
mission of this T2 class of ship: hold a target down while the cavalry comes
in.
And remember, tiericide means T2 ships should be
specialized, right? Interceptor fleets
are not specialized, and flies in the face of this design strategy. It also creates a ship that’s impossible to
lose through anything but stupidity.
Safety is stagnation. Safety is
overpower. Safety is to be avoided in
Eve at all costs.
But right now, safety is the best fleet doctrine option out
there. And that’s a problem. Remove DPS from interceptors and you’ve got a
solution.
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