With the CSM candidates having been announced earlier this
week, every blog and podcast dedicated even part-time to Eve has been
interviewing candidates and sharing their preferences for individual options.
Yeah, I’m not going to do that.
Quite frankly, each of you has a brain in your head, and
more than half of you are probably able to judge how to apply it best to an
election. If not, well… a population
gets the representation it deserves.
Instead, I’d rather talk about platforms.
But candidates are making big promises that not only will
they never be able to keep, but they don’t even have the power to implement
under ideal circumstances. What historical evidence do they have to suggest
that they would ever have the power to accomplish any of these?
Let’s keep in mind what we’re voting for. We’re voting for an advisor, someone to raise
arguments that promote one perspective about the game over another. The CSM does not have any authority over CCP’s
design and development decisions. It
doesn’t have veto power. The CSM is,
essentially, a lens to focus the myriad voices of the Eve community into a
manageable number of arguments that CCP can consider effectively.
Now, just because the CSM doesn’t have any authority doesn’t
mean it doesn’t have any influence.
Having a seat at the table grants enormous influence, and that influence
has improved the game in many ways.
What the CSM can do is argue in favor of a certain style of
gameplay, or promote certain theories and approaches to the game. And that’s the type of rhetoric I’m
particularly interested in from CSM candidates.
It’s ridiculous for Candidate A to say, “I will work to eliminate
high-sec ganking.” But it’s completely
appropriate for that candidate to say, “I believe in Eve should offer a variety
of gameplay options, including one for players who choose not to engage in PvP
in any way, so I’ll encourage CCP to respect this play style in design
decisions and counter those who push for a reduction of safety in high-sec.”
Do you see the difference?
CSM candidates have no control over individual decisions, but they can
influence CCP’s design philosophy by making strong arguments in favor of
certain play styles and revealing consequences CCP may not have considered.
And that brings me to perhaps the most important aspects
candidates should say about themselves, and which voters should demand to know…
how they form opinions and how well they communicate those opinions.
Ultimately, the CSM is a collection of diplomats, talking
and persuading each other and CCP about the validity of their points. A good CSM candidate is one who represents
your preferred play style, yes. But that
candidate has to be able to sift through information logically, separate
emotional reactions from the core issues/factors, and consider varying
perspectives to arrive at suggestions that appear to benefit everyone, but
favor your playstyle a little bit more.
That’s a complicated set of skills.
So, how do you learn that about your candidates? Look for consensus-building and negotiation
in their backgrounds, both in real life and in Eve. Review their Eve-O forum posts to see if
their arguments are well-reasoned and strike the core of an issue, or whether
they simply respond with emotional gut reactions that contribute to
threadnaughts. Listen to how they
present themselves… are they promising outrageous things, or are they focusing
on their approach to the game and core skills?
In the United States, the popular wisdom is that you don’t
vote for a President based on particular issues. Rather, you take his background, his
decision-making, and how he came by his opinions to understand how he approaches
crises and emergent issues. The crises during
his term probably don’t even exist yet, so it’s best to vote for the candidate
who you have confidence has the skills to appropriately and quickly respond to any
issue that may arise. A candidate with a
good idea for health care but no ability to analyze and respond to a situation is
going to be useless if you’re country’s attacked.
In the same way, CSM candidates don’t know what’s planned
for the next two development cycles (with the exception of incumbents, to some
extent), so why would you vote someone in purely based on a list of promised
improvements?
Vote based on the playstyle the candidate chooses to
follow. Vote based on real-life skills
that suggest he can develop insightful criticism for proposed changes and persuade
others that his criticism has merit.
Vote based on his ability to differentiate between core issues and side effects. And vote based on a strong character willing
to stick to his beliefs, but also willing to let the larger community convince
him to modify those beliefs.
Otherwise, you’re participating in a willful deception that
will fill the CSM with incompetents.
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