Thursday, August 7, 2014

Gevlon Pushes the Wormhole Safety Button

Gevlon Goblin put out another article today, this time talking about how the changes to WH space will be a positive thing for the gameworld.

*sigh*

Let’s get the “Damnit, Gevlon…” stuff out of the way.  Good writers who talk about Eve are up front and honest about their biases, and they call them out directly when they propose a change that benefits their perspective.  Personally, I’ve been pretty clear that I believe small gang PvP is the pinnacle of the Eve experience, since it blends both the social aspect and the thrill of having your actions influence the result.  When I propose changes that benefit this playstyle, I actively call it out, and I try not to propose changes that advance small gang at the expense of other play styles.  And I’ve certainly written about the virtues of the other playstyles, too.  Hell, the purpose of this blog is to make PvP more transparent to players making their first forays into PvP.

Gevlon makes no such effort to state his biases.  He’s a WoW player who uses charts and graphs to try to plot the optimal way to “win” a game.  He obviously applied this methodology to WoW, and he tries the same with Eve.  That, in itself, demonstrates that he just doesn’t get Eve.

He writes, “Because C4+ WH space is as far from the original design as it could be. It was meant to be a great unknown, where unexpected things happen, due to the random connections. This randomness was destroyed by the “ragerolling” process.”

Undermining Your Target's Will

As I was driving to work today, I had to make left turn without a traffic light, so I had to wait for a gap in the opposing traffic big enough for me to fit through.  A few cars down the line, I saw a gap coming.  As it approached, I think the car that was leaving the gap saw it too, and he began to speed up.  But, I was able to make it through in plenty of time.  Interestingly, the moment the other driver realized I’d be able to get through, he also slowed down; no need to speed if he can’t close the gap, right?  As I drove down the road towards work, I thought to myself, “Jerk.”

Or is that what happened?  It’s just as possible that I perceived him to speed up because that was my expectation – that somehow he’d change his behavior and I wouldn’t be able to get through, forcing me to wait at the turn for another gap; given that road, it could be five extra minutes, making me late.  And it’s just as possible that – as I made the turn and drove away down the side street – the changing angle at which I was viewing the other car only made it look like he was slowing down.  It’s very possible the other car didn’t care or even didn’t see that I was waiting to turn, and he kept his speed the same.  In that plausible case, the other driver’s jerky behavior was entirely in my head.

It has been long known (at least to anyone who isn’t an Idealist and subscribes to Platonian, Augustinian, or Kantian philosophy) that there is no objective reality.  We can never know the exact nature of a thing, or identify an unbiased account of something that happens, since human beings perceive the universe from a single perspective.  Even if we can gather multiple perspectives, we’re still bound by viewing them all through human eyes, which depend on a very subjective process of pattern-recognition and our eye’s biological structures and limitations.

This got me thinking about whether there was an opportunity to exploit this very human limitation in PvP in Eve.  Sure, we should all be trying to surprise opponents by unusual fittings that are meant to counter the ships that opponents would fly as hard counters; for instance, fitting a Tornado with medium autocannons and dual webs while acting like you’re trying to keep long range in order to catch tacklers.  But people build their own expectations into a fight, as well.

Friday, August 1, 2014

The Search for an Anti-Frig Ship

No matter where you go, you’re bound to run into the blob.  You have to get used to this; Eve is an MMO, after all.  There are three kinds of blobs.  The first is the O/U blob – the overwhelming, unpredictable blob, in which you’re swarmed by an impossible-to-overcome blob of ships that either cynos in or jumps in from an adjacent system as you’re engaging an enemy 1v1.  This can happen any time, and by their natures are overwhelming.

The second category is the roaming swarm.  A single ship jumps into system and tackles your ratting carrier, only to be joined by fifty of his friends.  The solution?  Watch local, stay aligned, and get safe immediately.  Otherwise, enjoy the fireworks and pray they don’t have a bubbler.

The third category is the most interesting: the predictable blob.  In these situations, you’re roaming to an area of space where you know the residents will a) definitely come at you with superior numbers, and b) tend to fly the same ship(s) all the time.  Their behavior is predictable.  And in that predictability, you can overcome the blob and score some nice kills, possibly surviving, but definitely making it worth your visit.

Now, keep in mind that I’m talking about blobs in relation to solo PvP – genuine, true solo PvP without boosters or insane implants.  And a blob that a solo PvPer can overcome without that sort of “cheating” assistance is a gang of 2-4 players.  Your survivability is dependent upon recognizing the kinds of blobs that you can successful overcome.  If you allow yourself to be blobbed by hordes of Sleipnirs, you did something stupid or are facing an O/U blob (see point 1).  But you can reasonably expect to take down a couple assault frigates by yourself, and multiple T1 frigates on your own if you’re crafty.  Case in point (note the time on the other Razor guy in this BR… a whole 40 minutes earlier).

