So, I’ve never done a Blog Banter before, but I’ve read a
few in response to Kirith Kodachi’s recent question about heroes that drew my attention.
First, I read this post on the Point Blank Diplomacy blog. I
kind of liked where he was going. But, in
it he identified a hero as “skilled, selfless, calm in the face of danger, and
willing to risk themselves for the well-being of others.”
Then I read Ripard Teg’s response on Jester’s Trek. What strikes me about
the groups and player types who made Ripard’s list is what it says about his
definition of “hero”. Look at that
list. Three new-player organizations,
two “open arms” homes for players looking for a change, a number of community
contributors, those who give to charity, and those who have close ties with (or
are) CCP.
I’d argue that those who give to PLEX for Good aren’t heroes
in Eve; their contribution reflects on their character in real life. For the purposes of this blog banter, we’re
talking about direct interaction with the game, so I feel pretty comfortable
excluding them.
That leaves newbie orgs, homes for lost souls, community
organizations, and service providers.
That… that looks a lot like the common list of real-world hero
organizations, doesn’t it?
Only… Eve isn’t the real world. And therein lies the problem.
When studying heroism in ancient Rome, you don’t apply a
modern morality. Why? Because a modern morality does not reflect
the reality of life in ancient Rome. And
that touches on the very definition of a hero.
Quite simply, the definitions of “hero” I’ve seen thus far, either
blatantly stated or implied, all root that definition firmly within a modern
morality. But isn’t the truth of the
definition more universal than that? Isn’t
a hero more accurately defined a “an individual or group who best exemplifies
the most admirable and most esteemed characteristics as determined by members
of his/her culture”? Hannibal was a hero
to his people. Genghis Kahn is a hero to
Mongolians. Many Romanians view Vlad the
Impaler as a hero (he did stop a Turkish invasion, after all).
This definition is a bit more universal, and can be applied
to any group.
My long-winded point?
A hero in Eve should exemplify that which the collection of Eve players
admires within the game, not that which we as the people of Earth as a whole
admire. And Eve players interacting in a
fictional environment free from a modern morality deserve a different
definition.
What ideals do we all strive for in Eve, even if we don’t exemplify
them all the time? Good fights. Honoring ransoms. Honoring 1v1s. Helping the members of one’s own group
improve themselves and learn more.
Daring. Innovation. And, most of all, generating enjoyable
content. At least, that’s what I tend to
admire within Eve.
So, who does that?
Yes, I would count some bloggers as heroes, but only those
who try to spread knowledge, start discussion, and respect healthy debate. There are some who use their blogs
specifically as a platform to destroy others, or to brag about themselves. Seeing as they seem hell-bent on curb
stomping their opposition, that seems to fly in the face of “generating
enjoyable content”. Just because you do
something incredibly difficult (and blogging on a regular schedule is) doesn’t
mean you’re contributing meaningfully.
So who would I include?
I tend to identify people not by groups, but by behaviors. After all, there are always a few bad apples
in every group. But behaviors are pretty
easy to agree with.
1) Players Who Honor their Word:
Taking the easy path is incredibly seductive. It’s quite simply to agree to a 1v1,
then drop an entire fleet on your enemy.
It’s even easier to have an enemy scrammed and burning in space,
extract a ransom, then kill him anyways.
Space honor is sometimes a rare thing, but when a player makes a
pledge and keeps it, that’s something to be admired. When he gives up a great deal of
personal gain to do it, it’s even more laudable.
2) Players Who Don’t Smack-Talk in Local:
After a fight, we’re all tempted to throw insults, regardless of whether
we won or lost. Particularly when
we lose a ship, it’s easier to rage and call your attackers names than to
realize the mistakes that led to you flying home in a pod. Self-reflection is hard, and being able
to congratulate your attacker for a good kill separates the good pilots
from the bad ones.
3) Players Who Chat Civilly With Their
Opponents: While it’s admirable to toss a “gf” in local and keep your
composure, the players who are willing to open up a chat, share the
fitting that killed you, explain what they were thinking, listen to what
your strategy was, and discuss what each of you could have done better are
even rarer. But these players
understand that the only way to improve is to understand why things
happen. Being willing to share that
knowledge with an opponent strengthens both of you, and is a sign of true
character. It’d be far easier to
simply talk to your alliance mates and keep that knowledge to yourself,
even if it does nothing to up the game of those you fight. And as we all know, we’re only as good
as the pilots we battle.
4) Solo Pilots and Small-Gang Pilots Who
Don’t Blob: Those who are willing to bring appropriate force
understand the nature of “content”, and acknowledge that a battle has two
sets of participants, both of whom need to get something out of it for
them to seek it out in the future.
Sure, having a Titan on stand-by with reinforcements will let you
win the battle, but choosing not to deploy them for the sake of a genuine
“gud fight” generates much more satisfying content.
5) Theory-crafters: Developing new
fleet doctrines – for all sizes of engagements – involves a tremendous
amount of work to develop a differentiated experience. Endless hours in EFT, on Sisi, and
discussing possibilities with your peers results in a doctrine with a life
span of perhaps a couple months.
It’s small reward, but it generates a truckload of content for the
entire game.
6) Organizations That Teach “Real”
Piloting: Yes, this one is in direct response to Eve University. Don’t get me wrong, they do a great job
of teaching mechanics and basic concepts, but they also impose rules which
tend to limit the thinking of pilots, particularly after they’ve left the
Uni. Rules of engagement and
limitations on behaviors are always a disservice. E-Uni will teach you to be a decent
pilot. Brutal training, harsh
lessons, outnumbered fighting, off-comp engagements, and a heavy emphasis
on individual thought and orderly reactions will teach you to be a great
one. The organizations that
understand that excellence comes with difficulty take the harder path, but
the more rewarding one.
7) Propagandists: Ooo, we hate them,
don’t we? Yet we must acknowledge
the tremendous value they generate.
They know their path will make them pariahs, but they spread their
narratives anyway. Why do they do
this? Quite simply, they create the
storylines and remind us of the slights that provide the emotional
investment that makes all our metagame activities satisfying. Without the passion they nurture, what
we do doesn’t resonate as strongly.
And that – contributing to a culture that increasingly hates you –
is heroic.
Not the list you expected, was it?
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