Incidentally, I was flat-out wrong when I suggested CCP would purge all charges with
the Rubicon expansion. I saw at least
one Sabre launch a whole series of bubbles, a fun trick each pre-Rubicon fitted
Sabre can do once before having to reload.
They were having a little fun with it, making what appeared to be skid
marks in space. My 10-bubble Sabre is
sitting in my hangar until I really need it.
On Tuesday afternoon, I watched them practice with the new
mechanics in Doril. In particular, I
noticed that they spend some time setting up bookmarks and practicing warping
to various locations. No longer can an
Interceptor simply warp to a station, be caught by his gang’s bubble, and
tackle a
hapless victim. Indeed, simply bookmarking the bubble itself won’t work either, as it’ll put the Inty right on the center of the bubble, and not on the periphery where all other ships will be stopped. So setting up bubbles will take some time if an Inty is the primary tackle.
hapless victim. Indeed, simply bookmarking the bubble itself won’t work either, as it’ll put the Inty right on the center of the bubble, and not on the periphery where all other ships will be stopped. So setting up bubbles will take some time if an Inty is the primary tackle.
It was interesting watching Black Legion figure this out as
they tested their comp. I’m sure more
than a few Inty pilots throughout New Eden will forget to do this, letting
targets escape. Because their Inty
passed through a bubble they intended on being caught in. Take advantage of it while it lasts, folks!
My opinion of the new Interceptors still stands. I’m against anything that allows complete
security, and the new Intys do exactly that.
Simply put, you can’t catch them, and you can’t purge them from your
space.
Sure, this makes them ideal for quickly deploying mobile
siphons and hunting down targets, but ultimately, they are 100% safe to use for
travel. They won’t die unless they
choose to engage; engagement can’t be forced upon them. And any ship that you can fly without any
risk whatsoever is a bad mechanic.
But as far as a fleet comp, I’m still indifferent. Sure, a fast-moving Inty gang is nice, but at
the end of the day, they’re still just interceptors, and they pop very easily
if you get webs on them.
And that’s the key to countering them… using tactics which
mitigate their speed advantage. But, you
have an added challenge, because the interceptor gang absolutely controls the
decision to engage. You can’t surprise
and bubble them. You can’t lock them
before they warp away if you jump through the gate. So, you need to surprise them.
I’d recommend one of two options for fighting them. First, you can always fly Rapiers, cloaked
nearby waiting for the inty gang to aggress a bait ship. 6-7 should take out nearly any sized
gang. Even if they all primary one
Rapier, they won’t last very long under so much webbing pressure. You might take a loss or two, but you’ll end
up isk-positive and be able to get those results with fewer pilots.
The other option is torp bombers, again with a bait of some
sort. Fit your gang with a split of 50%
target-painters and 50% webs, and you’ve got a concealed force that can
immediately decloak and lock (no locking delay, remember?). Scatter webs, scatter points, and you’re
gold.
All in all, you’ll likely see interceptor gangs roaming for
ratters and miners, but I don’t really see them being very viable for long-term
roams. At their core, they’re meant to
die while hopefully taking out something valuable as they do. But they’ll only die so long as they choose
to remain on the field. When they decide
it, they’ll end the engagement.
I understand what CCP was trying to do with interceptors,
but I think they overpowered them with bubble immunity. Time will tell if they bring the nerf bat out
on them, but I imagine they will. Until
then, best get ready to fly and fight interceptor gangs. I have a feeling they’re going to be the new
Drake fleet.
And you’ll die very, very slowly to them, too. Imagine all the tears you can harvest in all that time…
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