I’m a big fan of gameplay that requires plays to do work to catch targets. Generally speaking, if Eve is about improving your skill and defeating a human opponent, using a cheap trick completely defeats the purpose.
That tends to be why I don’t really respect pilots who fly with boosting alts, particularly as they’re still of the off-grid variety. To me, that smacks of throwing money at a problem and pretending it’s skill. It’s certainly a viable, effective, and permitted tactic, but it’s not a very skillful one.
One of the tactics that fit into that category from the moment citadels deployed was dropping a citadel and drag bubbles in line with a gate to pop anyone who warped directly from gate to gate. From the safety of your citadel, you could kill everything with ease. It was a cheap tactic.
And, with the August patch, it’s no longer possible. Drag bubbles will now only catch ships if placed within 500 km of your warpto location (a gate, a planet, etc.)
What surprises me isn’t that Eve players chose to take advantage of this, or that CCP didn’t anticipate this application of the mechanic. It’s that it took this many months for the change to come. I mean, I can understand that it might require some development, and that citadel mechanics are new and prone to surprising effects when you change.
But in null-sec, a citadel-bubble combination is just ridiculous, and systems were lousy with them.