Showing posts with label Eve. Show all posts
Showing posts with label Eve. Show all posts

Friday, June 29, 2018

Comms Silent

Some time ago, I decided to take a step back from Eve and blogging about Eve to focus more on real life. At the time, I hoped to continue to play on occasion, but avoid the kinds of entanglements that required the commitment of more than an hour at a time.

After trying this approach for a few weeks, it became pretty clear that this really wasn't possible. For me, Eve was about PvP, an expensive endeavor in terms of time. From staging your ships to earning the isk to afford them to reaching your hunting ground, it could take an hour to find your targets, and and half an hour or so to return to your staging to reship. I just didn't have that kind of time anymore.

Put simply, Eve is not a game in which you can do serious solo or small-gang PvP part-time.

I held on for a year and a half, but have never really logged in. In fact, I uninstalled Eve completely during a computer clean-out several months ago. A couple weeks ago, I saw an advertisement for the new expansion, shrugged my shoulders, and decided to reinstall.

The Eve I found was almost unrecognizable. When I left, the new character sheet was just being unveiled, and I never really warmed to it. I found myself struggling to understand where everything was in the non-intuitive layout. All of my shortcuts, window positions, and overview settings were gone, and none of my key combinations worked anymore. I never used the new scanner window, opting for the old system as long as I was able, and I found the new one to be very different. it honestly didn't seem worth it to even try to learn it again. All in all, each of these little cuts combined into a big barrier to re-entry that, given my passing interest, was just too much.

But, in the end, after a year and a half off, what really sealed the deal for me was the time. Time to undock. time to warp to the next system, time to get to Jita, time for windows to open and populate the vanilla client (no settings changed and no rebinding of keys). Time, time, time. I wanted to get a character to Jita from 10 jumps away, and with the vanilla client, it took half an hour. I forgot about that part: the time it takes to do anything in Eve.

When I was playing regularly, I was willing to put in that time. In fact, I touted it as a feature. And, I suspect, each of you does as well. But now it's a massive barrier to re-entry for a returning player.

I came to see if it was worth returning to Eve. I left realizing that it absolutely was not. Not for as much time per week I was willing to put into it.

I mention this not to bad-mouth Eve, CCP, or the players. It's a great game if you have the time to devote to it. Rather, I point this out as the experience of a player who was a dedicated player familiar with large portions of the game, from the unspoken mechanics to the physical actions you take to accomplish them. As the experience of a player who hasn't touched the game in only a year and a half. In other words, as one of the best winback targets of CCP's efforts.

Use this qualitative experience for what it is, and no more. I make no claims about the experiences of everyone, but rather simply provide what I experienced.

In the end, I can say with confidence - and without doubt or hostility - that I'm done with Eve. It was a great ride, but it's moved on without me, and just like taking on a new job or a new relationship, we've drifted apart. I've sold Talvorian Dex and Valeria Bovinus, and will hold onto the isk just in case someone I know decides they want to start up the game, but frankly, I predict it'll just sit there forever.

I'm happy to leave the site running, including the PvE guides. Please feel free to use them for as long as they remain viable, but I won't be updating them any further.

Good luck to all of you. I've made good friends, had good arguments, sworn vengeance, exalted my triumphs, decried my failures, shared joy and misery, made suggestions, whined annoyingly, and been proud to participate in this great (if dwindling) blogging community for this stupid, little, glorious, complicated game.

The last target has been called. The fleet is over. And comms fall silent.

Tuesday, December 27, 2016

Playing in Small Increments

For the past six years, work and family have absorbed most of my time, and relaxation activities fell into the gaps. More often than not, I’d either have to drop them or cut into sleep to enjoy them. Physically, it’s amazing how much getting the proper amount of sleep can change you. I’m a lot more clear-headed, am yawning a lot less, and am generally a lot more pleasant to be around. It’s amazing how easy it is to miss gradual changes.

The past month has been a busy one, preparing for Christmas with two kids, finishing out the year at work, and enjoying some time gaming, albeit much less than before. Whereas previously I’d spend a little time before bed each night playing, for the past month and a half, I’ve only snatched an hour here and there.

That said, I’ve quite rarely been playing Eve. Oh, sure, I’ve been playing the heck out of Skyrim, and after the Steam sale, I’ve been enjoying Total War: Attila and Stellaris. The reasons for that shift really speak to some of the long-term challenges Eve has faced.

