FozzieSov is due to launch on July 14, one week after the Aegis update. With it will come a complete re-working of
the way sovereignty works, focusing more on individual reinforcement actions
and (hopefully) small gang capture actions.
I’ve talked about FozzieSov here and here.
I’ve expressed the concern that null-sec won’t be worth the cost of holding it. FozzieSov is in a better
place now than it was originally, but like the fleet warp changes,
it still has its problems.
After doing a lot of listening and thinking, here are my predictions
about changes we’re going to see directly as a result of FozzieSov (and not
including other changes happening around the same time).
Prediction #1: Concurrent user counts depend on FozzieSov’s success.
This one is a bit of a no-brainer, but Eve logged-in player counts are going
to be in a world of hurt if FozzieSov is seen as a giant mistake. A huge factor affecting this perception is
going to be how – and how quickly – CCP adjusts null-sec income and “worth”. As of now, we’ve seen absolutely nothing
about CCP’s strategies on how they intend on adjusting null-sec value to
overcome the headaches null-sec alliances are going to have to cope with. If they can respond quickly and effectively,
this can herald the beginning of a golden age for a balkanized null-sec. If it fails, they’ll destroy any interest in
null-sec and it’ll become even less occupied than it is now. The implications of this result would be
staggering and massive.
Prediction #2: Existing sov holders will be inundated with troll entosising.
Speaking of headaches, while every sov holder is going to have their share
of meaningless timers generated by bored passers-by, the Imperium is going to
take a brunt of these timers. Out of the
gate, I would expect all of its enemies – including PL, NC., and the like – to hit
them pretty hard with entosising. The
goal isn’t going to be as much to take their space – the Imperium would take
anything lost back quickly – as it will be to inject a little humility: “We can
hit you up any time and stall any efforts you attempt anywhere else.” The first couple months are going to be an
attempt to send a message that every sov holder is vulnerable at any time, and should
think twice about deployments. These
efforts aren’t going to seriously threaten the Imperium, but that’s not the
point. In a couple months, these efforts
will drop to a trickle.
Prediction #3: Entosis defense is not going to be fun.
Yes, I said it. Entosis defense
isn’t going to be fun for those who join a null-sec corp for meaningful combat,
and not for the joy of owning and cultivating a space. Very quickly, line members are going to tire
of the “busy work” of capturing nodes that attackers have no intention of
contesting. We may see PvP-focused
players and characters leaving these null alliances if the sov holders mandate participation
in index-grinding ratting or node capture fleets.
Prediction #4: The meaning of “We’re a null-sec alliance!” is going to change.
Under Dominion sov, the definition of, “We are a null-sec alliance,”
means you specialize in large fleet action, taking and defending large timers,
and focusing almost exclusively on PvP while allowing certain necessary
isk-generating activities. Funding comes
from null-sec moon revenue, and the alliance typically has required fleets for
timers. More often than not, it includes
deployments to hot zones in coordination with and against other alliances.
This definition is going to change dramatically under FozzieSov. Now, “we are a null-sec alliance” is going to
imply a heavy focus on cultivating one’s own space. Ratting, mining, index-building, and home
defense will become a larger part of alliance activities than going elsewhere
to find PvP opportunities. Small gang
skill will be more heavily valued, and alliances will likely increase their
small gang roams to cultivate these skills, likely through wormholes. Deployments will still be a thing, though.
Prediction #5: The Reavers will be very busy.
Goonswarm has a tradition of charging into other people’s houses and
smashing up the place, then leaving when they find another place to stomp. The Reavers are going to be constantly
deployed to one location or another, entosising all the things. This will be non-stop, and they may morph
into the Imperium’s offensive wing while Imperium alliances officially remain
at home to handle defense. Because it’s
a unified force from among all Imperium alliances, they will be potent enough
to consistently project power anywhere, despite the attacks that will be
constant and frequent at home.
Prediction #6: Small-gang PvP alliances will glut themselves on content.
