Recently, Ogast wrote an article on Eve News 24 suggesting some ways to curb power projection in Eve. The suggestions he offered were mass
limitations on cyno fields, similar to wormholes, and tethered bridging (being
able to carry multiple ships with you through the bridge). I’m not certain whether he was genuinely
suggesting that they be added or simply throwing the ideas into the discussion
for consideration.
Regardless, the existence of this article reflects the growing concerns
about the state of null-sec in particular, and the power exerted by null
alliances in general. However, it occurs
to me that they seem to be raising solutions to a problem without stating
exactly what that problem is, or what a corrected end-state looks like.
- The prevalence of coalitions in Eve is a bad thing, and directly leads to the dominance of “the blob”, which is characterized by a large number of low-aptitude players. This is sometimes called “n+1 strategy”.
- CCP bears some responsibility for this development, since the sov mechanics they created naturally lend themselves to this play style as the optimal response to the conditions of null-sec ownership.
- Players bear some responsibility because human nature naturally eschews risk in favor of safety.
- Human nature will not change, CCP must change the mechanics to destroy this play style out of a desire to perpetuate the game.
- Doing so will restore the game to a state in which dozens or hundreds of “space fiefdoms” exist, instead of a trio of space empires.
Now, read through that list. I
don’t think anything in that is particularly off-base. I’ll go one further… I’ll even agree to the
first four points. But we run into a big
problem when we run into that fifth point!
The space empires (the CFC, N3, and PL, for those not “in the know”)
are characterized by extremely efficient and well-structured logistics. By logistics, I mean the positioning of cyno
ships, the efficiency and organization of supply lines (jump freighters,
industrialists, traders, ship and module sourcing), infrastructure (IT
resources, API authorization and quality checking services, administration),
and talent management (FCs, scouts, leadership, propagandists, recruiters, logistic
officers).
With that framework, any effort to achieve step 5 through steps 1-4
must address the question, “How would prospective changes to the game negate
the advantages that the hyper-organized and coordinated have over those who
lack that resource network.” Any changes
that have been proposed to mitigate power projection – reducing effective cyno
range, increasing the cost of jump fuel or the number of isotopes needed,
reducing the mass that can travel through a cyno field – would affect smaller entities
far worse than large entities – the exact opposite of the stated objective of
making null-sec more accessible to smaller groups.
Wait a minute… let me read that again.
“…negate the advantages that the hyper-organized and coordinated have…”
Is that really a good thing? In
a game where we claim to want to encourage players to be well-educated about
mechanics, flying, ship strengths, and battle tactics (or, non-ironic elite
PvP), are we seriously recommending that we talk outside the other end of our
mouth and punish those players of an MMO who are well-organized, efficient, and
leverage both internal and external resources to gain efficiencies of scale?
I don’t know about you, but that argument strikes me as extremely
myopic. It suggests an “Eve should be
how I want it” argument more than the “We should reward the skilled, the smart,
and the prepared” argument most players would tend to spout.
There’s a word for that… hypocrisy.
Now, don’t get me wrong… I don’t like the universe of 3 space empires
we currently operate within. I don’t
like the reality that anyone can bridge supercaps to any system regardless of
where they’re staged. I don’t like the
n+1 mechanic we do have now (anyone who tells you otherwise is selling a
propaganda line). I do want to see small
gang make a comeback.
But none of the proposals currently out there will achieve that. Right now, they all address symptoms of the
problem, not the actual problem itself.
The problem is that the gameplay actively rewards the concentration of
null-sec power into fewer and fewer hands, and that first-comers have a decided
and overwhelming advantage over newcomers in almost every area of the
game. Only by recruiting older players
or corporations can a new entity rise to prominence; and when that happens, the
new entity is just an iteration of a former entity.
Note that I say “null-sec power”, not “null-sec sov”. Brave Newbies has broken into null-sec sov,
but they don’t have any power at all (sorry, guys). They own sov by the leave and permission of
the CFC, PL, and N3. The same is true
for Provibloc.
