As a null-sec player who enjoys small gang PvP, I’m
naturally writing a longer post about the Phase II changes, but I wanted to
take a moment out to talk about the untold story about the release of these
details, which I think is a fascinating topic.
Basically, I can’t help but think about how the past few days have been
for CCP.
Sure, for the past few weeks, the timeline for releasing the
dev blogs detailing their new null sovereignty framework started to firm up,
but I suspect the final release date didn’t settle in as “Tuesday” until late
last week or early this week. Until that
point, the people who are most affected by the reveal – Marketing and
Communications, the developers who put so much time running scenarios and
crunching numbers, and Fozzie himself – probably didn’t feel too nervous or
concerned about how well it would go over.
Having worked for the past ten years on communications and
marketing, I certainly can relate to the way they must have felt. Plans are one thing, but “plans” can always
be changed. You have a deliverable due
on a date, but until you sit down and bring all the pieces together, everything
is fluid. Anything can change.