First off... shame on you, potty mind! I said "prognosticate".
In the last of my, “What does it all mean?” posts about the Phoebe
jump changes and the effects it will have on null-sec, I’m going to indulge in
a bit of fortune telling. I’m going to
peer through the veil of time and bring you, dear readers, golden morsels of
delightful insight from the future.
Err...
That pretty much means I’m gonna make wild guesses about how things are
going to be in the final state of the world.
This is wildly convenient for me, since it’s easy
to make rock-solid predictions about Change Set #1 in the long-term when Change
Sets #2 & #3 will be influencing the game well before these long-term
states exist. So, basically, I have
nothing to lose and can’t be proven wrong by talking about a future that won't exist.
Wee!
Yeah, pretty much this is all for fun, so take it with a whole damn
salt lick, not just a grain.
Prediction #1: The World is Not Going to End
Sorry, folks, all of the current null-sec players aren't going to charge for Unsub Limbo, and all of the null-sec empires aren’t going to suddenly wink out
of existence. N3, PL, and Goonswarm are
all still going to be there.
But… and there’s always a but… the landscape IS going to change
dramatically. How many alliances could
have conquered their space on their own?
The answer: not many. Some
alliances have proven to be particularly tough – I could see Solar Fleet and
xxDeathxx return to prominence – but a lot of the members of various coalitions
will face a tough time. Even Razor,
probably the second-most powerful alliance in the CFC, will need to prove their
worth. After all, the CFC conquered
Tenal, not Razor on its own.
We’re going to see a lot of the null-sec world burn or wither
away. I’d be surprised if anything
remains of the rental alliances in light of the difficulty in defending both
those areas and their owners’ sov.
Alliances will need to judge carefully what they attack and what they
defend… and the past two years of null politics has left a lot of have-nots who
have nothing to lose, or nothing to need to defend right now. I think it’s safe to say we’re going to see a
lot of independent actors injected into null-sec.
Prediction #2: The Second Wave Will Rule
That said, I don’t want to be among the first wave of new null-sec
residents. Just like with most
colonization efforts (Jamestown, Roanoke, anyone?), the first few alliances who
try to move into null-sec are going to be utterly savaged by their neighbors. If you’re interested in moving to null-sec
long-term, I’d recommend waiting until the established players’ attention is
elsewhere or until attrition has taken the bite out of some of your fellow
null-aspirants. Otherwise, even if
you’re successful you’ll only be tired of the grind and in a vulnerable
position for that second wave of invaders to tear down.
And be prepared… the established blocs have a huge advantage over any
newcomer and will absolutely concentrate their efforts on the most profitable
space. They’re sitting on isk stockpiles
that leave them very capable of defending their chosen homes, and not only do
they have huge supercap leads, they’re still producing large amounts of
them. Goonswarm, NC., and PL will
continue to be major players, although not as hegemonic as they have been.
Prediction #3: Wormholers Will Face More Resistance
The jump changes are going to force more alliances to stay closer to
home. As a result, wormholers aren’t
going to be able to enjoy the regular easy gank anymore. Help is going to be much closer at hand – to
the point that an alliance may be able to muster a strong defense of one of
their caught ratting carriers. Some
attempted ganks are going to turn into an actual fight.
This is a good thing, for everyone involved. For the victim, it gives them a chance to
survive. And for the wormhole corps, it
gives them a proper fight, similar to what they’re used to seeing when they
brawl with other WH corps. Content will
be more plentiful in the space of proper null-sec entities. No longer will they have to subsist on the
gank as a content generator.
Prediction #4: Long Live Low-Sec
As has been covered by others, the ever-present fear of the hot drop
will fade somewhat, but only in the long-term.
You can be absolutely sure that null-sec entities will be evacuating
some of their assets to low-sec in the short-term, as they asses what the
effects of both the Jump Changes and the next two rounds of null-sec changes
will be. Why would null-sec groups keep
all their supers and titans in null-sec if they may find themselves needing to
evac them at some point? Low-sec is
safer and ensures their assets are accessible.
So, until null-sec settles down, the only thing that will keep low-sec
from being hotdropped is the desire of a null alliance to keep their supercap
assets hidden. But once that does, and
null-sec entities decide whether they’re going to double-down in null or evac
to low, expect that ambiguity to result in at least some presence in low-sec
space.
Once the shake-ups are over, though, low-sec will experience a lot less
interference from null-sec groups. One
of the first moves will be on low-sec moons currently held by null-sec
alliances. These moons won’t be
defendable anymore, and will – one by one – fall. If moon mining survives the Null Purge coming
in 2015, be surprised if the null alliances don’t start calling for an increase
in the number of minable moons. Null-sec
should be more profitable than low-sec, right?
Prediction #4: Subscription Rates Will Drop
Up above, I said that Eve won’t lose players, but you can be damn sure
it’ll lose accounts. I don’t foresee
super roams through gates happening more than once or twice for novelty – and
certainly not after the first super roam is dropped on and obliterated by
PL. Supers are going to be useful only
to defend an alliance’s space, and will be kept unsubbed until the need
arises. Plus, think of all those cyno
characters who aren’t going to be used as frequently… I know mine is going to
pretty much go to waste (good thing I have her cross-trained as a market
trader). With the contraction of space,
many scouts won’t be as important as they are now.
All in all, a lot of accounts will be unsubbed, and that’s even before
you factor in angst about any of the changes.