Sunday, November 20, 2016

Thresholds

It may have come to your attention that I haven’t posted anything since November 4, more than two weeks ago. Even for me, this is quite a gap.

For the past six years, I’ve played Eve pretty regularly, logging in usually a little bit every day. In that time, nearly everything has changed in my life. I have a lot more real-life concerns that need my attention, and put bluntly, I was mortgaging myself my giving up sleep to maintain the same level of engagement with the game. Most nights, I’d be looking at 6.5 hours of sleep if I was lucky. That was a choice.

But, I can’t really justify that choice anymore. While a component relates to the game itself, the bigger part is the realization that this pace doesn’t really suit what I want and what really matters.

Friday, November 4, 2016

FC Lessons: Jumping the Gun

Friday night, I noticed that no one had pinged for a fleet yet, so I imported some Comets and Merlins right in the middle of Black Rise and sent out a ping. 7 people showed up – honestly not bad considering no one could plan their schedules around it and NC. had fleets earlier in the day that saw a lot of people clone jump to alliance staging.

I’m sure the ship selection probably raised a few eyebrows. My initial plan was to fly only the armor Comets, but I had space in my Occator’s hold and decided to fill it with some ships I might use solo or on another fleet. The Comets were MWD fit and the Merlins were AB fit, but in most cases we were fighting on the button of FW plexes anyways, right in scram range.

This was one of those pre-planning mistakes you can make that dramatically affects the success of a fleet. I didn’t expect to go through as many ships as we did during the night, but I should have planned better for the possibility by sticking to one – either MWD or AB – in case we got into a mixed fleet situation.

Suffice to say, it wasn’t the only mistake that happened that night.

Wednesday, November 2, 2016

Regional Local

This week during Eve Vegas, CCP expressed their long-held displeasure with local as an intel tool, but that they weren’t ready to launch a comprehensive change to the mechanics.

At the core of the problem is a need to communicate with people in the same system that doesn’t also announce the presence of new pilots entering that system. Some players simply advocate wormhole local, in which players don’t show up until they speak, but CCP has been resistant to this in the past for all areas of space, and I tend to think this would take something special away from wormhole space.

At the same time, CCP expressed a general dissatisfaction with the ease of null ratting isk generation and the speed of level 5 mission blitzing. In both cases, a new pilot entering local is a cause for concern, albeit much more so for null ratting. I don’t think the payouts are the problem as much as the early warning detection local provides; when you feel incredibly safe, it’s very easy to earn isk in null, perhaps too easy.

So, let’s kill two birds with one stone: Regional Local.

Monday, October 31, 2016

FC Lessons: My First Roam, Gallente-Strong

A few weeks ago, I ran my first full, pre-planned corp fleet with a defined doctrine. Compared to my first roam, this was a wholly different kettle of fish. In the first place, we had about three times the number of pilots, but beyond that, we weren’t doing a kitchen sink fleet.

Instead, we were flying armor Comets with Navitas logi. It took me a long time to come up with exactly the right doctrine to use. I knew I wanted to keep our options open, and a lot of our Friday night roams involved novice FW complexes. It wouldn’t due to fly anything but T1 frigates; a mixed fleet would work for nullsec, but we’d more often than not find ourselves unable to field our full strength and be easily prone to being split up.

But, my ships needed some survivability. A Comet is ideally suited to hull-tanking, but one of my corpmates shared a nice armor fit that benefited from logi. So, I quickly added a logi to the doctrine. The Navitas could field a decent tank for a T1 frigate logi. Gotta love those Gallente for survivability.

At first, I considered bringing a tackler ship as well, but quickly discarded the idea. Any T1 tackle ship I considered performed less effectively at the task than the Comets. Why overcomplicate things?

It ended up being a good decision, and a good night.

Saturday, October 29, 2016

Ascension Delayed

The Ascension expansion – there’s so much in this update that it certainly deserves the title, compared to “update” – as been delayed by a week to November 15. From those who have been testing out some of the new features on Sisi, it sounds like there are still plenty of bugs to work out, but I’m not certain which yet.

So, alpha clones won’t hit for an extra week. An extra week for corporations to prepare, PLEX prices to rise, the injector market to get ready for a sudden increase in demand, and CCP marketing to fret over the level of success they can expect.

