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I focus almost exclusively on PvP, whether solo, small gang, or large bloc warfare. In the past, I've been a miner, mission runner, and faction warfare jockey. I'm particularly interested in helping high-sec players get into 0.0 combat.

Thursday, July 2, 2015

-10.0

When Repercussus moved ourselves to Tamo for some low-sec shenanigans, I committed myself to torpedoing my security status.  I podded everyone I could to get it lower and lower, and yelled on comms any time fleet mates killed gate rats.

About two weeks in, I was in the mid-negatives, and I started looking into the cost of tags to repair my sec status.  I was just curious, you understand.  But I was surprised to see that going from -5.0 to 0.0 cost about 300 mil, while going from -10.0 to 0.0 cost about 340 mil (at the time).

So, it seemed like a no-brainer... obviously, I'd wait as long as possible to buy tags.  And I might as well go to -10.0, right?

For those who haven't tried to bottom-out their sec status before, it's not as easy as you may think.  Sec status doesn't decline in a linear fashion.  You lose more sec status for podding someone if you're at 5.0 than you do if you're at -9.0, for instance.  Once you reach about -9.2 or -9.3, each kill barely reduces it.  The last half point can take weeks, even if you're killing everything in sight.

So, reaching true -10.0 was a goal of mine.  As I crept closer, it became a bigger and bigger goal.

Living the dream, man.  Living the dream.

Thank you to all the pilots who helped me achieve this goal by being willing to engage me in PvP (and regrets to those who had no choice whatsoever).  At one point, I had 35 kill rights against me.  and most of our allies had double or triple that amount!  Fortunately, most people made them public, which generated even more content, so thank you!

Unfortunately, I doubt Tal will be able to stay at -10.0 for very long.  With our corp heading back off into null-sec, our closest entry point is a 0.5 system, and I can see myself caving in and repairing my sec status so I can jump through the Torrinos gate safely.  But I'm going to hold off as long as possible.

It's hard out there for a pirate.  But at least I can say I reached that goal.  And it feels pretty good.

3 comments:

  1. How do you have zero bounty? I feel like some of your readers will rectify that.

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    Replies
    1. I die. A lot. Most of those losses are around 60 mil each, so that bounty goes pretty quickly.... Though, in our corp, Merc is usually good for putting a few bounties on each of us.

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  2. -10 does not prevent you from high-sec, it just makes you a target of opportunity. An opportunity that most residents of high-sec will not avail themselves to. As long as you are quick, you will not be dead. (to players or npcs).

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