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I focus almost exclusively on PvP, whether solo, small gang, or large bloc warfare. In the past, I've been a miner, mission runner, and faction warfare jockey. I'm particularly interested in helping high-sec players get into 0.0 combat.

Saturday, January 9, 2016

Falling In Love with Kill Marks

You folks may have noticed that, over the past few days, I’ve not written very much. Well, as is no real surprise to anyone at this point, TISHU has been having a lot of fun causing mayhem in Fade. We’re hotdropping with black ops battleships. We’re using a copious amount of dictors. We’re catching folks with anything cloaky.

One thing we definitely are not doing is trying to be fair. We’re looking for scalps, and fairness isn’t in the cards.

This has been a delightful diversion, and I’ve been racking up some kills, too. I made my way down in my ratter hunter, with the intention of flying it until I lost it; so far, I’m still rolling.



As a side note, this is my second experience with collecting kill marks on a ship. The first was a Heretic I was starting to become quite fond of until I lost it in a post-kill looting session to a Thrasher, of all things.  If CCP’s intent was to give us another reason to become attached to our space pixels, they’ve definitely succeeded. I’m finding myself recalling these ships fondly now that I’ve managed to rack up a few kills in them. They’re more precious than the sum of their parts.

So far, accruing kill marks has been like trying to work up a good chain of attacks in Assassin’s Creed Syndicate… it’s driving me forward. But I wonder… will I get to the point where I start to worry about losing a ship with high kill marks?  Will I get to the point where I don’t want to risk flying my “ace” Heretic, for instance?

Could kill marks become a disincentive towards PvP?

It’s academic at this point, but it makes me wonder.

13 comments:

  1. Presumably, if you are doing BLOPs drops on targets that are almost certainly not going to threaten your dropped ships, you are already far down the road of avoiding risky PVP...right? =p

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    1. I see what you did there!

      In all honesty, though, I've been taking some fights I really shouldn't. My next post is going to be about killing a few ships under the nose of backup. Gotta take those risks or you're not living!

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  2. What CCP has managed to do is make ships non-interchangeable. This kind of undermines one of the old "rules of Eve" we tried to teach the newbies ("Ships are replaceable tools, don't get attached"). Citadels do something similar. Eventually it will no longer be true that "you are only safe while docked up." (at least in Null).

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    1. OR does it simply encourage you to "retire" a ship and buy a new one, creating a new, albeit limited, isk sink? Maybe you keep that prize in your hangar and try to outdo yourself? That might actually encourage me to have ships in more than two locations!

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    2. Storing ships into a hangar is not isk sink. It is a ship sink.

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    3. More information, please. Ships cost me isk to purchase, and if I'm never going to use them, doesn't that constitute and effective sink, if not an actual one?

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    4. Maegarom is correct, that is not an example of an isk sink to the game only to you (Talvorian) personally. The reason is simply that you paid another player isk for that ship, hence your isk was not removed from the overall system. A true example of an isk sink is purchasing a skill book from an NPC sell listing, or paying isk (along with clone tags) to improve your sec status, or using a repairshop at an NPC station. Notice how in those examples the isk moves from a player to CCP (acting as an NPC) and not from one player to another.

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    5. That makes sense. I admit I was thinking about me personally spending more isk on assets.

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  3. how about a new ship type kill mark?
    each time you hit 10 kill marks in a ship type any future ship of that type starts with one mark.

    so you get a new hull and it has
    xxxx

    then as you get kills in it, it adds ship kills like current system

    xxxx
    iiiii

    until you hit 10 or 20 etc
    xxxxxx
    iiiii iiiii iiiii iiiii iii

    then you blow up and the new ship starts as
    xxxxxx

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  4. Someone in Alliance chat had the idea, what if the number of killmarks on a ship was recorded on its killmail? That would lessen the attachment nicely.

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    1. Yeah, that was passed around my comms as well. That would be a nice touch, I think. And you should be able to feel some pride in being a giant killer!

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  5. Another thought could be different type, size or colour marks for total kills with that type of ship and then different for kills with that specific hull you are flying.

    So you have a row of marks all the time, maybe a bit less prominent. Then the more obvious blatant marks is your current streak.

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  6. I've enjoyed it. Even found kill marks on ships I didn't remember pvping in. So it's helped me remember some forgotten fights which was a nice byproduct. My current goal is to rack a hauler up with killmarks.

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