Years ago, it was a good time to be a pirate alliance preying on
null-sec holders. Back when you faced
smaller groups and space filled with players, pirate alliances had a field day
killing anything not in a fleet. A roam
into null-sec was guaranteed to yield at least a couple kills. Alliances that choose to stay in null-sec
will actively cultivate their space, and this is going to attract the
hunters. Space will be teeming with very
fast, nigh-impossible-to-catch ships choosing their engagements and avoiding
anything capable of killing them. Expect
lots of YouTube videos about slippery ruffians outflying large groups of
ratters and home defense fleets. Null-sec
is going to move more towards the side of being a place PvP players go TO when
they want to get some kills, not a place they emerge FROM to get kills. I expect some good PvP corps to move to
low-sec staging areas closer to null-sec.
Prediction #7: Coalitions will not be going anywhere.
FozzieSov will do nothing to change long-term coalitions built out of
mutual respect and a history of cooperation.
The Imperium, Provibloc, and the Russians will remain intact, and
nothing will change this. If anything,
having blues around your space will be more critical, so you can limit your
liability from entosis trolling. With
multiple characters per player, it will be the norm for players to have one
defensive/ratting character and one deployed character (just like it is
now). I don’t believe we’ll see new long-lasting
coalitions emerge, though. The level of
trust, comfort, and integration necessary to succeed will be too high and the
stresses will be too immediate to survive the early stages.
Prediction #8: Freeports will not become more common.
While inviting all-comers to use your space is a great way to boost sov
indexes, they also increase the risk of entosising. The risk will not outweigh the benefit, and
freeports won’t become more common.
Prediction #9: Either Sov-null will become a boom-town or a ghost-town.
There’s no middle ground. Either
FozzieSov will provide plenty of opportunities for players and it’ll become
well-populated again OR the hassle will outweigh the benefits and players will
leave in droves. If the latter, you’ll
still see players day-tripping in null-sec and running sites, but they’ll do so
with a self-contained Tengu and no loyalty to anyone who owns it.
***
So, there you have it. With some
of these, I hope I’m wrong. Change is
definitely coming, and the real numbers behind these variables will determine whether
null-sec becomes a healthy or sickly ecosystem.
Whether null-sec survives depends to a great extent on whether more
players move to null-sec to cultivate space or decide to leave for a better
risk/reward equation.
tal I appreciate your diligence on this matter and the article definitley shows how passionate you are about these upcoming changes.
ReplyDeleteThanks for all the help with my own blog and look forward to seeing more articles from you.
I think you hit on a good mix of views though I think your opinion slants to the pessimistic side. I think trolling will only be an issue in quieter systems, and there are arguments over if this is a good design or not. It is good for preventing casuals own sovereignty they can't defend, it is bad for larger organizations that need more systems to sustain their organization but don't always have them occupied.
ReplyDeleteAlso many of the promoters of Free ports are active in the areas and should be able to respond to nuisances. I don't think the new mechanic are going to drastically affect this. Will they be more vulnerable than before, sure. But everything is.
It is to soon to tell how things will develop and while I think many of your predictions hold weight, the player community tend to surprise not only CCP but themselves once they throw themselves into a new game system.
Umm ... you basically said nothing.
ReplyDeleteYou're right on most of it but dead wrong on #4. Space Heebs are still going to be irrelevant because they can't defend themselves.
ReplyDeleteIf anything it's going to be the opposite since most people are going to be trimming their fat. The sheer effort involved means prioritizing and maintain only the "best" systems while the rest of their space will occasionally get entosis'd/drop sov, that means keeping limited resources available for members who contribute the most.
Non-sovholding alliances like PL are the most heavily advantaged since we can quickly move in and either force you fight us or watch your Space-Empire get reset to zero in a couple days.
The Entosis Link itself renders the utilising ship extremely vulnerable. Speed penalty, no RR and long cycles of startup and wind down. Basically, it is how quickly can you alpha the thing off field.
ReplyDeleteI would expect it to continue to be a war of attrition whereby the last group standing wins the day.
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