I’ve covered my thoughts on the FozzieSov changes in a few recent posts. Overall, I’m very pleased with the direction CCP is taking the game. The mechanic changes suggest a heavy emphasis on coordinated combat among small fleets, rather than blob warfare, as well as a fusion of PvE and PvP components, which should help draw people into the PvP game a bit more.
But let’s say you’re a small alliance looking to cash in on FozzieSov mechanics to re/claim a bit of space for yourself. The best space in the game will go to established entities. The second-best – areas near Empire on travel routes – will likely go to well-oiled pirate groups and PvP-centered entities. So that leaves small alliances with the worst of the null-sec space. Your logistics will be a nightmare involving multiple jumps, you’ll be prone to constant disruption (meaning your primary game activity will have to be cultivating your space) and your systems will have a minimum of the really lucrative sigs, anoms, moons, and belts.
Put simply, a lot of null-sec may not be worth the hassle of holding it. What should CCP do to make it “worth it” for alliances to own and defend their sov from the significant threats FozzieSov will impose.
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