Will alpha clones cause an influx of players? Even two weeks before launch, I still can’t say. To read Reddit, a lot of players are intrigued by the possibilities. Will that translate into an actual increase of players in game? And if so, how many?

Tuesday, October 25, 2016

When Should You Let Your Kids Play Eve?

I try to stay connected with Eve when I travel and can’t actually log in. I’ll check my alliance forums, our corp Discord, update Evenova, read through Reddit, and check zkill for activity. We all have a few minutes here or there to stay informed, and when you’re unable to log in, those snippets of info are like water to a man in the desert.

This week, I read a comment on Reddit about how a man and his son would use Eve lingo in the real world. That got me thinking about the background of that kind of situation.

At first, I thought about how very few people are really suited to playing Eve. It’s an unforgiving game that doesn’t protect you either from the wickedness of other people or the consequences of your actions. Rather, it rubs your face in both. Most people aren’t made with stern enough stuff to endure that for entertainment. On the one hand, I’d deem it a sign of good parenting that his son enjoys Eve enough to not only play it, but internalize the lingo. To me, that reflects well on his parenting.

On the other hand, he lets his son play Eve. That’s just not right on so many levels. This really is a twisted game, with the full display of humanity on display.

So, is he a great or a terrible dad? At what age is it okay to let your kids play Eve?

Wednesday, October 19, 2016

Searching for Salvation in All The Wrong Places

I am an American. This background influences my perspective on events. This is going to be important later on, so I wanted to lay this fact down right from the get-go.

You see, a lot of things need to be said regarding some of the very concerning commentary emerging out of the Eve casino ban. Frankly, I’m somewhat disgusted by some of the attitudes I’m seeing.

I debated on whether I should post this article, but in the end, I decided I had to, because it isn’t as much about an American perspective as it is about how we perceive Eve. And that most assuredly relates to the game we all love.

There are two kind of people in the world: those who meet resistance and choose to strengthen themselves, and those who run to others to save them.

Wednesday, October 12, 2016

Eve Gambling Is Gone, But It Isn't Evil

The announcement of changes to the Eve end-user licensing agreement came down today, and the big story is the banning of isk gambling sites. Eve-bet, IWantIsk, etc. are all going to be going away as of Ascension.

Well, not quite, IWI and another group I've honestly never heard of are being fully banned as of today, with all assets confiscated. Both of them were involved in widespread RMT operations, apparently.

For the rest, though, finish up your bets and cash out. It's over, folks.

This has sparked a lot of discussion already among the blogging community, and I have to say I'm disturbed by the turn of some of these arguments. For instance, Wilhelm Arcturus of The Ancient Gaming Noob and member of former CFC alliance TNT referred to Eve gambling site revenue as "ill-gotten gains".

In considering it, you've got to separate the way isk is generated from how it's spent. I'm not sure I understand how a house cut of isk gambling is ill-gotten in and of itself.

Tuesday, October 11, 2016

Jump Ranges to 7 ly, Boys!

As of a few minutes ago, CCP Larkin announced a pretty badly needed change to jump ranges that will be hitting in the November Ascension expansion. With this change, carriers will have a maximum range of 7 ly (two more than currently) and supers will be able to travel to 6 ly. While that doesn't seem like a particularly big deal to non-capital pilots, try plugging a few routes into jumpplanner and you'll see how important it is. Quite often on long routes, you can end up with the response, "No route is possible" taking only cyno jumps.

Within the post, CCP Larkin stated that the company's goals are to:

  • Reintroduce a natural path for capital combat to escalate.
  • Differentiate the power projection of Capitals and Sub-Capitals.
  • Allow alternative logistics and force projection paths into space that is currently very difficult to access.
  • Open up chokepoints and allow jump paths to be a little less predictable.

While this change will be almost universally praised by capital-capable pilots, will it achieve those goals, and are those goals even worthy?

Friday, October 7, 2016

Am I Starting to Like PvE?

In my last post, I talked about taking a few moderate risks to get a ratting carrier into the dronelands. My goal wasn’t just to earn isk, though that is a nice side effect. Rather, I wanted to become more comfortable with flying a carrier and comfortable with the fighter controls. While I’ve been able to fly capitals for a few years now, I really haven’t used them often in combat. Most of my experience with them came in the form of POS repairing.

