Tuesday, October 6, 2015

Why You Should Train Mechanics V

There are certain skills in Eve that you absolutely must train if you're interested in PvP.  These skills are different from those that you should train, like Sharpshooter V or Trajectory Analysis V.  No, there are certain skills that you absolutely must train to attain even a basic modicum of positive experience with PvP.  These are the skills like Weapon Upgrades V,  your capacitor, powergrid, and CPU skills, and the base shield, armor, and hull skills.

One of those is Mechanics V.  "But, Tal... hull is so incredibly unimportant... if you're in structure, you're already dead!

Not so, my friends.  Not so.


A lot of people have survived with 1% structure before, so this situation isn't remarkable, but rather demonstrative.  That 1% means the difference between repairing to get kills later in the night and having to take the long trek home in a pod, after which you may not go back out.  1% can mean the difference between a night of fun and a boring and uneventful slog back to reship.

In Eve, we live in the spaces between one-percents.  Squeeze out every bit of base hp, capacitor, CPU, powergrid, and dps you can for those skills that affect all ships equally.  Your crew will thank you when they don't die in the cold vacuum of space.

10 comments:

  1. Mechanics is the skill that boosts structure HP, not Hull Upgrades.

    ReplyDelete
    Replies
    1. You're totally correct. I'll modify in the text. You can tell it's been a while since I've trained it, eh?

      Delete
    2. You're totally correct. I'll modify in the text. You can tell it's been a while since I've trained it, eh?

      Delete
    3. You're totally correct. I'll modify in the text. You can tell it's been a while since I've trained it, eh?

      Delete
  2. Funnily enough the skill named Hull Upgrades actually raises the armor hits points and the skill named Mechanics does the job of providing extra structure hit points. Other fun tidbit, hull HP is raised by a 1x skill, armor HP by a 2x and shield HP by a 3x (fun might be a strong word here).

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  3. http://imgur.com/mznRkBx

    Agree with your there Tal :D

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  4. Learning all of my 'hit point' skills was super important to me as a newbie. It made sense to me more then many other skills did at the time.

    The area I most neglected was my resists. I've taken care of them but that was the area I ignored the longest. They didn't make sense in the same way simple hit point gains did.

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  5. Not sure if you were saying train hull up for more structure (misleading), or train hull up for more armour (since that's what it actually gives) so you last that bit longer to maybe make it out in low structure... but in any case hull up V is a must train for t2 eanms etc.

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  6. Not to mention the fun of hull-tanked ships, which clearly we're seeing as a serious part of the solo / small-gang meta.

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