Some people are going to be turned off, but I predict the bulk of the
unsubs will be due to a lack of need.
Prediction #5: PLEX Prices Will Drop
Some of this is a result of the drop in account subscriptions (reduction
in demand), but increased supply will also play a part. Why? Null
alliances are going to be losing access to low-sec moons and will ultimately be
able to control fewer systems each. Renter
empires are likely going to cease to exist or become trivial compared to their
current size, too. That means the null
alliances won’t be able to generate nearly the same amount of isk.
And that means RMT-based isk supply will take a hit.
Yes, I’m saying I believe RMT is happening in null-sec. And yes, I’m saying that contracting the space
alliances have to RMT in will reduce that income. RMT sites have to pay more than the cost of
PLEX in order to compensate buyers for taking the risk of purchasing RMT’d isk,
which CCP confiscates when they find out about it. After a while, the volume of available isk
will start to dry up and players will increasingly turn to PLEX to fund their incoming
ALODs. That means the PLEX supply will
increase, taking pressure off PLEX prices.
For a long time, I doubted whether anyone would take the risk of
running an RMT operation while being connected with a major null-sec alliance,
but the intensity of the “foul” being cried by so many in the null-sec
community strikes me as running deeper than, “My game is going to get harder
and involve more risk!” Almost as if
these changes were going to directly affect their income. I know I’d fight tooth-and-nail to keep my
family’s income safe.
I have no inside information to support this, so it’s just a gut
feeling. But RMT operations are getting
their isk from somewhere, and I think it’s safe to say null-sec is a likely
source of at least some of it.
But, we’ll see.
Prediction #6: The CFC Will Be Under Siege
I’m sure a lot of you are eager to see this one. The simple fact is that the CFC has been the
most successful group within Eve to date – more so than BoB, more so than
anyone else. They were able to weld
together diverse groups. They were able
to line up and incorporate replacement entities as original members faltered and
fell apart. Their space never contracted
and they never faced an existential threat after their infancy. They are more organized and cooperative than
any other entity out there. Quite simply,
no one can stand up to the CFC in a sov war.
But that dazzling success has led to its own problems. They operate as a legion, smashing one point
all together – a playstyle that will be more difficult in the future. Their individual skills don’t tend towards
small-gang or independent operation in the way a collection of independent,
small entities do. None of their members
carved out their current space by themselves; they all had help in conquering
their patch of turf.
And, perhaps most importantly, the CFC has obliterated many alliances. -A-, Test, NC., White Noise, Raiden., Evoke
and Ewoks, not to mention all the former BoB alliances, BL, Mordus Angels, and
the like… the list of defeated enemies is endless. If the CFC were a real life entity, their
enemies wouldn’t be alive to protest or avenge themselves (NC., for instance,
would have been snuffed out). The CFC
empire would be untouchable.
But Eve is a game, and within this game, no one ever really dies. They just collect resentment. They’re still there, just embarrassed or
angry. All of an entity’s enemies continue
to live in a present heavily mortgaged for the hope of a future when a moment
of weakness leaves the CFC vulnerable.
The jump fatigue changes are going to be that moment of weakness. They’ll lock the CFC into fighting on
multiple fronts at once, and they’re going to have to split their forces to do
so. It will face its Caesar moment, when
all of its defeated enemies sense the time is nigh and strike – likely all at once
and coordinating at least the timing of reinforcement timers to coincide.
It may not kill the CFC, but there will be revenge to be had. Seeing that some type of occupancy-based sov
seems inevitable, I doubt the CFC will be snuffed out, but it will likely have
to fight on its own turf for a while. I
could even see some of the smaller alliances, particularly in gateway regions,
being forced out of their sov for a while.
I, for one, am hoping for a gloriously epic conflict.
Speak to Me, O Ether!
So that’s my little thought exercise.
I make no estimates on whether specific entities will continue to exist
or not, but I do think we’re going to lose some entities, at least for the
short term; whether they fall off into oblivion will likely depend on the
strength of their individual alliance cultures.
And, as I said, the next two promised changes to null sec (likely
focusing on sovereignty maintenance and industry, respectively) will tip the
apple cart over again.
But, the more I think about it, the more I’m excited about these
proposed changes. We need a change;
null-sec and most of the entities in it are already dead. Hopefully we’ll see lots of upheaval and most
of them will be brought back to life as they fight to survive. Prosperity causes laziness. We need a little more hunger.
Looking forward to it. In the immortal words of Kuzco, Bring It On.
ReplyDeletehttp://i.imgur.com/9gH9G.gif
Will certainly be losing some of my accounts, though I will probably play Skill Queue online for my main and favorite alt. :)
ReplyDeleteWhy even play that? I mean with The Forever Queue, you, and all your alts, and his alts, and their alts can setup 5, hell10 YEARS of skills and just pay and pay and pay and pay... and never actually have to log on once in all that time...
DeleteKeep that server load low and the payments rolling in... Ahhhh good times! CCP will LOVE that!
I think wormholers might see an increase in activity because more people will be using wormholes for travel due to the jump bridge nerf.
ReplyDeleteWith the Hictor changes, IE scripted infini-point stopping Caps from jumping gates but not mass allowed holes, I seriously do expect to see a lot moar Cap use of W-space routes... And this will drive one helluva lot moar scanning & scouting for C5/6 Cap routes... and all that tasty player-interaction that will ensue... =]
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