Wednesday, October 23, 2024

Now available: The Thief and the Nightingale

 My latest historical novel, The Thief and the Nightingale, is now available for sale!


Buy it now!

Toledo, Spain, AD 1094. When the Almoravids swept away the music, freedom, and religious harmony of Muslim-controlled al-Andalus during their conquest of southern Spain, Yasin Ibn Faraj lost the culture of his beloved home. Disowned after disobeying his family’s command to convert to Islam, he follows other Christian Mozarabs north to Toledo. There, Yasin clings to wine, women, music, and luxury that the Almoravids forbade. Though his tastes are expensive, his skill at leatherworking and thievery lets him indulge them.

But, one misjudged theft sees him arrested and dismissed by his employer, and a Castilian nobleman offers him his only chance for escape: a pardon in exchange for Yasin stealing a rare book from the famous El Cid. There’s only one problem: Yasin is illiterate, and he must bring along a strange woman he doesn’t trust to identify the right text to steal. Failure isn’t an option, for the nobleman who controls their futures is neither patient nor forgiving.

Together, these uneasy companions journey across a land riven by politics and religion. Pursuit of their prize will force them to confront not just the most unforgiving warlord on the peninsula, but also their pasts, Yasin’s lost home, and the family that disowned him.

Monday, October 23, 2023

Now available: House Aretoli

My latest historical novel, House Aretoli, is now available for sale!

Buy it now!

1365, Venice. For generations, the merchants of House Aretoli have profited through faithful service to the Republic of Venice. Despite being only a minor senatorial family, they’ve established a reputation for reliability, fidelity, and ingenuity.

But the Aretoli are about to face the ultimate test. Caught up in a rebellion on Venice’s territory of Crete, young Niccolo Aretoli returns as a hero after saving the governor’s life and evacuating the loyal citizenry. Yet despite his new fame, not all is well in Venice. Niccolo’s beloved has been forced into marriage to safeguard her family from ruin. Fresh jealousies divide him from his brother Flavio. And traitorous senators and a seductive foreign agent threaten to divide and destroy his family as part of an even darker design.

From brothel to Senate, on land and sea, through marriage and loss, the sons and daughters of House Aretoli struggle against spies, treachery, and assassination. The seeds of discord are already growing, and they threaten to turn sibling against sibling. Chased on land and sea by enemies and betrayed by his closest allies, Niccolo must overcome a conspiracy that threatens his survival, the lives of his family, and the very existence of the republic itself.

Saturday, September 24, 2022

Now available: The Welsh Dragon

My latest historical novel, The Welsh Dragon, is now available for sale!

Buy it now!

1471 A.D. The Wars of the Roses ravage England. After six months of turmoil, Yorkist King Edward IV has shattered his enemies and reclaimed his throne. As one of the last surviving Lancastrians, young Henry Tudor flees with his uncle Jasper to keep his head from adorning London Bridge beside his grandfather’s. He won’t return for fourteen long years.

Blown by storms to Brittany, Henry is trapped between the king who hunts him and a duke who views him as leverage. Though his mother labors in England to restore his lands and titles, Henry is conflicted at the prospect of his restoration. Though a penniless exile, Henry enjoys contentment in the arms of a Breton widow and the satisfaction of a simple life.

Henry only has a drop of bastard royal blood, but it’s enough to make the Yorkists plot his death. His survival may depend on embracing the very birthright that drove him into exile, even if it costs him his chance for happiness with his beloved. The path ahead is littered with tangled conspiracy, desperate escapes, and a Welsh dragon banner fluttering over a field named Bosworth.

Saturday, January 29, 2022

Read my new historical Viking novel!

Three years ago, I walked away from Eve to focus on other projects. One of them, I'm proud to say, is now out in the world. I'm delighted to announce the launch of my new historical novel, The Raven and the Dove, available for purchase now!

Buy it now!

