So, recently, TMC covered an interesting ALOD of a RavenNavy Issue. I was actually laughing as I realized where
the story was going while I read.
Suffice to say, the player was a WoW player who bought PLEX
to pay for a very, very expensive ship (to the tune of 44 bil). Naturally, this ship was ganked, and the
pilot raged in local. He threatened to
find the players in real life and make them suffer. At this point, a Goonswarm member contacted
him, convinced him that he represented a group who defended and reimbursed
ratters, got him to trade his second pimped out Raven Navy Issue (also
purchased with PLEX) and paid him 500 mil for the service of moving his ship
safely to a nice ratting system. Suffice
to say, it didn’t end well for him. He
ended up losing billions in isk.
Now, this player did a face-plant into the difference
between Eve and WoW… namely that Eve is laissez-faire, while WoW is a
playground with very observant babysitters.
What really made this interesting to me is that Ripard Teg
decided to call this out as a perfect representation with what is wrong with Eve. He argues that Eve players have taken
scamming to a whole new level… instead of scamming characters, we’ve gone to
the point where we try to inflict suffering (not loss, not pain) on others.
Now, I tend to agree with him. There’s a difference between the “business”
of exploiting players’ ignorance and inflicting unnecessary suffering. In the same way during war, you may kill your
enemy, but you don’t peel the skin off of them before you do it. Double-tap in the head, job finished.
However, he’s wrong to point out this particular case as his
exemplum. Why? Because he threatened that “if I loose my
patience, I have the possibility to find, in real life, the guys that are
creating me trouble, so I can create them different troubles, this is my
promise”. He said this in local in full
view of everyone.
This is, as the TMC reporter told him, a violation of the
EULA, and CCP should ban his account as a consequence. But ultimately, a community does have the
right to police itself. Public shame
does have a role in punishing those who go too far. What happens in a game is one thing;
threatening to attack people in real life is quite another.
Does this mean he should be scammed relentlessly, hunted
in-game, and griefed until he’s banned?
Yes, yes it does.
If he hadn’t threatened to use his RL job to retaliate
against the players in the real world, this would be a perfect example of Eve
players going too far and forcing a player out of the game. We need to cultivate as many new players as
possible… not only for the health of CCP’s bottom line and ability to hire more
developers, but also to keep the PvP targets stocked. After all, not everyone who starts as a
missioner/ratter stays one.
But Eve does not need players like this person. Though he claims he sees plenty of murder in
his line of work, he shows no remorse in threatening people in real life for
what happens in a game. Moreover, the
fact that you would make a comment like that, “Life’s brutal; I don’t want that
in a game” only reinforces the inability to recognize the differences between
fact and fiction. To equate them is
flawed logic at its worst.
That he would threaten another player demonstrates that –
even if he wanted to remain, we don’t want him.
We should never become so desperate that you’ll accept anyone into your
ranks.
Yet… though the specific example is a poor one, one change
in the circumstances would have changed the entire narrative of the story. Had this player not threatened his attackers
in real life, I would agree with Ripard’s conclusion. We do have certain obligations to retain new
players. Of course, we shouldn’t change
the essentials of our culture, but does that culture include cruelty?
Are we playing Sadism Online, or is it just business when we
kill, scam, or curbstomp someone? When I
put “gf” in local, I don’t mean it sarcastically. I genuinely appreciate the fact that the
other player’s lossmail was my content.
I respect the fact that he plays the game, giving me the opportunity to
kill him.
Behind every character is a player. Brutalize the character, but respect the
player.
If you don’t, you have no business playing this game. And that’s equally true of those who inflict
cruelty and those who can’t recognize the simple fact that actions in a game
don’t warrant real life retaliation.
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