You’ve been flying all night with only an empty industrial
and an afk noob ship on your killboard.
What started as an inaugural solo roam to try out your new Vagabond has
turned into a boring slog through endless empty null-sec systems.
Having gone through most of Syndicate, you’re starting to get
tired of watching that wormhole animation on screen. Every time that vortex forms, you hope you’ll
find someone – but not too many targets! – on the other side.
The screen’s starting to blur now, and you’re just about back
to low-sec. Maybe you can find someone heading through the null-low gate.
Loading grid, you see another neutral in system and
start to perk up a little. A quick dscan
shows nothing, but the other gate is 21 au away. Considering for a moment, you click the
button and warp to 30 on the gate.
Overheated, you can pull a 28 km point range, and you’re in a Vaga… it'd be easy
to burn to the gate if necessary.
Within 13 au, you hit your dscan again, but don’t see
anything. Curious. There is a station in system… maybe he’s
docked? Switching overview tabs, you check
for bubbles and probes. One mobile warp
disruption bubble on scan. And you found
out too late.
When you land, you’re unlucky and are deep in the
bubble. But the grid is empty, so you
start to burn towards the gate and hit your MWD. Just then, a Manticore decloaks and scrams
you. Then local starts to fill up as you
see the gate fire from the corner of your screen.
Anyone who has PvPed has
experienced that moment when the proverbial feces is in flight, and the fan
isn’t far away. This moment, the moment
after engagement, is the most important moment during a fight itself. It’s the point when the most critical
mistakes are made. It’s the point when
an experienced pilot has a huge advantage over a newbie.
Sure, analysis was needed to fit
your ship just as you wanted, and knowledge normally helps you decide which
fights to take and which to avoid. But
all the knowledge in the world can’t prepare you for the adrenaline surge the
first time you find yourself in an actual fight. Your fingers will actually shake. The blood pumping in your veins will make
your vision blur a little. You can tell
yourself, “It’s just Internet pixels…” all you want before-hand, but it won’t
help.
The first time, some people will
freeze up and not know what to do. Some
will instinctively burn back to the gate or to where they warped from. Some will start shooting wildly at whatever
is closest. But the veteran will quickly
assess the situation – or at least the parts that immediately affect your fate
for the next few seconds – and implement the knowledge they’ve gained. Let me give you two examples, one good, one
bad.
Two years ago, I was in Imperial
Legion back when they lived in Geminate.
I jumped into a system in my Drake and found a Curse sitting on
gate. I immediately engaged, thinking,
“missiles hit every time, I can take him down easily.” Within 30 seconds, I was capped out – I was
MWDing towards him, after all – and all my active hardeners shut off. His drones made quick work of me as I
desperately willed my scourge missiles to take him down before I died.
I didn’t think to switch to
Caldari Navy scourge missiles and try hit the drones. I didn’t realize my active tank was
particularly susceptible to a few cycles of a Curse’s neuts. I shouldn’t have
taken the fight. Having taken it, I
should have realized that drones were the Curse’s sole weapon. Instead, I watched helplessly as he whittled
away my shields, armor, and structure, then moved in to scoop my wreck as my
pod warped out.
Fast forward to last week. I wanted to make some safe spots at our new
staging station in 4-EP12 in Fountain.
Looking at my hangar, I passed over my Wolf and Jaguar. Normally, I’d go with a frigate, and I only
fly T2 frigs. But I checked the stats,
and my Vagabond was only 200 m/s slower than my assault frigs, had a neut, and
220mm guns. If I ran into trouble, I’d
be better off with the Vaga than the AFs.
When I landed on the first gate
I intended to make a scout point off, I landed in a bubble with about ten
hostiles. A Stiletto was right beside me
and immediately scrammed me. Carefully,
I aligned back to the station and immediately applied my neut to him. I pointed him anyways (why not, right?) and
activated my 220’s in case I got lucky with a shot. For a while, nothing happened. Then my neut dried out his cap and he ground
to a halt. Only now did I launch my
Hobgoblins – I held them in reserve because I knew they couldn’t keep up while
he had his MWD on and I wanted to be able to apply damage immediately. He started to pull range without his MWD, but
my drones only had to hit three times before he was dead. Freed from his scram, I recalled my drones
and warped out before his friends could reach him.
The difference in my
performance? Two years of PvP experience
gave me the foundation that let me survive.
Last week, I could have dropped my drones immediately, forcing them to
travel much further before they could apply their damage – perhaps far enough
that the other hostiles could reach me before I could kill my tackler. I could have opted for one of the AFs,
denying me my most powerful weapon: the neut.
I could have simply frozen or burned in some random direction instead of
aligning out to a safe. The adrenaline
was still pumping, but in those two years, I’d learned to manage it better.
That’s why you’ll constantly
hear that the best way to learn PvP is to try it. You’ll lose ships – sometimes a lot of ships
– but it all pays off in the end. If you
want risk-free practice, load up the Singularity server and try a few ships and
tactics out with a corp-mate. There’s a
reason all alliance in ATXI do it. It’s
time well spent.
But get in a ship and try
it. That’s the only way you’ll ever
learn to survive the moment after engagement.
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