890 A.D. Shieldmaiden Halla hungers for death in battle and a place in Valhalla until a Frankish sword shatters her expectations of a glorious end. In the space between life and death, she instead confronts the emptiness of a wasted life.

Hiding from the Norsemen among shattered abbeys and abandoned towns in northern Frankia, Christian landowner Taurin fears the day a dragon-headed longship rediscovers them and drags his people away as slaves.

Their worlds collide when Jarl Rollo of Rouen annexes Taurin’s town and appoints Halla as ruler. United in an uneasy political marriage, Halla and Taurin must confront their conflicted feelings and their peoples’ mutual hostility. Tensions strain their fragile marriage. Christians who refuse to obey a woman stoke rebellion. Glory-seeking Norse raiders terrorize Halla’s domain. If they can’t unite, the threats surrounding them will tear apart their new family and swallow both of their peoples in war and ruin.

What reviewers and readers say:

"K.M. Butler’s debut is written with the swagger and finesse of a much more experienced author. A more thoughtful and complex story than the usual Viking novel fare, this book still manages to pack enough action, intrigue, and conflict to carry us happily to the shield-shaking, sword-swinging conclusion that stands up to the best in the genre." J.C. Duncan, author of A Song of Steel

"This well-crafted tale of love and battle transports the reader back to the early days of Viking Normandy, a world populated by fearsome shield-maidens and valiant warriors. Grounded in historical fact and replete with authentic detail, this book will resonate with readers who love fiction set in the Viking Age." Johanna Wittenberg, author of The Norsewomen Series

"Butler balances action, description, and character development deftly; the pacing is excellent. History is neatly inserted primarily through conversation, without feeling like an ‘info-dump’, and the world the author invokes feels both well-researched and real, without jarring anachronisms. The Raven and the Dove is an impressive first novel, one written with skill and craft." Marian Thorpe, Discovering Diamonds review



Friday, June 29, 2018

Comms Silent

Some time ago, I decided to take a step back from Eve and blogging about Eve to focus more on real life. At the time, I hoped to continue to play on occasion, but avoid the kinds of entanglements that required the commitment of more than an hour at a time.

After trying this approach for a few weeks, it became pretty clear that this really wasn't possible. For me, Eve was about PvP, an expensive endeavor in terms of time. From staging your ships to earning the isk to afford them to reaching your hunting ground, it could take an hour to find your targets, and and half an hour or so to return to your staging to reship. I just didn't have that kind of time anymore.

Put simply, Eve is not a game in which you can do serious solo or small-gang PvP part-time.

I held on for a year and a half, but have never really logged in. In fact, I uninstalled Eve completely during a computer clean-out several months ago. A couple weeks ago, I saw an advertisement for the new expansion, shrugged my shoulders, and decided to reinstall.

The Eve I found was almost unrecognizable. When I left, the new character sheet was just being unveiled, and I never really warmed to it. I found myself struggling to understand where everything was in the non-intuitive layout. All of my shortcuts, window positions, and overview settings were gone, and none of my key combinations worked anymore. I never used the new scanner window, opting for the old system as long as I was able, and I found the new one to be very different. it honestly didn't seem worth it to even try to learn it again. All in all, each of these little cuts combined into a big barrier to re-entry that, given my passing interest, was just too much.

But, in the end, after a year and a half off, what really sealed the deal for me was the time. Time to undock. time to warp to the next system, time to get to Jita, time for windows to open and populate the vanilla client (no settings changed and no rebinding of keys). Time, time, time. I wanted to get a character to Jita from 10 jumps away, and with the vanilla client, it took half an hour. I forgot about that part: the time it takes to do anything in Eve.

When I was playing regularly, I was willing to put in that time. In fact, I touted it as a feature. And, I suspect, each of you does as well. But now it's a massive barrier to re-entry for a returning player.

I came to see if it was worth returning to Eve. I left realizing that it absolutely was not. Not for as much time per week I was willing to put into it.

