Yes, I know that title is harsh, but it really is true. Go ahead and try to kill a FW pilot. I’ll wait.
Now you understand how I felt for three hours yesterday,
during which I roamed through three regions looking for a fight. I successfully engaged and scrambled three
targets, only to have them either play station games or warp away (yeah, at
least two warp core stabilizers there).
On the bright side, I observed very fine flying from one
pilot, who successfully kited me – though he didn’t engage – until his FW timer
ticked to “Captured”, at which point he warped off.
But I couldn’t find a fight from a FW pilot to save my
soul. They would rather mindlessly
circle a button for ten or fifteen minutes to collect their LP than engage in,
you know, warfare. In FW, PvE pays
better than PvP.
Eve has the same problem.
Much of both null-sec and low-sec are unpopulated, but high-sec is
filled to the brim with PvErs. Safer activities
are more profitable than dangerous ones.
In Eve as a whole, null-sec or low-sec activities don’t generate enough
isk to justify the additional risk of entering space that could involve you in
*gasp* an engagement. The only people
that go into these areas of space are those who are looking for those
engagements.
We need to balance that cost/value relationship. It was something I was hoping I’d hear about
in the Rubicon expansion teaser, but that announcement was filled with garbage,
to be honest. I knew it would never
happen, but I was reading with bated breath about the 50% decrease in high sec,
25% increase in low-sec, and 75% increase in null sec of mining yields and
mission rewards.
And the solution for Faction Warfare? Drop the LP reward for capturing sites by
75%, and quintuple the rewards for killing a FW pilot. Instant PvP-infusion.
But I doubt that’ll ever happen. CCP seems perfectly content to keep the bulk
of their players in high-sec. I think
this is a huge mistake. Chaos drives
industry, encourage PLEX sales, and makes Eve life more difficult for more
players.
Difficult? Is that a
good thing? Yes, it is.
It’s well-known that there are certain thresholds that mark
the end of an Eve account’s lifespan.
Owning a supercarrier is one of them.
They all appear to be really good goals that will provide more
excitement to an Eve session, but they’re actually a death blow. The more CCP can extend the period of time
needed to reach those thresholds, the longer an account will remain subscribed. And, setbacks will only make the achievement
of all the intermittent goals all the better.
And who knows? You
may get derailed by PvP, which is a self-propagating goal in-and-of-itself that
has the side-effect of generating content for someone else, too.
What we achieve too cheaply, we esteem too lightly.
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