Space is a big place, and in Eve, every session affords you
plenty of threats you should genuinely fear.
Sometimes, it’s easy to forget that this is ultimately a game. Maybe you’re jumping that low/high gate for
the first time wondering what you’ll find.
Maybe you’re participating in your first tidi grind and worried that
you’ll face soul-crushing lag and lose all control of your ship. Maybe it’s your first time hitting that “jump
to xxx” button in your new carrier.
Fear is natural. Fear
is useful. But fear can also turn to
terror and leave you unable to make rational decisions.
Everyone who has ever entered low or null has faced the
familiar scenario. You load grid in your
Drake only to find a dozen ships orbiting the gate with drones out. If you’re in null-sec, they’ll even have a
Sabre to trap the pods of any unfortunate victims. Maybe one of those interceptors is starting
to get pretty close to decloaking you.
Your heart rate starts to climb, your fingers start to shake
a little, and you briefly wonder whether your eyes are telling you the
truth. Maybe it’s not really a gate
camp… maybe the gang just landed and is going to jump through, leaving you safe
on the other side.
But loss-mails aren’t earned by “maybes”. Nor are lessons. Invariably, your cloak timer runs out and you
need to think. If you let it, fear will
cause you to align out toward the sun in a vain hope that you can warp off
before an interceptor can reach you (you can’t) or your two warp stabilizers will
save you (in a battlecruiser, they won’t).
Often, your true enemy isn’t the pilot you’re facing. Rather, it’s the fear in your own mind. “Fear is the mind-killer, the little demon
that brings total obliteration,” as the Bene Gesserit say. Fear brings panic, and panic causes mistakes.
Don’t get me wrong… it’s hard to recall every scrap of Eve
knowledge you have at a moment’s notice when that moment is adrenaline-infused
and comes upon you when you don’t expect it.
Remembering the roles, most common fits, and bonuses for every ship in a
gang within that gate-cloak window is difficult even for a veteran. I’ve spent most of the last three years in
null-sec, and I still can’t do it every time.
It’s not enough to tell yourself, “I’m going to die, but I’m
going to take down as many of them as I can.”
Depending on your situation, your death might not be a given. Every situation is different, but there are
some tricks you can do to mitigate that fear, and thus minimize the effect it
has on your flying.
First, close your eyes and take a deep breath. Yes, you lose a second or two, but time spent
under the influence of panic is wasted time.
You need to control your instincts and use that second to prepare
yourself for an engagement. No, you
didn’t choose it, but you do have the chance to choose the exact moment you
decloak and what you do when that moment comes.
Next, look at the situation and identify facts and
reasonable assumptions. In our example,
you’ve jumped into a gate camp. How many
ships are you facing? What are their
sizes? Are you in low-sec or
null-sec? In the latter, you need to
account for bubblers. What’s on the
other side of the gate? If you’re at a
high-sec gate, your strategy will be different.
Once you know what you know, ask yourself what you don’t
know. Unless you’ve faced this group
before, you don’t know their exact fits.
But you may be able to make some assumptions. Do you see any wrecks on scan? If so, are they your size, smaller, or
larger? Have they been looted yet? How many tacklers do you reasonably expect to
face? If you find yourself facing a fairly
uniform gang – all their DPS ships are the same ship, for example – chances are
they have a limited number of points fitted.
At what range from the gate are their dps ships? Are they clumped together, or spread out?
Next, ask yourself what you can reasonably do. Can you fight them, or should you try to
flee? If flee, should you make your way
to a celestial or burn back to the gate?
If you have gate guns on grid, can you tank the enemy long enough for
the gate guns to pop one of them?
Once you’ve made your decision, act. If the situation changes, recognize what
changed and whether it affects your strategy, but indecision will kill you
every time.
How does this approach – calm, state facts, make assumptions,
identify options, act, repeat – help defeat that fear? By framing the unknown – any moment that
causes fear or panic – in a series of known steps it robs your fear of it’s
primary weapons, surprise and alarm. If
you create a series of steps you can apply to every situation, no situation
will utterly flatten you.
Fear is the mind-killer.
But by breaking a fearful situation into a familiar procedure, you rob
it of it’s power over you. That’s what
they mean by, “I will face my fear and let it flow through me. When the fear is gone, there will be
nothing. Only I will remain.” You may still lose your ship, but at least it
won’t be because you were paralyzed by fear.
Ultimately, the only way to completely eliminate fear is through
practice. Put yourself into unfamiliar
situations until every situation is familiar.
Walk yourself up one step at a time.
You won’t fear flying a faction-fit Cynabal if you’re used to T2-fit
Cynabals. You won’t fear a T2 Cynabal if
you’re used to flying T2 Vagabonds, and you won’t fear flying a Vagabond if
you’re used to flying a Stabber Fleet Issue.
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