Normally, when I’m engaging in PvP, I’m the pilot traveling
from system to system, hunting for targets.
Deciding what fights I want to take and hoping my target’s still there
when I land. A lot of that happens in
faction warfare plexes. Bring the
aggressor, I tend to slide into a lot of situations that are marginal
engagements at best. That’s how you end
up losing some ships. But it’s great
fun.
Normally, I’m a big proponent of the importance of
aggression. If you take the first
action, you force your opponent to react to a situation of your creation, not
his. Many times, you can take the tempo
of the fight and keep it the whole time.
That is, if you’ve chosen your fights well and accurately understand
your strengths and abilities.
But recently, I’ve started to explore – and really enjoy –
the pleasure of being the target who other people choose. With my faction warfare alt, I’ve really
enjoyed being the “victim”.
And I’m starting to see some advantages in giving up the
initiative. Or, rather, understanding
that one can set up the circumstances favorably before the first action is
taken, stealing the tempo by good preparation.