I mention this not to bad-mouth Eve, CCP, or the players. It's a great game if you have the time to devote to it. Rather, I point this out as the experience of a player who was a dedicated player familiar with large portions of the game, from the unspoken mechanics to the physical actions you take to accomplish them. As the experience of a player who hasn't touched the game in only a year and a half. In other words, as one of the best winback targets of CCP's efforts.

Use this qualitative experience for what it is, and no more. I make no claims about the experiences of everyone, but rather simply provide what I experienced.

In the end, I can say with confidence - and without doubt or hostility - that I'm done with Eve. It was a great ride, but it's moved on without me, and just like taking on a new job or a new relationship, we've drifted apart. I've sold Talvorian Dex and Valeria Bovinus, and will hold onto the isk just in case someone I know decides they want to start up the game, but frankly, I predict it'll just sit there forever.

I'm happy to leave the site running, including the PvE guides. Please feel free to use them for as long as they remain viable, but I won't be updating them any further.

Good luck to all of you. I've made good friends, had good arguments, sworn vengeance, exalted my triumphs, decried my failures, shared joy and misery, made suggestions, whined annoyingly, and been proud to participate in this great (if dwindling) blogging community for this stupid, little, glorious, complicated game.

The last target has been called. The fleet is over. And comms fall silent.

Tuesday, December 27, 2016

Playing in Small Increments

For the past six years, work and family have absorbed most of my time, and relaxation activities fell into the gaps. More often than not, I’d either have to drop them or cut into sleep to enjoy them. Physically, it’s amazing how much getting the proper amount of sleep can change you. I’m a lot more clear-headed, am yawning a lot less, and am generally a lot more pleasant to be around. It’s amazing how easy it is to miss gradual changes.

The past month has been a busy one, preparing for Christmas with two kids, finishing out the year at work, and enjoying some time gaming, albeit much less than before. Whereas previously I’d spend a little time before bed each night playing, for the past month and a half, I’ve only snatched an hour here and there.

That said, I’ve quite rarely been playing Eve. Oh, sure, I’ve been playing the heck out of Skyrim, and after the Steam sale, I’ve been enjoying Total War: Attila and Stellaris. The reasons for that shift really speak to some of the long-term challenges Eve has faced.

Sunday, November 20, 2016

Thresholds

It may have come to your attention that I haven’t posted anything since November 4, more than two weeks ago. Even for me, this is quite a gap.

For the past six years, I’ve played Eve pretty regularly, logging in usually a little bit every day. In that time, nearly everything has changed in my life. I have a lot more real-life concerns that need my attention, and put bluntly, I was mortgaging myself my giving up sleep to maintain the same level of engagement with the game. Most nights, I’d be looking at 6.5 hours of sleep if I was lucky. That was a choice.

But, I can’t really justify that choice anymore. While a component relates to the game itself, the bigger part is the realization that this pace doesn’t really suit what I want and what really matters.

Friday, November 4, 2016

FC Lessons: Jumping the Gun

Friday night, I noticed that no one had pinged for a fleet yet, so I imported some Comets and Merlins right in the middle of Black Rise and sent out a ping. 7 people showed up – honestly not bad considering no one could plan their schedules around it and NC. had fleets earlier in the day that saw a lot of people clone jump to alliance staging.

I’m sure the ship selection probably raised a few eyebrows. My initial plan was to fly only the armor Comets, but I had space in my Occator’s hold and decided to fill it with some ships I might use solo or on another fleet. The Comets were MWD fit and the Merlins were AB fit, but in most cases we were fighting on the button of FW plexes anyways, right in scram range.

This was one of those pre-planning mistakes you can make that dramatically affects the success of a fleet. I didn’t expect to go through as many ships as we did during the night, but I should have planned better for the possibility by sticking to one – either MWD or AB – in case we got into a mixed fleet situation.

