tag:blogger.com,1999:blog-4159840807393856856.post5798720390333900088..comments2024-02-25T23:01:07.257-05:00Comments on Target Caller: CCP's Structure Plan: The Unification of DeployablesTalvorian Dexhttp://www.blogger.com/profile/01349917611382684205noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-4159840807393856856.post-85862611764320351622015-03-30T11:00:12.347-04:002015-03-30T11:00:12.347-04:00Great point. I hadn't considered that!Great point. I hadn't considered that!Talvorian Dexhttps://www.blogger.com/profile/01349917611382684205noreply@blogger.comtag:blogger.com,1999:blog-4159840807393856856.post-48851681059664079142015-03-30T10:47:41.251-04:002015-03-30T10:47:41.251-04:00Docking is bad for w-space.
People no even call th...Docking is bad for w-space.<br />People no even call thera not w-space because of the docking.<br />I realy hope they get the mooring right.<br />Because docking in a local less environment is a big loss of functionality. You can not see if People are online, assembling a Fleet and in wich direction they align.<br />This is the main thing people need in w-space.<br />It helps us find content, how else are you going to see who is online and active?Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4159840807393856856.post-80314303274059346772015-03-29T14:48:40.704-04:002015-03-29T14:48:40.704-04:00In a word, nononononononononononononononononononon...In a word, nonononononononononononononononononononononono!<br /><br />The longer answer is: sort of. The problem we have is that it's hellishly hard to exchange goods between people in a wormhole. Both have to be online at the same time in order for it to work in a timely fashion, and even then, the gymnastics one has to go through just to complete the transaction are sub-optimal.<br /><br />I've longed for just the ability to contract things between players in a POS. I think that functionality is what 's needed. Having a market accessibly to anyone who comes through is asking to be griefed, so that option would be automatically discarded by most sensible groups. What we need is a corp/alliance/standings-based system that allows us to put items up for sale where the items will be transferred as they are on the regular market.<br /><br />It's still not clear to me if the market hub will allow us to do that. If it ends up working like markets in null, where people can still buy up items even from stations they can't access, that won't work in wormholes because no one will use it. The risk of losing supply caches is too great.<br /><br />The other major, huge question mark is, how will these structures be anchored? Will we be able to tightly group them as we do now or will they be 20, 30, 100km apart? If they can't be grouped as now, that, too, will be sub-optimal.Heretic Caldarihttps://www.blogger.com/profile/03015635188565858672noreply@blogger.comtag:blogger.com,1999:blog-4159840807393856856.post-24923602451178991662015-03-29T01:09:57.418-04:002015-03-29T01:09:57.418-04:00What are your thoughts about stations, or specific...What are your thoughts about stations, or specifically market hubs? Is it something the community wants?Talvorian Dexhttps://www.blogger.com/profile/01349917611382684205noreply@blogger.comtag:blogger.com,1999:blog-4159840807393856856.post-67324927147026558272015-03-29T00:12:42.021-04:002015-03-29T00:12:42.021-04:00Speaking as a wormhole denizen (though not speakin...Speaking as a wormhole denizen (though not speaking for all of Anoikis, just me), part of what gives w-space it's allure is the frontier vibe. The instability of never knowing when you'll get a viable highsec connection coupled with the real storage limitations is part and parcel of that vibe.<br /><br />Heretic Caldarihttps://www.blogger.com/profile/03015635188565858672noreply@blogger.comtag:blogger.com,1999:blog-4159840807393856856.post-34668968181904834262015-03-27T16:15:32.907-04:002015-03-27T16:15:32.907-04:00And, by the way, congrats on the election!And, by the way, congrats on the election!Talvorian Dexhttps://www.blogger.com/profile/01349917611382684205noreply@blogger.comtag:blogger.com,1999:blog-4159840807393856856.post-23708849443821791802015-03-27T10:49:12.059-04:002015-03-27T10:49:12.059-04:00I agree... keeping WH space unique is definitely a...I agree... keeping WH space unique is definitely an important factor to keep in mind. I'd sure love to be able to reduce the hassle without ruining the experience, though. I don't feel like WH groups get much value out of k-space interactions as a result of supply runs.