But now that I’m in system and settling down to actually use the carrier, it’s quite profitable, in more ways than one. In some ways, it’s a bit different than I expected.

Monday, October 3, 2016

Wormholes, Gates, and Risking It All

Recently, I shared some musings about the constant risk/reward decisions occurring inside the heads of every Eve player every day. While sometimes it's not worth the risk to try to go through the Nourvukaiken/Tama gate in a hauler, other times, you just need to take that risk.

A week ago, I moved a character into a dedicated ratting corp, with the intention of doing a little carrier ratting to generate isk. My reasons for this weren't purely economic, though. I tend to be very nervous about cosmic anomalies; the fact that anyone can warp to them makes me a bit skittish. While carriers are capable of holding their own against subcaps now - something not true in the days between carriers being able to field light drones and the new squadron fighter mechanics - I've grown up on stories and experiences killing ratting carriers, and that kind of lesson doesn't quickly go away.

One of my corpmates, Alice Karjovic, won me over by suggesting that carrier ratting is quite different than it used to be. No longer is it the afk activity it used to be. In fact, he was pretty adamant that it's a good way to become familiar with the new fighter control mechanics, and actually serves as good training for carrier PvP. I'm very inexperienced with using capitals, so it sounded like a good thing to try to gain a little practice in a safer (yet still exposed) way.

But, first, I needed to get a carrier in the ratting system.

Saturday, October 1, 2016

Propaganda: Basic Reactions

Balancing equations has never been easier, thanks to the Reddit comments of our friends in Circle of Two!

When balancing equations, don't skimp on the salt.

Enjoy the war, and study for Chem 101 at the same time.

Thursday, September 29, 2016

Random Encounters

Eve is a social game, at its core. At the most basic level, having more people allows you to accomplish bigger goals, like taking down larger targets or completing more difficult missions or sites. Some aspects of the game simply aren't possible without multiple players, like supercap production, incursions, or carrier ratting. Others aren't viable - moon mining and PI are far easier and more profitable with multiple players.

When it comes to PvP, more players always makes it easier. Sometimes, that's not a good thing, like when you're specifically trying to fight outnumbered to stretch yourself. But in some situations and against some enemies, it's prudent and useful.

While most people offer the advice to join a player-run corporation so you have a group of people to talk to in game, that advice is usually offered more to ensure long-term engagement than to occupy each play session. The simple fact is, joining a corporation isn't enough. Nor is it enough to have a certain corp size.

The real factor you should be looking for is how many mains your corp has in the same place.

Sunday, September 25, 2016

A Beautiful Thing to Behold

I remember the first time I ever saw a Titan. It was very early in my career as a Roving Guns pilot in Razor. We landed on it in our Drakes (yeah, back then!) and got ready to bridge into a fight.

This was back in the times when bumping titans was a serious problem and FCs would rage for years about knocking it out of the POS. It was in the time of the black screen of death that sometimes happened when you loaded grid. That problem was always made worse by multiple pilots jumping at once, making a titan bridge a serious concern for those of us with lower-end PCs. After any jump, you might have found yourself dropped, only to log back in all alone.

Only a few weeks after seeing that first titan, I participated in my first two Titan kills, an Avatar and an Erebus in Venal, of all places. This was back when Titans weren’t used that often. They were utterly helpless when caught by themselves, and rarely traveled, or were even used that much in combat.

In the interim, though, I’ve participated in a wide number of move ops, but until Citadels, supers and titans had to be parked in POSes, and were often moved on their own, separate from capital and subcap fleets. While I might pass an occasional titan in transit, it was infrequent.

That all changed today, and I've got the evidence to prove it.

Thursday, September 22, 2016

Don't Ever Try to Sell Capitals

Two days ago, I faced the unenviable discovery that my alliance had changed its priorities, and no one had bothered to tell me. I found myself about two months behind the meta, holding onto ships I didn't need any longer.

Now, this happens all the time, of course. Doctrines change and ships become obsolete. This time, though, the problem was the kind of ships. We weren't talking about a few frigates here.

This is how things typically go when you decommission a doctrine. You somehow get your ship to Jita (typically contracting or hauling it), you repackage it, and sell the components on the market for either whatever you can get, or you set up sell orders to move it at the optimal price, if you don't need the isk quickly. Then, you pick up the new ship and make your way (or ship it) back to your staging. 