For instance, in this post, I talk about going to fight a small group that I know will bring frigates, and likely be in the 2-3 pilot range.  My selection of a Sabre was, as it turned out, poor (after all, it died to an AF and an interceptor).  But what sort of ship WOULD work?

Monday, July 28, 2014

Lessons: The Fighting Bears

With Razor based in Vale near Geminate, I’ve taken to roaming through Geminate to find ratters and travelers, hoping to find a good fight in the process.  However, the pickings tend to be slim in the USTZ, since X.I.X. is mostly EU or earlier.

Those targets I do find tend to be of the smarter variety.  I know Forsaken Hubs are the way to go, and many times I’ve warped to one only to find it 90% complete, but no target plugging away at red crosses.  The residents of Geminate are smart ratters, staying aligned and dropping what they’re doing to warp a safe POS when local gets a +1.

But, your most precious discovery, as a roamer, is when you find residents who don’t just safe up, but who actually switch to a PvP ship and come after you for the affront of entering their space.  Your heart skips a beat to find a viable target interested in a fight where you expected nothing but ganks or blobs.

Thursday, July 17, 2014

Starting an Alt: Initial Skill Plan

Having started our PvP alt and begun training the first few skills needed to plug +4 implants in, you now have some decisions to make.  After all, by this point your skill queue is starting to wind down, and you need to start training the meat of your character.

To recap my assumptions for the previous article, I’m assuming:
  • That you are using four +4 implants as soon as possible after training Cybernetics (everything but Social Adaptation).
  • That this character is not your first character.
  • That you bought a PLEX to fund your new character’s skill book needs.  Ensuring that you don’t transfer isk between your main and your alt will open up a lot of awoxing, scamming, and espionage opportunities that wouldn’t be possible if your API shows sharing of isk between characters.
  • That you took my advice and have a firm goal in mind for this character.
  • That this character is intended as a PvP character.

Tuesday, July 15, 2014

Robert Frost, Good Fences, and Eve Renters

This is going to be more circumspect than many of my posts.  It touches in more than just Eve, but I promise that it does come around to Eve.  Bear with me.

Yesterday, a couple corp mates and I got into a very intense discussion about renters vs. PvE member corporations within Eve.  It was a very civil discussion – we were all clearly attacking ideas and not attacking each other personally – and we came to some common ground by the end of it, which is the sign of a great debate.

During this conversation, we agreed that it’s hypocritical for an alliance to be both contemptuous about PvE players and depend upon their efforts (via renter income) to fuel their own war machine.  In particular, we were talking about Razor and the CFC, but the sentiment that renters are scum holds similar sway throughout N3 and PL as well.  Basically, many players believe a player who states that he has no interest in protecting sov, PvP, or engaging in player combat of any kind has no place in null-sec.  This is foolish and hypocritical.

However, a position was also raised: that null-sec alliances should not allow renters on the one hand, then reject the possibility of put PvE corporations within their own alliance on the other.  This caused a lot of discussion back and forth.

Saturday, July 12, 2014

What We Learned: Razor vs. Nulli

Last night during USTZ prime, Razor and Nulli Secunda tussled in a low-risk, but high-engagement null-sec fight in Geminate that was actually not only an enjoyable experience for the pilots involved, but resulted in some interesting lessons for the participants.

Wait… did I just say a null-sec engagement between alliances in major coalitions was… enjoyable? 

Indeed, I did.  While this fight was a bit thin on story, every battle needs a context, and context is the realm of “the narrative”.

The Context


While FCON was fighting XIX in Geminate, the rest of the CFC was politely asked to remain out of the conflict so FCON could test themselves in a deployment by themselves.  But, once FCON decided to leave, Razor swooped in to Geminate to stir the hornet’s nest a little and have a little fun.  Our goals for the campaign were limited to generating fleet battles, both spontaneously and through planned structure shoots.  We don’t really have an interest in holding sov, but if we do take some, we’ll keep it.  However, the success of the deployment will be judged more by how our FCs, scouts, and logistics teams conduct themselves than by taking sov.  Quite honestly, we’re not interested in sov far from Tenal.

But, we weren’t the only ones to deploy to Geminate.  A number of entities are floating around the area, including XIX, of course, as well as Nulli Secunda and Triumvirate.  Despite what’s being reported, the “EuroGoons” were not deployed, but rather Razor as a whole alliance.

We faced some questions going into this deployment, stemming from some instability within the alliance itself and whether the loss of TGRAD and hirr would signal the end of our problems or the beginning of them.  Some people suspected we were on the brink of a failcascade.  I shared that – from an internal perspective – it didn’t feel as if we were failing, even after TGRAD left the alliance.  But the question remained nonetheless.

