So, there’s an interesting development happening in Eve
right now. The client is bugged with an
error which causes a second client opened on the same computer to crash. The result is that players are only able to
log in a single account at a time. This
started after downtime, and CCP is aware of the problem and actively working on
repairing it.
But this presents a rare opportunity to gain a little
insight into the true player base, rather than the PCU or active account base. How many people are really playing Eve
online?
At 12:00 Eve time, we had 7,700 players logged in to the
game today during this glitch. CCP was
able to fix the problem by around 12:30, after which players restarted their
clients and began to log in their alts.
By 12:50, the player count was up to 12,145. At 13:00, we were at 13,068.
One of my corpmates expressed the hope that the issue
wouldn’t be resolved until at least EU peak, so we could see a more accurate
count of logged-in players. But we
may have enough information to extrapolate that number, both for the EUTZ and
USTZ.
Now, first, let me put the caveat that from an in-game
engagement perspective, I like having lots of characters logged in. More characters logged in means more
characters to shoot. And that’s always a
good thing. However, the health of the
game is more influenced by the number of players than the number of characters.
I’d rather have 50,000 players logging in one character each
day than 10,000 players logging in 5 characters each day, because the former is
more resistant to shock than the second.
By this, I mean that in the first scenario, a pissed-off player results
in one lost logged-in character; in the second, you lose five, which is a much
greater loss.
So, during this glitch, we had 7,700 players logged in – and
we know it was players because alts couldn’t be logged in on the same
computer. Could some players have
started up another computer and logged in an alt so they could gain an
advantage? Sure, likely did happen, but
probably not in numbers needed to skew our analysis.
An hour later – and half an hour after the patch went down,
we were up to 13,000. Sure, some people
likely logged in freshly, but I suspect we had some players also log off
because they couldn’t get their links up and running (or their Orca boosts,
hauler/scout, etc.). So I’m willing to
call it square if you are.
That means that in the AUTZ today, every player was
responsible for 1.7 accounts logged in. Or, put a different way, two out of
every three players logs in two accounts each.
Is that ratio relevant for the EUTZ and the USTZ? I’d wager it is, since the behavior that
leads to success in Eve isn’t time zone specific. That means the 32,000 in the EUTZ equates to
18,000 actual players, and the USTZ’s 18,000 characters are controlled by only
10,600 actual people.
I can’t decide if that number is larger or smaller than I
expected. On the one hand, I fly two
accounts all the time. But seeing that
10,600 number for the USTZ… that’s a frighteningly low number.
Yet, I reassure myself that that’s a snapshot number;
without knowing how many players log in during a given day, it’s only partially
valuable. I’d much rather have a very
large number of players who log in briefly, then get bored and log off. Those players are retainable, and can
increase their engagement. But if we
only have 50,000 players who log in throughout the whole day… we’re in trouble. It’s still too early to tell, but this is
another piece of the puzzle available to us.
I know my corp which is around 20 actives makes up for 68 logged in accounts. We all have a minimum of 2 on at all times. Prior to the ISboxer stance CCP took you normally seen 40k logged in to add to those numbers of alts.
ReplyDeleteI usually have three characters logged in, depending on what I do. But i'm actually happy to see the 1:1.7 ratio, I thought it would be worse. And by worse I mean more along the lines of 1:2 or even 1:2.5
ReplyDeleteNevertheless numbers in the US tz are cause for concern, I think.
I think it would be more accurate to compare today's numbers wit yesterday numbers for the same time. And as well to the numbers last week Tuesday or the week before because of Providence
ReplyDeleteSerendipitous how that bug tells us something about the real ratio between players and accounts. I would reckon that before the many alt-unfriendly changes of this year that ratio would even be higher.
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