No, you
haven’t stroked out and you aren’t suffering delusions. Why don’t you have a
seat so we can talk. I think you have a problem.
Over the
course of the past few days, I've been traveling through Guristas space hunting
for ratters, miners, and other assorted PvE players. I talked about why I chose
Guristas space in my last post, but as I started writing it, I realized I
needed to do a separate article about best practices when ratting. I’d be
remiss if I didn’t at least try to help.
Having
spent about four years in the CFC, I did a lot of Guristas ratting, first in
Pure Blind, then in Tenal, Deklein, and Vale. I have three Tengus fit for
Guristas ratting that allow me to run cosmic signatures and escalations solo
(including Mazes and No Quarter III). So, I know a thing or two about fitting
for kinetic tank. You really only have to avoid roaming gangs, and I’m about to
tell you how. Lean in close. Are you ready? The process is complicated and
incredibly advanced.
Step
1: Don't go afk.
Yeah, it's
literally that simple.
When
you’re paying attention to the game, you can do the things you need to do to
survive. You stay aligned to a celestial and change your alignment as you start
to drift too far. You instantly identify when new pilots enter local and who
they are. You can check info on pilots to assess their possible threat level
based on their sec status, profile, and corp history. You can plug names into
zkill to check how likely they are to engage you. You dscan constantly when
other pilots are in local, anticipating them dropping on you.
Ratting
comes in one of two situations; either you’re ratting within your own
alliance’s space or you’re ratting in hostile space (ie. everywhere else).
Ratting in hostile space is, paradoxically, easier, since every new entrant in
local is a potential threat. You learn to identify the change in local, you
live in your dscan window – swapping between your probes and hostile ship tabs
– and you assume nothing as to your safety. In other words, you’re flying the
way you should fly in low-sec or null-sec.
When
you’re ratting in your own space, it’s much easier to overlook possible
threats. You start to think you’re safe because your alliance mates are in
local, and assume they can get to you in time (even though you aren’t in a
fleet). Maybe local is so full that you don’t notice that pilot named
zzzDeadlyPilotzzz because you couldn’t see his name at the bottom of the list.
When you dscan, you see so many ships that you can’t immediately identify the
interloper. And, worst of all, you fall victim to the “home turf” trap,
thinking you’re somehow safe simply because you’re used to flying through that
system.
But that’s
a psychological factor. The mechanics you face don’t change because of the
system you’re in. That’s not true for the type
of ratting you do. The particular option you choose –belt, anomaly, or
signature – have drastic consequences to your survivability.
For the
sake of completeness, I’ll mention belt-ratting, which involves warping from
belt to belt killing select rats. One variant includes hunting faction and
officer spawns, in which case you don’t kill anything until you find a
high-value target, then you kill it. The other is in “chaining” rats, by
killing only the battleships in each belt. After a time, those battleships will
re-spawn; cultivating a 15-belt system like this allows you to go from belt to
belt killing only battleships at each, which respawn by the time you return.
Few folks spend the time to do this anymore, both because it takes time to set
up and because any pilot can warp to you and attack you. The fact that’s it’s
so uncommon gives you some protection, though. Most hunters assume ratters are
in cosmic anomalies rather than belts, and may overlook the possibility
initially, which can buy you some time.
By far,
the most common type of null-sec ratting is anomaly ratting, where you run one
Forsaken Hub, Sanctum, or Haven after another in endless progression. These
ships tend to live and (eventually) die within the same system, killing an
endless supply of pirates in continuous succession. You see a lot of heavy,
expensive ships running these sites. Rattlesnakes, Marauders… anything that can
provide a maximum of dps to clear the sites quickly.
The
advantage of this type of ratting is predictability; each systems spawns the
same number of these anomalies, and a new one spawns the moment you warp out of
the old one. For those with a lot of time on their hands – or a deep passion
for the mind-numbing nature of ratting – this is the way to go. The goal here
is speed – get in, kill everything to clear the site, and move on to the next.
Carrier ratting (and formerly carrier-assisted ratting) tends to work this way.
The second
method is my preferred method: running combat cosmic signatures. You scan down
a sig, warp to it, and do the minimum work necessary to get the drops and
escalations (which provide further drops). For this kind of ratting, you want
faction and deadspace loot, not isk/hr from bounties. This kind of ratting also
features the smallest corporate ratting tax; because the bounties are
incidental, your main source of revenue – loot – isn’t taxable. The kind of
sigs is the Tengu. You can fit for scanning, then drop a mobile depot, refit
for combat, and put out 700+ dps with missiles and a focused tank of a couple
thousand hp/s, all with a fairly small signature radius.
This
method of ratting is much more hit-or-miss, as you a) need to have combat sigs
around, and b) need to do some work to find them. A lot of people don’t waste
their time with them, which leaves you with plenty of fodder, if you can find
it. Unlike anom ratting, you also have the advantage of being somewhat
protected. For a PvPer to find and kill you first requires scanning down the
site (which would cause probes to appear on dscan) and then warp to an
acceleration gate, before re-warping to your location. Some combat sites have
multiple rooms (for instance, Guristas Military Operations Complex), each of
which requires burning to an acceleration gate and warping again. In short, you
have plenty of time to warp away, assuming you followed the incredibly complex
strategy for staying alive I mentioned earlier.
So, that’s
the landscape.