All four groups were officially independent of each other, but Nulli had been helping XIX quite frequently against our fleets.  But it still provided a great opportunity for us to see how each group would perform when put into a difficult spot.  In the EU time zone, we had some mixed success, ranging from moderate victories to bloody noses.

The big wildcard was going to be the USTZ.  How well would we perform, given the fact that we’re traditionally the weaker time-zone within the alliance, and tend to be carried along with decisions, doctrines, and deployments that much more heavily affect the EUTZ.

In addition to these questions, the Eve community has leveled a lot of criticism at individual CFC alliances, suggesting that they can’t operate on their own without Goonswarm providing logistics for us.  Given Razor’s desire to run this deployment by ourselves – and the new necessity of doing so since the rest of the CFC is in the deep south – the truth of these concerns would be tested.  While our ability to run a deployment is based more on adaptability and being able to cope with the natural shifts of a campaign, kill reports would no doubt be scrutinized by armchair sky marshals, too.

Indeed, the Geminate situation is unique in that the CFC’s and N3’s second most-powerful member alliances are positioned to lock horns – Razor and Nulli.  How they perform against each other will no doubt be scrutinized by everyone interested in a knock-down war between the CFC and N3.

The Battle Itself


Nulli reinforced a tower in Razor’s staging system as a means of provoking a fight, and the timer came up at 02:00 Eve time on Friday morning – right in the USTZ’s prime Thursday play time.  For the first time in a long while, Razor was able to take the defender’s prerogative and wait while the enemy formed up.  We formed our Ishtar fleet by default, and stuck with the choice when we learned the enemy was flying Typhoons.

It’s worth mentioning that our FC group consisted of Med Lacroix, one of our newer FCs who did a fantastic job of keeping everyone informed about the intel on the enemy fleet.  He gave us general information that preserved op sec, but he did so in a way that kept everyone aware that a fight would happen, and projected timeline for when.  As it turned out, Nulli took longer to form than we planned, so we were sitting around for a good half-hour.

But, one member of our FC team did let slip that “we’re not using caps”, followed by an effort to downplay this comment (I believe that effort was, “Maybe I’m just saying that so the spies don’t think we’ll use capitals,” but that’s kind of weak).  As both sides clearly recognized that their comms were compromised, this comment was no doubt reported back to Nulli’s leadership.  Worth noting, for later.

Once the tower came out of reinforce, we undocked and warped to the POS so our logi could begin repping it while our Ishtars set up a defensive picket (which is a fancy way of saying we moved around a lot so we didn’t get bombed).  A few minutes later, we saw the cyno in system.

Med had prepared the field perfectly, sending interceptors to burn multiple bounces around the POS and provided clear instruction to seed cloaked dictors throughout the area.  One, in particular, was given the heroic job of warping to the cyno ship and trying to bubble the incoming fleet while killing the cyno ship, if possible. 

He died gloriously, but managed to bubble the enemy fleet and delay the fight for another four minutes.  It provided no real value in this engagement – we were ready for them – but it was a good practice for future situations in which a couple minutes could mean the difference between successfully engaging two separate fleets or allowing them to combine for overwhelming force.

Nulli’s typhoons landed 340 off our fleet, which warped to one of our bounce spots.  Shortly after, the Nulli fleet landed at zero and we began to fight each other.  Our numbers were about even, at around 75 each.

Apparently, Nulli FC progodlegend’s overview was set up incorrectly, so no HACs appeared on his overview.  As a result, he started calling our support ships as primary.  Med Lacroix was in a Thorax serving as anchor, and was consequently taken down almost immediately.

Fortunately, we had four other FCs in the fleet to support Med in one of his first major fleet fights, so new Razor Troika member Troyd23 rose up and began to command the fleet.  We began to pull range, but we had multiple Sabres keeping bubbles on us while Nulli burned towards our drones.  Nulli had hidden some smartbombing Typhoons in among their cruise Typhoons, so they began cutting into our drones, while we ordered those same drones to start taking out the Sabres that were following our fleet.  We lost a few Ishtars, our FC’s Thorax, our secondary anchor’s Ishtar, and a Scimitar, while Nulli lost one Typhoon and four Sabres, a solid isk win for Nulli.

Regrouping, we docked up to gather more drones.  Meanwhile, one of our FCs coordinated with a nearby Bastion frigate fleet.  Meanwhile, Med probed the enemy down, and we undocked and warped back into the fight just as Nulli lit a cyno and brought in jumped in 8 Dreads and 2 Archons to finish off the tower and assist their fleet.  The Bastion's fleet came in and killed the cyno ship, stranding an additional dozen or so capitals on the other side, cut off from their fleet.