Suffice to say, it wasn’t the only mistake that happened that night.

Wednesday, November 2, 2016

Regional Local

This week during Eve Vegas, CCP expressed their long-held displeasure with local as an intel tool, but that they weren’t ready to launch a comprehensive change to the mechanics.

At the core of the problem is a need to communicate with people in the same system that doesn’t also announce the presence of new pilots entering that system. Some players simply advocate wormhole local, in which players don’t show up until they speak, but CCP has been resistant to this in the past for all areas of space, and I tend to think this would take something special away from wormhole space.

At the same time, CCP expressed a general dissatisfaction with the ease of null ratting isk generation and the speed of level 5 mission blitzing. In both cases, a new pilot entering local is a cause for concern, albeit much more so for null ratting. I don’t think the payouts are the problem as much as the early warning detection local provides; when you feel incredibly safe, it’s very easy to earn isk in null, perhaps too easy.

So, let’s kill two birds with one stone: Regional Local.

Monday, October 31, 2016

FC Lessons: My First Roam, Gallente-Strong

A few weeks ago, I ran my first full, pre-planned corp fleet with a defined doctrine. Compared to my first roam, this was a wholly different kettle of fish. In the first place, we had about three times the number of pilots, but beyond that, we weren’t doing a kitchen sink fleet.

Instead, we were flying armor Comets with Navitas logi. It took me a long time to come up with exactly the right doctrine to use. I knew I wanted to keep our options open, and a lot of our Friday night roams involved novice FW complexes. It wouldn’t due to fly anything but T1 frigates; a mixed fleet would work for nullsec, but we’d more often than not find ourselves unable to field our full strength and be easily prone to being split up.

But, my ships needed some survivability. A Comet is ideally suited to hull-tanking, but one of my corpmates shared a nice armor fit that benefited from logi. So, I quickly added a logi to the doctrine. The Navitas could field a decent tank for a T1 frigate logi. Gotta love those Gallente for survivability.

At first, I considered bringing a tackler ship as well, but quickly discarded the idea. Any T1 tackle ship I considered performed less effectively at the task than the Comets. Why overcomplicate things?

It ended up being a good decision, and a good night.

Saturday, October 29, 2016

Ascension Delayed

The Ascension expansion – there’s so much in this update that it certainly deserves the title, compared to “update” – as been delayed by a week to November 15. From those who have been testing out some of the new features on Sisi, it sounds like there are still plenty of bugs to work out, but I’m not certain which yet.

So, alpha clones won’t hit for an extra week. An extra week for corporations to prepare, PLEX prices to rise, the injector market to get ready for a sudden increase in demand, and CCP marketing to fret over the level of success they can expect.

Will alpha clones cause an influx of players? Even two weeks before launch, I still can’t say. To read Reddit, a lot of players are intrigued by the possibilities. Will that translate into an actual increase of players in game? And if so, how many?

Tuesday, October 25, 2016

When Should You Let Your Kids Play Eve?

I try to stay connected with Eve when I travel and can’t actually log in. I’ll check my alliance forums, our corp Discord, update Evenova, read through Reddit, and check zkill for activity. We all have a few minutes here or there to stay informed, and when you’re unable to log in, those snippets of info are like water to a man in the desert.

This week, I read a comment on Reddit about how a man and his son would use Eve lingo in the real world. That got me thinking about the background of that kind of situation.

At first, I thought about how very few people are really suited to playing Eve. It’s an unforgiving game that doesn’t protect you either from the wickedness of other people or the consequences of your actions. Rather, it rubs your face in both. Most people aren’t made with stern enough stuff to endure that for entertainment. On the one hand, I’d deem it a sign of good parenting that his son enjoys Eve enough to not only play it, but internalize the lingo. To me, that reflects well on his parenting.

On the other hand, he lets his son play Eve. That’s just not right on so many levels. This really is a twisted game, with the full display of humanity on display.

