Two days ago, CCP announced that they would be proceeding
with implementing
skill trading with the February 9 patch. Through this process, players can purchase a
skill extractor for aurum (or, more likely, off the market, because very few
people actually deal in aurum), which they can use to suck sp out of their
characters and sell on the market. This is an entirely new feature that has not
previously existed.
Cue the paranoia, screaming fits, doom crows crying “Eve is
dying”, and threats of unsubbing from every quarter.
The truth is that skill trading offers a lot of
opportunities, particularly for younger players.
It’s important to keep in mind that every skillpoint that
enters an injector came from a character training it normally. That sp represents the result of a certain
interval of subscription time being transferred to another character. But when that sp is transferred to another character,
it’s not a perfect transfer. If a
character with more than 5 million sp injected it, some sp is lost – at least
20% and as much as 70%. For those characters
– the majority – every time an injector is used, sp leaves the game forever. The
importance of that can’t be overstated. In a game that suffers from an
abundance of sp and mature characters with nothing left to train, skill trading
is a means of mitigating that sp creep.
The character bazaar already offers an opportunity to
leapfrog ahead in time in exchange for isk. But typically, when you buy a
character, it comes with a lot of “junk” you don’t want – wasted skills, issues
with standings, or a corp history a mile long. Characters tend to collect a lot
of dirt over time, and you have to pay for that along with the skills. Skill
trading is a little cleaner and leaner.
But that lean option comes with a trade-off. We don’t know how much aurum the extractors
will cost, but I suspect the cost of enough skill extractors to withdraw 50
million sp will cost significantly more than the 2 PLEX CCP gains from a
character transfer. Players are almost
certainly going to pay for the luxury of customizable sp. Moreover, they have to overpay – to bump a
character from 5 million to 17 million sp would require you to buy 30
injectors, not 24 (after accounting for the penalty). And any sp injected before you reach 5
million sp is a sunk cost that can never be recovered.
What about the sellers?
Some people complain about skill extractors providing a means for
players to plex their account for free – just train up skills, pull them out,
and sell the injectors for money to plex your account. But is that so problematic? Players can already plex their account by grinding
ratting. Now, they can plex by
sacrificing their ability to train any characters on that account. Whereas they would otherwise train and sell
the character, now they can tread water and sell a fragment of that same value
each month. Moreover, I doubt the price
will line up exactly; selling your sp will almost certainly net you less isk
than the cost of a plex. I doubt CCP
would implement skill training if it didn’t benefit their business plan.
I highly doubt we’ll see established characters using
injectors to advance further. The penalty will be far too high – 40% for 50
mil-80 mil sp characters – for regular use.
The simple fact is that young characters are most likely to use these
injectors. Some of that means alts. Personally, I intend on pulling some useless
sp from Talvorian and Valeria (industry, production, mining, and planetary interaction,
to be specific) and buy the rest to train up a new Tengu ratter. But that’ll take me up to about 18 mil sp at
most. I’ll never use an injector for
Talvorian, who would only receive 150k sp for it.
New players are going to be the real beneficiaries of this
addition as they try to leapfrog ahead of their “natural” sp accumulation to
get into more kinds of ships more quickly. On the one hand, I love the idea of
eliminating the obvious intel of a character’s age in assessing his skill
level. The idea that a 7-month-old character can surprise a veteran by using 70
million sp he injected appeals to me greatly. Assumptions kill, and I’m a big
advocate of judging a player by how they act, not their age.
But on the other hand, too many players equate high
skillpoints with successful PvP, when pilot experience and situational
knowledge is always a far, far more important factor. Buying a veteran
character doesn’t make you a good PvPer – only hours and hours of practice
accomplish that.
And that’s exactly why skill trading isn’t a “pay2win”
tactic. Even a pilot with 200 million sp
doesn’t stand a chance against two highly capable pilots. Numbers – even simple local superiority – is
a powerful counter to any individual character’s sp counts. High sp doesn’t
bring you victory, only the variety of situations in which you can engage. More doctrines, more classes, more roles… but
not necessarily more victories. For
that, you need experience.
So I don’t see this addition as the sign of a desolute CCP,
the end of the game, or the complete monetization of ability. It’s still highly subject to the market supply
and demand, and I doubt players will be able to fund a whole month’s gametime
solely through the sp they earned during the previous one.
Februayr 9th can’t come soon enough for me!
I've not heard a single cogent argument for how this will make EVE pay to win. Such arguments more resemble the infantile bawlings of those who think because they had to grind out the SP, everyone else should have to as well.
ReplyDeleteThings change. Suck it up, princess.
Nice summary btw.
I was hoping to use this on my main just to strip out a load of skills that I don’t need (all those reprocessing and mining related ones) then reinject them into the same toon but in different areas. However as the toon is over 80m sp I don’t fancy the 40% loss, I think that is a ridiculous amount to lose so I doubt ill do it.
ReplyDeleteIf their current value is 0 you are not losing anything.
DeleteSame here. Also looking forward to the first killmails with these things in cargo. You know someone is going to do it.
ReplyDeleteThe only area I feel could be exploited is ganking alts. As in theory might be possible to once a gank alt gets to negative and known, you could remove all skills, create a new gank alt and delete the old one. But, even that is meh. As you all stated it is for noobs and the people that already waste isks/rl money in game anyway.
ReplyDeleteThat's a valid concern, but keep in mind that most ganking alts have less than 5 million sp, and are ineligible from extracting that sp.
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