<br /><br />I suspect WH corps will explore their chains just as much if they could stock large quantities of supplies in the home WH. Ratting options, roaming options, and finding other WH gangs to fight all seem like they're the primary motivator for doing so now.Talvorian Dexhttps://www.blogger.com/profile/01349917611382684205noreply@blogger.comtag:blogger.com,1999:blog-4159840807393856856.post-46475600129689244522015-03-27T10:49:01.997-04:002015-03-27T10:49:01.997-04:00I agree... keeping WH space unique is definitely a...I agree... keeping WH space unique is definitely an important factor to keep in mind. I'd sure love to be able to reduce the hassle without ruining the experience, though. I don't feel like WH groups get much value out of k-space interactions as a result of supply runs.<br /><br />I suspect WH corps will explore their chains just as much if they could stock large quantities of supplies in the home WH. Ratting options, roaming options, and finding other WH gangs to fight all seem like they're the primary motivator for doing so now.Talvorian Dexhttps://www.blogger.com/profile/01349917611382684205noreply@blogger.comtag:blogger.com,1999:blog-4159840807393856856.post-32200077686154151372015-03-27T10:45:57.471-04:002015-03-27T10:45:57.471-04:00That's something that really stuck out to me. ...That's something that really stuck out to me. POS security in WHs will improve regardless of which sizes of structures can be anchored there.<br /><br />Plus, we may not have as much need of alt corps anymore, and that's great from a time-efficiency perspective, too.Talvorian Dexhttps://www.blogger.com/profile/01349917611382684205noreply@blogger.comtag:blogger.com,1999:blog-4159840807393856856.post-19236017979075918182015-03-27T10:44:53.737-04:002015-03-27T10:44:53.737-04:00I suspect you're right, but I really would lik...I suspect you're right, but I really would like it if they allowed dockable objects in WHs. And I do completely agree... this change has the potential of clearing up a lot of existing problems and creating some nice options for a range of security status categories!Talvorian Dexhttps://www.blogger.com/profile/01349917611382684205noreply@blogger.comtag:blogger.com,1999:blog-4159840807393856856.post-91846397163022478452015-03-27T07:49:45.604-04:002015-03-27T07:49:45.604-04:00If I had to guess I would assume the CCP will rest...If I had to guess I would assume the CCP will restrict anchoring based on the size of the structure so they could ensure no XL 'station' structures in W space.<br /><br />Seems like a good set of ideas to me, I'll admit that dev blog is probably the most exciting/fundamental thing CCP have done in my playing career (closely followed by null sec changes).Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4159840807393856856.post-36915991417644635332015-03-26T11:44:01.699-04:002015-03-26T11:44:01.699-04:00We have no idea what anchoring restrictions we wil...We have no idea what anchoring restrictions we will get, do we want to keep wormhole space different and difficult or do you want wormhole markets and millions of M3 storage space where you can store a year's supply of fuel blocks and spare ships?<br /><br />It would make things esier for people living in wormholes. (good/bad?)<br />It would reduce the need to interact with others since there is less need for resupply runs. (bad)<br />It would diminish the unique flavor of wormhole space. (bad)<br /><br />My first response is that I hope wormhole space will remain unique enough.<br />My second thought: hmm new structure info, so how might this impact new space and the player-build stargates mentioned a year ago?Raziel Walkerhttps://www.blogger.com/profile/02545370350482232205noreply@blogger.comtag:blogger.com,1999:blog-4159840807393856856.post-77215889410939802552015-03-25T13:19:40.707-04:002015-03-25T13:19:40.707-04:00There was also mention of launching stuff for pers...There was also mention of launching stuff for personal access only. <br /><br />I'm Steve Ronuken, and this is my Crib. I mean XL manufacturing structure. ;)Steve Ronukenhttps://www.blogger.com/profile/04625049242869389077noreply@blogger.com