So, is he a great or a terrible dad? At what age is it okay to let your kids play Eve?

Wednesday, October 19, 2016

Searching for Salvation in All The Wrong Places

I am an American. This background influences my perspective on events. This is going to be important later on, so I wanted to lay this fact down right from the get-go.

You see, a lot of things need to be said regarding some of the very concerning commentary emerging out of the Eve casino ban. Frankly, I’m somewhat disgusted by some of the attitudes I’m seeing.

I debated on whether I should post this article, but in the end, I decided I had to, because it isn’t as much about an American perspective as it is about how we perceive Eve. And that most assuredly relates to the game we all love.

There are two kind of people in the world: those who meet resistance and choose to strengthen themselves, and those who run to others to save them.

Sunday, October 16, 2016

Meet and Greet with Rixx Javix

There are no Eve players who live near me. My brother-in-law played just long enough to spark my interest in the game, but he quit quite a few years ago, leaving me all on my own. I keep tossing out "o/" and "stay frosty" on the chance that someone might recognize it, but so far, I haven't had anyone bite.

I don't enjoy work travel, but when my schedule does require it, I always try to see if I'm heading somewhere with Eve friends to meet up. So far, I've been able to do this once, with Aetius and kamaroune from RP. Good fun was had by all, and the bar owners had to kick us out at the end of the night.

I really want to make my way to Fanfest or Eve Vegas, though, as soon as my girls are old enough to endure us being potentially stuck several hours (or another country) away and unable to come home immediately. But regional meet-ups are definitely a possibility.

Earlier this year, Rixx and his wife hosted Steel City Eve in Pittsburgh, my old hometown. I wasn't able to swing it, and I was really disappointed. This weekend, we were in for some family visits, and Rixx and I met up over drinks last night.

It's easy for Eve players to assume a certain persona when they play. For many, Eve is an escape from real life.l I've known more than one player who expressed that while real life forces him to be polite, he can release it all in Eve. The vast majority of Eve players - even the scammers, pirates, and awoxers - are completely normal, well-adjusted people. The reverse can also be true - seemingly normal folks can be downright frightening in person.

It's always interesting to meet another writer. Our material is text, and generally speaking, a person's writing style and speaking style differ quite a bit. I, for instance, tend to think in a cloud, not a straight line, so I tend to be all over the place as I talk. But when I sit down and write, it's much more linear (most of the time).

Yet, I'm happy to report that not only are Rixx Javix and his wife completely normal people, but they seem to be exactly as their online personas suggest. Quite the pair of genuine, friendly people! At the end of a long, tiring day, they were good people to spend some time with having drinks.

Suffice it to say, I encourage you folks to try to meet as many fellow players as possible. It's always interesting to see that these other players aren't just real people with real personalities, but also pretty cool people to hang out with. I think I'm going to try to do this again.

And, I'm looking forward to Steel City Eve last year.

Rixx Javix and Talvorian Dex

Wednesday, October 12, 2016

Eve Gambling Is Gone, But It Isn't Evil

The announcement of changes to the Eve end-user licensing agreement came down today, and the big story is the banning of isk gambling sites. Eve-bet, IWantIsk, etc. are all going to be going away as of Ascension.

Well, not quite, IWI and another group I've honestly never heard of are being fully banned as of today, with all assets confiscated. Both of them were involved in widespread RMT operations, apparently.

For the rest, though, finish up your bets and cash out. It's over, folks.

This has sparked a lot of discussion already among the blogging community, and I have to say I'm disturbed by the turn of some of these arguments. For instance, Wilhelm Arcturus of The Ancient Gaming Noob and member of former CFC alliance TNT referred to Eve gambling site revenue as "ill-gotten gains".

In considering it, you've got to separate the way isk is generated from how it's spent. I'm not sure I understand how a house cut of isk gambling is ill-gotten in and of itself.

