I'm a big fan of the "lose a hundred ships" philosophy of learning to play Eve. Sure. you need to make sure you learn the right lessons from those 100 losses, but there's no better way to learn to PvP than to simultaneously lose your fear of loss and push the envelope to understand the different ways of flying and the counters to each style. A kiting frigate and a kiting cruiser face many of the same challenges - both when flying and when shooting it - and the lessons transfer pretty well.
Honestly, the biggest pain point to losing 100 ships is getting them to your staging system and fitting them all up. Sure, on occasion I complain about wanting to be able to haul my ships quickly, but generally speaking Red Frog does a great job of moving packaged ships to any high-sec system very cheaply, and a Viator can do the job of getting them into lowsec well enough once you get there.
Yet, until now, fitting was a giant pain in the ass. Not anymore, ladies and gentlemen. Bulkfitting is coming to Tranquility with the next patch. Now, you'll be able to plop 100 Tristans and their modules into your hangar, select bulkfitting, and end up with 100 fitted and named ships, all ready to go (after the server recovers from all that work, of course...).
Now, at first, you may think this isn't that big of a deal, but it's an absolute game changer for anyone who does alliance logistics, setting up all those ships for contract. Bulk fitting ships was tedious work that detracted from any engaging gameplay. You'd have to do it one at a time, laboriously flipping through multiple windows and dozens of mouseclicks to get uniform results quickly.
And it's such a small thing. Much like multibuy and multi-sell, bulkfitting will ease the burden for yet another one of those activities that consumes all our time between the things we really want to be doing, be it shooting rocks, rats, or other pilots, building modules or ships, maintaining your PI empire, or running exploration sites.
For whatever reason, CCP has decided, over the past six months, to deliver on some of the long-awaited requests players had put in. Perhaps it's a recognition that citadels, while necessary and sure to drive the game towards CCP's future vision, aren't really that sexy. They don't really affect players' day-to-day lives. Now, sure, the "stations" can be destoyed, but they replace one station for another.
But multi-buy, multi-sell, and bulkfitting? Those affect players regularly, sometimes every day or multiple times a day. And it reaffirms the designer's pledge to make life a little easier by removing unnecessary tedium... while keeping the necessary delays and struggles that make loss meaningful.