We landed on field at a good range thanks to Med's warpin, and the results of this fight were quite different.  We were at a better range, allowing our drones to last longer before being smartbombed off the field.  Typhoon after Typhoon started to go down, as our replenished dictors kept the capitals bubbled.  

Why did Nulli jump the capitals in just then?  After their first victory, it appeared as if they had won the field, so they were trying to claim the spoils by finishing off the tower.  Presumably, they underestimated us, thinking we would disengage after a relatively low number of losses.  None of the capitals were smartbomb fit to clear away the drones, and without the typhoons being close enough to quickly take down all our drones, they were vulnerable.

As I worked my way through our targets (drone assist is for wimps), I saw at least one Nulli capital escape by jumping out.  The rest weren't so lucky.  With the typhoons going down quickly, Nulli disengaged, leaving the capitals to their fate, and we set to work killing the capitals, starting with the Archons before finishing off the dreads.

In the end, the butcher’s bill was to the tune of 34B (though it should be said that this report doesn’t include some of the early Ishtar kills Nulli racked up).  Without the capital fleet losses, the losses were still around 10B, a decisive win nonetheless.  One of my corp mates, Alice Karjovic, posted a battle video showing the second, decisive engagement.

The tower remained standing, but it would be a giant pain in the ass to repair, so we simply destroyed it ourselves and started over.

What Does It NOT Mean?


Now, before talking about why this fight, in particular, was important to us, I should explain the conclusions that a person should not draw.  Narrative can spin in all kinds of direction, but I can already see some of the comments that would be quite unfair and inaccurate.

First off, this fight says nothing about FCON’s experience in Geminate.  FCON was fighting XIX, not Nulli, and so any comparisons between Razor and Nulli’s fight versus FCON and XIX’s fighting is just ridiculous.  The situations are extremely different.  It’s obvious, but it’s worth saying.

Secondly, Nulli conducted themselves well, and competently.  Despite the result being what it was, the only questionable call was in dropping capitals into the fight.  Their typhoon fleet was sneaky (smartbombing and cruise mixed together to take on a drone-based enemy fleet) and was well-piloted.  By no stretch was Nulli incompetent or unskilled.  They knew what they were doing and implemented their plan.  Our good warp-in, strong target calling, and coordination with our own reinforcements - smaller ships instead of bigger ones - won the day, instead of Nulli's mistakes losing it for them.

This also doesn’t mean that the CFC “pwned” N3.  This wasn’t a fight between the CFC and N3.  Sure, The Bastion came in near the end, but their involvement only accelerated the inevitable, it didn’t tip the scales.  Further, Nulli brought guns to a knife fight (Capitals to a subcap fight) anyways.  All in all, the forces were pretty even, and the deciding factor was the tactics, not blobbing or trickery.

This battle has no impact on the meta game, either.  Sovereignty wasn’t at stake, and it has no bearing on the state of inter-coalition politics.  Yet there are a number of soft conclusions you can draw from this fight.

What It All Means


That said, what impressed me during the fight was the clarity of command and the smoothness of transition as our FC and first anchor died, then our second anchor was primaried.  Our secondary FC stepped in smoothly and kept the fight going.  Those kinds of transitions can be difficult at times, but our team was well-prepared.  Part of that had to do with them all being a part of RP and being familiar with each other, but our scouts, our tacklers, and our Sabres all worked together well, and they represented nearly every corporation in the alliance.

Likewise, Twenty Questions conducted themselves very well, too.  As the newest corp, this is their first Razor campaign.  So far, I’ve seen only good things from them… the timing of their tower reinforcement, their communication with the alliance and FC team, and their piloting on the field was all very slick and professional.

As I mentioned earlier, Razor’s USTZ is viewed as weaker than the EUTZ, but my personal unbiased *cough, cough* opinion is that some of the best solo and small-gang PvPers operate within our time zone, and it’s in USTZ when RP really shines.  The departure of TGRAD raised legitimate questions about how large of an effective fleet Razor could raise in USTZ… I think those questions were successfully answered yesterday.  Size-wise, we topped at 90 members (though, as I said, actual fleet size at the time of engagement was about 75), which is higher than any time in the past several months.

Moreover, this fleet demonstrated the viability of the support model championed by our new military directors, who have placed a heavy emphasis on the scout team, training new FCs, and providing resources and structures to help fleets run smoothly.  Given that we had problems with core fleet roles being targeted and destroyed, it was a perfect test of the system recently put in place to ensure there’s always another FC ready to step up and take over.  And I’d say that succeeded.

I’m proud of the USTZ.  A lot of my beliefs about their ability were borne out by yesterday’s fight against a competent, well-led enemy.  I like being right.

Oh, and having a correctly set-up overview matters.