Eve is a game of horizons. You can play for years, skilling
towards becoming the perfect pilot for a specific ship. Just when you reach
that goal, you find yourself keenly aware of your limitations. So, you need to
train for the next one, and the next.
For my part, I wanted to learn to be a good solo and small
gang PvPer, so my first priority was to play “catch up” by topping off all the
basic fitting and competency skills (shield, armor, etc.), then top off my
cruiser/medium-and-below spaceship command and weapon skills. Only after that
did I start working on capital skills.
Now, Talvorian is sitting pretty well, able to fly all
carriers and dreads, as well as T2 siege. In fact, that’s been the case for
about a year now, though I rarely fly capitals.
You see, capital warfare has always been beyond the next
horizon for me. I can sit in them, I can follow commands, but I really just
don’t “get” them yet. With my schedule of availability, I’m hit or miss for
large capital fleets, and there were always other kinds of gameplay I needed to
practice more.
Yesterday, I went on a fleet that had several of my
corpmates multiboxing capitals, and it made me jealous. I wanted to do that. But,
I have enough awareness to know I don’t have the “soft skills” to fly them. I
completely missed the boat on the carrier changes; I read the patch notes of
course, but I never previously flew carriers in combat situations, so I didn’t
really take the time to understand what those changes meant.
Fighter squadrons? Getting them to stay stationary as they
attack instead of orbit their target? What does their damage application
actually look like in real situations? I hear some pilots talking about carrier
ratting having gotten a huge boost; is that true? I’m told that fighters can
destroy subcaps now, so they’re much more effective against fleets attempting
to tackle and kill them than they used to be. But I haven’t risked trying to
tackle one myself yet. What does that actually mean?
Well, the only way to learn is to try. I plan on spending a
little time on the Singularity test server, trying a few things to try to
challenge myself. How much stronger are dreads than carriers, or vice versa?
How well do HAW dread guns track? The only way to know is to take my alliance fits,
and have my characters shoot at each other to try it out.
Over the past few months, Eve has been really engaging to
play – either solo, small-gang, or with NC. fleets – and I’ve been having a lot
of fun. But writing about Eve has been more of a challenge. I was in a bit of a
self-inflicted rut. I had lost some of the wonder you feel when exploring
something new.
But not now. From learning more about FCing to capital
changes to market trading, I’ve been finding new things to dabble with. I
credit the market trading with freeing up my time, actually. I’ve been able to
earn isk by fulfilling needs, rather than by shooting red crosses, which has
really freed up my time to try new things. It’s convenient in light of the
apparently huge decline in escalations and loot drops.
But, yes, even five years in, I can still find something to
interest me with this game. We don’t remain the same from month to month, not
even day-to-day. I find myself actually enjoying making contracts for alliance
fits, and managing the supply chain to prevent myself from running out of
stock. It’s oddly satisfying.
Flexibility is the key. Find those gaps in your knowledge
and fill them, and this game will continue to surprise you.
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