Basically, the node appeared not
to be reinforced, even though the battle was planned and major battles occurred
at the same time of day for the past few days.
Lag was reminiscent of the pre-tidi times – and tidi itself was maxed the
entire time. At one point, I had a 5
minute delay between entering a command and it being accepted by the
server.
Let me give you one example of
the experience. Razor heard EMP was
suffering problems with cash flow, so we figured that for every EMP carrier we
destroyed, there was a chance we wouldn’t see that pilot in a carrier again for
a long while. We primaried one of their
Archons and watched it drop to 73% armor… then stay there for 10 minutes. None of us saw any changes in the Archon, and
the reason ended up being because we were all desynched – our commands hitting
the server. I watched my guns keep 11
charges for ten cycles. Only by
unlocking and relocking the Archon – a process that took 10 minutes – did we
see he had dipped to 11% structure, but during the 10 minutes when our turret
fire commands weren’t being accepted, he caught reps. He would have died if not for the horrible
lag.
Then CCP started punting
clusters and trying to work their magic to speed up the node. Myself and nearly every other player was
kicked at least once – including the Titan pilot who was at the center of the
whole fight, but he remained in space since he was bubbled. Once I logged back in, the server seemed more
responsive… for about ten minutes. My
command-delay was up to 26 minutes when the node finally crashed, disconnecting
everyone in system.
After that, PL actively pinged
its membership NOT to log back in. Given
how long the fight took and the lack of reinforcements, it’s safe to say PL
saved their capital fleet – and several supercaps, including the Titan –
because CCP is incapable of keeping its game running. And it’s not the first time, either.
I have to credit CCP with trying
to fix the node on the fly. I really do
appreciate that effort. But they can’t
rely on their on-call staff to fix problems that poor planning caused. It’s unfair to those employees. I have no doubt that those employees did
everything they could.
But CCP needs to understand the
frustration this causes. As it stands,
flying a Titan is perfectly safe… just crash the game by range-pinging for as
many pilots as possible to enter system.
Hell, you can even invite them to shoot you. It’d make no difference.
CSM member Ripard Teg posted his
opinions about this whole situation,
but I have to wholeheartedly disagree.
CCP promotes the game through player-run events like Asakai and KW-I6T. They get press for these events, and that
press generates buzz that has no doubt resulted in new subscriptions. They use these events – which are entirely
player-generated – to profit. They build
an expectation that Eve Online can deliver these sorts of events.
Which it can’t. CCP proved that again in KW-I6T. It’s false advertising as the game currently
stands.
And I can’t get behind the
argument of, “you brought x number of ships, which each had x number of drones…
of course the game crashed,” either. It
shouldn’t matter how many ships, cargo containers, missiles, drones, or flying
yellow submarines players choose to bring.
CCP promises a game that works under all circumstances CCP itself
promotes within its marketing. They
aren’t delivering on that promise now.
Lest they forget… this is a
sandbox game. They opened that door… they
can’t hide behind it when the equipment they’re using to host the game is
insufficient. Buy some more damn
servers. Boost the capability of the
game to handle the things the players are doing to it. I’m not an IT guy, but I’m also not on CCP’s
payroll tasked with finding solutions to this problem. I’m a customer, and I expect a product that
performs as expected.
I’m fine with tidi. It’s intended to help lighten the load. Great.
Slow it down even further if you have to. Just don’t allow the game to continue
generating situations in which 10 hours of thousands’ of players’ effort is
wasted because of a server crash for reasons that are known, but aren’t being
fixed.
It’s not unreasonable for
players to expect a company to deliver a product that works. And “well, it works in 95% of situations”
isn’t a sufficient response when CCP uses the 5% that’s completely freaking
broken in its marketing pieces.
peaking of cash flow, if you lost a carrier in KW-, send GRATH TELKIN an evemail ingame with your lossmail, and you will be reimbursed by him personally [Sent by Phreeze (#fleetcommanders to #capitals) at 2013-11-08 17:07:27]
ReplyDeleteNice touch on his part. Thanks for the info.
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