When I began my Eve career, I made the mistake of trying to
jump into the largest ships I could. My
support skills were weak, and since I was doing mostly PvE, I saw Ravens as the
absolute best ships in the game. There
was little in-game information available to players that explained explosion
radius, signature radius, and damage application, so I figured the biggest guns
were simply more expensive, not focused in use.
My second ship loss was a Ferox (hilariously poorly fit, by the way…). I
loved my battlecruisers, proceeding to lose far more of them than I had any
business losing in the next several years.
Before Tengus, the Drake was my preferred ratting boat, like many.
And then, battlecruisers became fat and slow, and fell through
the fabric of the universe. Combined
with the cruiser buffs, battlecruisers were more of a liability than a benefit
to a fleet, and more often than not were simply tackled as stragglers in any
mobile gang.
The situation became so bad that prior to a week ago (when I
purchased some faction doctrine battleships), my hangar included exactly one
subcap larger than a cruiser, a hull-tanked Brutix Navy Issue.
But, my friends, deliverance is at hand! In just three days, with the Vanguard
release, we’re going to see battlecruisers become cool again. I’m not going to go through all of the changes, since Crossing
Zebras put together a nice battlecruiser review that I’d be hard-pressed to top.
Generally speaking, this list of balance changes – while not
addressing the incredibly slow warp speed that still limits their role in mixed
fleets – does much to adjust their damage projection issues. In particular, I’m intrigued by the
possibilities of the dual-projection benefits for the class and hulls
together. Fitting will be far better
without having to face the choice of improving both range and tracking at close
ranges.
For those of you who started playing Eve only recently, you’re
in for a wild ride. Battlecruisers were
intended to bridge the gap between roam doctrines and structure and
capital-bashing battleship doctrines.
When folks bring Gilas or Ishtars, for instance, battlecruisers are supposed
to be the answer. But lacking the
mobility, this wasn’t possible.
But it’s a brand new (old) world again. I’m eager to see whether players return to
the old tactics of the past, or leverage the battlecruisers in new ways. It should be enjoyable to see!
P.S. Congratulations to all those players who bought up the
Navy Hurricanes. Based on the stat
changes, I think it was a very good investment!
It is a timrly change which should put some pressure on caracals and tactical destroyers. Both of which seem a bit too rampant. I am hoping the change goes far enough without going too far.
ReplyDelete- Kynric
Maybe "far enough in all the right ways"?
DeleteIf BS start showing up to take on the BC targets, assuming T3/HAC gangs don't still automatically stomp them, then the BC will start seeming like the fast members of genuinely mixed gangs. BC are only about 10% slower than cruisers, while BS are a full 50% slower warping.
ReplyDelete