Survival
Let’s talk
about my approach to hunting ratters. When I’m hunting ratters, I start with a
maximum range, wide-angle dscan, looking for ratting ships. If I see one, I’ll
try to narrow the range down to within 1 AU before checking possible anoms in
that range. Sometimes, that’ll pinpoint my target, I’ll warp to him, and start
engaging.
If my
target isn’t at an anom, I’l check moons and belts at that range. If there are
belts at that range, I’ll pick one at random and warp directly towards it.
While in warp, I’ll narrow my range to 5 degrees and click on each nearby belt
in sequence, looking for my target. If I can’t find him, I’ll move on to the
moons. By this point, though, I’ll pretty much give up on catching him; very,
very few ratters idle at a random celestial that doesn’t have a tower.
If I have
combat probes, I’ll follow the same process, but will drop probes once I can
narrow my target down to 1 AU. My goal is to do as much work as possible before
dropping probes, so I can get a 100% hit in one cycle, pull them, and be in
warp before my target notices I dropped them. There’s a separate art to that.
You can
see that the safest way to rat in null-sec is by running only cosmic
signatures. They require your hunters to have probe launchers to find the sigs,
and depend upon you being extremely negligent. Between a neutral entering local
and reaching you could be as much as two minutes. That’s a long time to be
paying no attention.
But,
regardless of how much time you have, there are a few things you need to do to
keep yourself safe:
1) Never take a break. Active ratting is
hard work. It’s incredibly boring, but the moment you let your attention wander
is the moment you’ll be attacked. Checking reddit or TMC.com? Yeah, that’s the
time a single pilot will slip into local unnoticed. “AFK ratting” is certainly
a thing, and you can definitely do it, but unless you’re trying in Deklein and
have a cyno fitted, expect to suffer ship losses from time to time.
2) Always be watching dscan. I mean
always. I keep dscan up with a “ships only” filter selected at all times, and
immediately start spamming “scan” when I see a neutral. And that’s when I run
cosmic signatures. You can have up to five overview tabs; on mine, I have
Ships/Drones, Celestials, Reds Only, Loot, and Probes/Bubbles. I keep “Active
Overview Tab” selected on dscan and switch overview tabs to track probes and
hostile ships regularly. Since I do signatures, I have to first see the probes
before anyone can warp to me. But none of that works if I’m not watching dscan.
3) Stay aligned. There’s a reason Cearul made a song about it. An interceptor can dscan, warp, land, and point you faster than a battleship
can align and warp even if you respond the moment he enters local. Remember
that neutral that warped through a moment ago? Yeah, that’s his alt, and he has
a bead on you. Stay aligned and you stay alive.
4) Stay in a fleet if you have friends nearby.
Standing fleets are sensible for a very good reason; if you do happen to get
caught, you’re going to want allies to be able to warp to you quickly. It can
take five minutes to create a fleet, set up permissions and post an advert –
and that’s before anyone can actually join, get on comms, and get sorted to
rescue you.
5) Fit your ship intelligently. I
understand the appeal of fitting only EM and thermal resists to your Sansha
ratter, but don’t forget to factor in the likelihood of getting caught; a
purely focused signature ratter is probably okay, but if you’re running anoms
or belts, you’re going to be caught eventually. This pilot fit his ship intelligently and got me down to 48% hull before he popped. After
the fight, he pointed out that he should have abandoned his ratting drones and
immediately launched new drones to hit my likely weak resists; he very well
could have killed me.
6) If you get caught, don’t panic. Just
because one ship catches you doesn’t mean you’re absolutely dead. If you’re
fighting with sentries, for instance, pull range from your drones to try to
lure your attacker far enough that you can hit him. Keep in mind that when he
activates ewar on you (including a scram or point), he’s going to raise his
threat level in the eyes of rats, and may draw their aggro, which can help you
significantly. Keep your wits and you can survive some situations that panic
would deny you.
7) If you do die, learn from it. If you
die while ratting, you did something wrong. It may have been small, or it could
have been a slew of mistakes. People may troll you in your corp/alliance. Bear
it with grace; they’re likely right in criticizing a dumb decision you made,
even if their approach isn’t ideal. Regardless, take it as a learning
opportunity. Remember what you did wrong and don’t do it the next time. Change
your fit, change your habits, pay more attention… just apply that brain that
makes you better than a machine.
Ultimately,
PvPers like me will only be as good as we need to be to catch our prey. We want
you to improve so we can improve as well. Don’t make it easy on us. Make us
work for it. That’s how you improve, how you deepen your engagement with the
game, and how you eventually learn to become one of us.
I know that you'd know, but thought I'd bring it up as you didn't mention it.
ReplyDeleteAlthough being in a signature affords some protection due to the extra effort of scanning, unless the signature is brand new, you can't assume you'll see probes in dscan as someone may have already scanned and BMed the site before you ever got there.
I've done this before. Combat probes on dscan is not an ironclad pre-requisite to being dropped.
Delete"For the sake of completeness, I’ll mention belt-ratting, which involves warping from belt to belt killing select rats. One variant includes hunting faction and officer spawns, in which case you don’t kill anything until you find a high-value target, then you kill it."
ReplyDeleteFaction, officer, clone, and mordus spawns are all tied to special spawns. If you rat like this you will only ever find what other people have left behind. If you want new spawns you must kill everything in every belt.
You're right.
Deleteo/ I you see in space a lot. If you ever want to small gang roam with us(DNS). Shoot me a convo. Caedes Silf.
ReplyDelete