Of course, there are complications. Maybe you're deployed in deep null with camps along the way, and you need to use a courier service and alliance contracts. Or maybe you want to repurpose the ship and just need a few modules to retrofit it. I've certainly done that more than once. In the latter case, that involves inventorying what you have and what you need. There's nothing more annoying that going through the effort of hauling modules in only to realize you forgot to bring the T2 rig that makes the whole fit work.

But with capitals? It's a giant headache.

Tuesday, September 20, 2016

Gotta Catch 'em All

The Purity of the Throne event has been run for the past seven days. While I missed the first five due to vacation, over the past couple, I’ve been running a few of the sites.


Well, more than a few.

I’m not really a collector of novelty items. Sure, I have a bionic arm on Talvorian, and I injected any freebie skins we received over time. But other than that, I’ve bought exactly one skin, the Police Pursuit Comet Skin. And that one was purchased only because it’s pretty awesome to pull people over in lowsec (ie. kill them) while flying around in a ship painted like a police cruiser.

In fact, generally speaking, I’m offended by CCP’s strategy regarding skins. In my mind, they’re far too expensive for what you receive. I think it’d make more sense (in-game reason) and demonstrate much better customer respect (out-of-game reason) for a skin to be equally applicable to every ship that shares the same hull profile (so, a skin could be useable on Merlins, Hawks, Harpies, and Worms, for instance). I can’t really think of a reason beyond the desire to squeeze every cent out of players for having it the way it is.

Which, of course, is totally viable. I just don’t think it’s good customer service.

Regardless, it’s a moot point, since I’m not really the demographic for skins; I’ll never buy them because they’re far too expensive for me to adopt them regularly. In fact, I rarely even remember to put them on the ships I own them for. I’m just not built that way.

Nonetheless, I’m finding myself intrigued by the Purity of the Throne event. Really, the rewards are more akin to the Operation Frostline rewards – meager and without much inherent value – unlike the Blood Harvest event.

Yet, I’m consumed by this desire for nearly a whole set of Purity skins. As far as I can tell, it’s simply the fact that the white skins look awesome on Amarr ships. With all the other skins I’ve seen (again, with the exception of the Police Pursuit Comet), they’ve really just been variations of color combinations.

But these Purity skins are striking, bold, different. I’m finding myself not only fixated on getting the ones for ships I regularly fly, but even for ships I’ll never sit in. A Providence? Really? Gotta have it! I may even inject the Aeon and Avatar skins, even though I’ll never fly them with Talvorian.

Wednesday, September 14, 2016

What I'm Missing Most...

Over the past few days, the fam has been on vacation, and my access to anything Eve-related has been limited to the occasional read of Reddit and the odd update of Evanova. Beyond disappointment that my market orders have obviously been bettered (based on a wallet that hasn't been steadily increasing), I really haven't missed Eve that much.

I mean, sure, it's therapeutic to play at the end of the day, and that's not going to change. But, I've been by the beach, getting lots of good sleep, and not worrying about work in the slightest for the past three days. I don't really need pew therapy, do I? It's not really much of a surprise that I'm not missing playing.

But, amid the absence, it occurred to me that I really am missing parts of the game. I feel like I'm missing the story. Between Catiz's coronation coming, the Purity of the Throne events, and the new Scope video, I'm itching to get back and participate in some of the new lore developments.

When I had that thought, I stopped cold. It was immediately followed by another. The things that draw me to Eve are a lot more complex than I (and many people I've talked to) may first believe.

Sunday, September 11, 2016

A New Kind of Incentive

In case you're not watching Reddit or the Eve announcements page closely, yesterday CCP announced a series of rewards they’ll be giving to subscribers who remain subscribed between now and the November expansion.

For those who do remain subscribed for this interval (a mere 2-3 months), they’ll receive a Gnosis (hope no one was investing in them…) and a shuttle, and one of the new Society of Conscious Thought destroyers (a guess, based on the available information)

The nature of this giveaway is not random. It’s a deliberate connection to Clone States and what CCP hopes will be an influx of new players through this program.

After all, both the Gnosis and the new destroyer (potentially named the Sunesis, which fits with the naming scheme started by the Gnosis) will be able to be flown by alpha clones.