Occasionally, you come across one of those real-life
examples of a thought exercise.
Teamspeak servers across New Eden are filled with people discussing
fictional fights, the tactics each side should use, what would be an equal
fight for each ship type. How many and
what type of ships would a Sleipnir have to face for the victorious pilot to
have bragging rights?
When you have the opportunity to experience one of those theoretical
fights in real life, it’s something special.
I had that experience once before, when I learned that my Rapier could,
in fact, kill three assault frigates, but would die to four. I remember that fight very well, every step
of the way, from when I overheated my guns to how I put one web each on my
current target and my secondary target, so his speed would already be low when
I applied damage (incidentally, getting that first ship down was the hardest).
I had a similar experience Saturday night (US TZ), when my
blaster Harpy went up against two Incursuses.
I was fit with dual-ASBs, so my strategy was simple… get in close and
hammer away at the target. I had always
wondered how much abuse my blarpy could take, and how long I could stay in a
fight. Could I fight outnumbered and
come out on top, particularly after the buffs to T1 ships?
After our Friday night roam (not terribly eventful, though,
so no “lessons” post about it this week), I stayed behind near Hek to do some
roaming. In Egmar, I found two
Incursuses at a FW site and began to engage.
I was feeling pretty good as the first frigate’s shields
started going down and he went into armor.
His first repair cycle hit, and then another very quickly; he was easily
pacing my damage. I EFT’d his fit, and
it looked like he was tanking about 175 dps.
I was putting out 187.
The second Incursus was still hitting me, too, but a full
cycle of my first ASB had my shields fully repaired. I started sipping my second ASB, but with a
60-second reload cycle, it’s always a little hard to understand exactly how
much longer you have to go before the reload completes. I didn’t want to burn through that second
booster too soon.
I was slowly making progress, and began to overload when he
was at around 50% shields. His armor
cycle hit a maddening seven times before I had his armor completely gone. Once that happened, I had to endure one more
repair cycle before his structure bled out and he popped.
The second Incursus stayed around until he realized my first
ASB reload had completed. I was in high
armor by that point, and when he saw my shields began to boost again, he pulled
range and escaped. He was going about
800 m/s, so he was obviously AB-fit. It
was a smart fitting choice, one that let him survive.
By the end of the fight, my blasters had 74% heat damage and
I had a bit of armor bleed, but I had won.
It was a surprisingly close fight.
But, more importantly, it showed me what my Harpy could do. Previously, I taken it either into fights
where I completely wrecked my opponent (versus, say, a Tornado) or ones in
which I was dropped by overwhelming force (Vexor and Rapier, for instance). In this case, it was close. 2 T1s versus a T2 frig could have gone either
way. It’s the kind of close match-up you
rarely get in Eve these days.
But it also showed the importance of fitting to counter your
opponent. FW pilots are well-known for
fitting afterburners, and I used my typical mwd-fit I’d use for null-sec
fighting. That was a critical error,
since it let that second Incursus dictate range and escape. All other things being equal, fitting an AB
instead might have made the fight a little easier… better transversal might
have mitigated some of the damage I was taking.
With an AB, could I have taken three Incursuses?
Maybe that’ll be my next fight.
P.S. Please tell me there’s a better plural for Incursus…
Incursii? Incursuses sounds like banana…
you never know when to stop when spelling it: banananana.
Incursus is plural for Incursus. I know it sounds funny, but the Latin plural Incursi isn't really appropriate because the Incursus is a class of ship.
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