I can hear everyone unaffiliated with a coalition screaming in
disbelief and anger from here.
But answer me honestly… if one of the coalitions decided your time was
up, could you resist them without appealing to another coalition for help? Could you weld together an alliance of
unaffiliated parties to oppose them?
No, you can’t. This isn’t the
ancient world where the Greek city-states can join together to oppose
Persia. This is a world in which the Mongol
Empire, Ottoman Empire, and unified China can instantly strike anywhere on the
map, at each other or at nearby neighbors, strangling threats in the cradle of
propping up puppet kingdoms as buffers between them and their fellow
superpowers.
The bitch of it is, I don’t have a solution for you. It’s a problem beyond my knowledge. I applaud the efforts of those who propose
solutions… they’re trying to get to an answer.
But that’s a long way from identifying a workable solution. You can bet your ass CCP is working on this
problem as well. They know a stagnant Eve
is a boring Eve. They want chaos, they
want explosions. They want
destruction. When B-R happened, they
weren’t lauding the creation of a new balance, they were salivating at the
scale of the destruction. That’s not a
coincidence.
My gut tells me the problem with the n+1 game in Eve lies in the sov
mechanics. I don’t think a massive
overhaul is needed, but rather a tweak of modifiers. Perhaps scaling sov costs can help. Perhaps a limit to the number of blue
entities an organization can have would help.
Perhaps sov needs to work similarly to military and industrial levels of
null-sec systems (the more you use it, the tighter your grip, with a natural
decline over time), but that idea has its own problems (it forces players to
maintain through PvE what they acquired through PvP).
Perhaps there is no way to reward the skilled, the intelligent, and the
coordinated without killing the game through stagnation, at which case a little
hypocrisy is a necessary evil.
I don’t know the answer. But I
do see the depths of the problem, and those depths stretch far deeper than I
first thought.
Yes the En24 article was terrible. If you limit what a single titan can bridge through, what's to stop PL or the CFC from countering that by using 5 titans bridging to 5 separate cynos? The answer is it would only hurt more moderate sized entities with limited numbers of titans.
ReplyDeleteI also don't believe the scaling of Sov costs would help either as I am sure players would find a way to get around that (spilt up alliances into smaller units but stay in the same coalition). I do think some modified version of the "farms & fields" idea needs to be tried to liven up Null Sec. CCP made a tiny baby step in that direction with the ESS and the moon goo syphon. Obviously, neither of those items are game changers and Null remains relatively unchanged.
Let's take this a step further. Imagine that if you killed an ESS in a system, the concord bounties would then get nerfed by 50% for 24 hours! Wouldn't carebears then try to form up and defend them? I know I certainly would. Obviously we could balance that a little by increasing the EHP of the ESS a bit, but still leave it where a small gang of 10 T1 cruisers could melt it 5 minutes (no Caps required!). We could even add a small RF timer if we wanted, say 15 minutes? Give enough time for the locals to ping for a QRF.
In terms of completing overhauling sov mechanics to break-up the 3 large empires I am honestly not sure what the solution is. Maybe some kind of modified FW system can be installed where a small hostile force can actively wear down your sov control through running some kind of plex would allow smaller entities to take sov at the edges of the big empires. Unfortuantely, I fear there would be a lot of resistance to this idea amongst the movers and shakers within Null, plus at the end of the day if you want that style of play then you already live in Low Sec. Additionally, let's not forget that CCP already created an area where small to mid sized entities can plant there own flag and build their sandcastle away from the large null sec entites and their power projection...it's called WH space.
-Aetius
The interesting thing about WH space is that mass restrictions prevent the power blocs from really excelling. In WH space, you need to have low-mass, blinged ships to maximize power, not sheer numbers. And that has put the null blocs at a significant disadvantage. Some null corps can support WH contingents, but you don't see the null bloc presence in WH space that you might otherwise expect.
Delete