Tuesday, October 11, 2016

Jump Ranges to 7 ly, Boys!

As of a few minutes ago, CCP Larkin announced a pretty badly needed change to jump ranges that will be hitting in the November Ascension expansion. With this change, carriers will have a maximum range of 7 ly (two more than currently) and supers will be able to travel to 6 ly. While that doesn't seem like a particularly big deal to non-capital pilots, try plugging a few routes into jumpplanner and you'll see how important it is. Quite often on long routes, you can end up with the response, "No route is possible" taking only cyno jumps.

Within the post, CCP Larkin stated that the company's goals are to:

  • Reintroduce a natural path for capital combat to escalate.
  • Differentiate the power projection of Capitals and Sub-Capitals.
  • Allow alternative logistics and force projection paths into space that is currently very difficult to access.
  • Open up chokepoints and allow jump paths to be a little less predictable.

While this change will be almost universally praised by capital-capable pilots, will it achieve those goals, and are those goals even worthy?

Friday, October 7, 2016

Am I Starting to Like PvE?

In my last post, I talked about taking a few moderate risks to get a ratting carrier into the dronelands. My goal wasn’t just to earn isk, though that is a nice side effect. Rather, I wanted to become more comfortable with flying a carrier and comfortable with the fighter controls. While I’ve been able to fly capitals for a few years now, I really haven’t used them often in combat. Most of my experience with them came in the form of POS repairing.

But now that I’m in system and settling down to actually use the carrier, it’s quite profitable, in more ways than one. In some ways, it’s a bit different than I expected.

Monday, October 3, 2016

Wormholes, Gates, and Risking It All

Recently, I shared some musings about the constant risk/reward decisions occurring inside the heads of every Eve player every day. While sometimes it's not worth the risk to try to go through the Nourvukaiken/Tama gate in a hauler, other times, you just need to take that risk.

A week ago, I moved a character into a dedicated ratting corp, with the intention of doing a little carrier ratting to generate isk. My reasons for this weren't purely economic, though. I tend to be very nervous about cosmic anomalies; the fact that anyone can warp to them makes me a bit skittish. While carriers are capable of holding their own against subcaps now - something not true in the days between carriers being able to field light drones and the new squadron fighter mechanics - I've grown up on stories and experiences killing ratting carriers, and that kind of lesson doesn't quickly go away.

One of my corpmates, Alice Karjovic, won me over by suggesting that carrier ratting is quite different than it used to be. No longer is it the afk activity it used to be. In fact, he was pretty adamant that it's a good way to become familiar with the new fighter control mechanics, and actually serves as good training for carrier PvP. I'm very inexperienced with using capitals, so it sounded like a good thing to try to gain a little practice in a safer (yet still exposed) way.

But, first, I needed to get a carrier in the ratting system.

Saturday, October 1, 2016

Propaganda: Basic Reactions

Balancing equations has never been easier, thanks to the Reddit comments of our friends in Circle of Two!

When balancing equations, don't skimp on the salt.

Enjoy the war, and study for Chem 101 at the same time.

Thursday, September 29, 2016

Random Encounters

Eve is a social game, at its core. At the most basic level, having more people allows you to accomplish bigger goals, like taking down larger targets or completing more difficult missions or sites. Some aspects of the game simply aren't possible without multiple players, like supercap production, incursions, or carrier ratting. Others aren't viable - moon mining and PI are far easier and more profitable with multiple players.

When it comes to PvP, more players always makes it easier. Sometimes, that's not a good thing, like when you're specifically trying to fight outnumbered to stretch yourself. But in some situations and against some enemies, it's prudent and useful.

While most people offer the advice to join a player-run corporation so you have a group of people to talk to in game, that advice is usually offered more to ensure long-term engagement than to occupy each play session. The simple fact is, joining a corporation isn't enough. Nor is it enough to have a certain corp size.

The real factor you should be looking for is how many mains your corp has in the same place.