tag:blogger.com,1999:blog-4159840807393856856.post5206098354888077202..comments2024-02-25T23:01:07.257-05:00Comments on Target Caller: BB76 - Are Fleet Commanders Special?Talvorian Dexhttp://www.blogger.com/profile/01349917611382684205noreply@blogger.comBlogger12125tag:blogger.com,1999:blog-4159840807393856856.post-21523074069359872692016-06-19T16:32:24.998-04:002016-06-19T16:32:24.998-04:00Rather than propping up a given individual in the ...Rather than propping up a given individual in the FC role, I would prefer a line of succession in which a current FC designates up to three other pilots, who would in order take on the role automatically when each predecessor leaves the grid. The role could even transfer back when a former FC returns.<br /><br />This means other players fitting for the role, with links coming and going during a protracted battle. But it also provides for seamless training opportunities and the development of the FC skillset across many toons.Duncan Ringillhttp://badwrongfun.orgnoreply@blogger.comtag:blogger.com,1999:blog-4159840807393856856.post-64919609047696201582016-06-18T12:24:21.104-04:002016-06-18T12:24:21.104-04:00It's certainly a valid tactic to win the battl...It's certainly a valid tactic to win the battle, but CCP - and all of us, when not fighting - need to think about more than just a single battle. We need to think about the health of the gameplay as a whole. That's hard to do when the option to headshot is staring right at you.Talvorian Dexhttps://www.blogger.com/profile/01349917611382684205noreply@blogger.comtag:blogger.com,1999:blog-4159840807393856856.post-50724434298066918172016-06-18T12:23:25.329-04:002016-06-18T12:23:25.329-04:00Some key FC decisions are based upon the distance ...Some key FC decisions are based upon the distance between targets. A lot of what the FC does is positioning. Getting in position to shoot enemy logi can be difficult, and the only way to know when the fleet is in range is to be with the fleet itself. Typically this is done by anchoring (the fleet approaching the FC, who moves around the grid and drags everyone with him.<br /><br />There are several doctrines that require your fleet to be within its falloff range, but outside of the enemy targeting range (slippery pete Tengus, for instance), and the only way an FC can do that is to be right there with the fleet, uncloaked and vulnerable.Talvorian Dexhttps://www.blogger.com/profile/01349917611382684205noreply@blogger.comtag:blogger.com,1999:blog-4159840807393856856.post-64258160862498630072016-06-18T06:37:31.138-04:002016-06-18T06:37:31.138-04:00I am neither a FC nor involved in NullSec fleet op...I am neither a FC nor involved in NullSec fleet ops, so please excuse my stupid question: If you want your FC to be on grid while being nearly invulnerabe and are ok with him losing all offensive capabilities in return, then why not simply use a Covert Ops ship and cloak up?<br />That way the FC could be on grid and would be invulnerable for the enemy fleet. The only downside would be, that he'd have to keep a distance to his own allies, too. But that could be - since you like historical references - the equivalent of a commander's hill.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4159840807393856856.post-84145880284802385052016-06-18T02:22:01.554-04:002016-06-18T02:22:01.554-04:00Tis interestingTis interestingAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-4159840807393856856.post-42494791930968127972016-06-18T02:18:59.432-04:002016-06-18T02:18:59.432-04:001mil ehp, no guns or offensive capabilities, speed...1mil ehp, no guns or offensive capabilities, speed and Sig of frigate. Only thing to decide is whether heads hotting is cancer or a valid tacticAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-4159840807393856856.post-67528988958468319192016-06-18T00:39:15.584-04:002016-06-18T00:39:15.584-04:00I too thought initially of the Captain's Guard...I too thought initially of the Captain's Guard concept only I immediately did what I try and do in these situations... How did it work IRL, and how can that effectively translate IVR. Following that though led to to The Commanders Guard.<br /><br />When a player is made Boss (FC), that player when flying a Fleet Command Ship (Cruiser/BC/BS/?), and this player ONLY, will acquire the ability to field 5 Commanders Guard Drones.<br /><br />The CGDs are cruiser sized drones.<br />These drones are not carried with/inside the FCS but undock/dock/warp/etc. etc. with the FCS.<br />They constantly fly in a tight protective orbit around the FCS.<br />They must all be killed before the FCS can be targeted.<br />They each have a MASSIVE buffer armor tank and interlocking shields... Yes, interlocking shields.<br /><br />The idea is simple... 5 specialty super defensive drones who create a massive yet defeatable external tank for the FC. As they are drones Caps and Dreads would be ineffective against them, small sig and fast they would need to be taken down by BCs or smaller ships.<br /><br />The huge downside is how to mitigate abuse... some form of limiting mechanic would be needed... and I am not a nullsuc player, I live on the other side of the sky and care little for how anyone in Empire treats anyone else... so meh.<br /><br />Just an idea I really like the feel of though...Turamarth Elrandirhttps://www.blogger.com/profile/08129383421613323047noreply@blogger.comtag:blogger.com,1999:blog-4159840807393856856.post-76385383729234834842016-06-17T22:45:47.190-04:002016-06-17T22:45:47.190-04:00Buff thisBuff thisAnonymousnoreply@blogger.comtag:blogger.com,1999:blog-4159840807393856856.post-38876426742401299952016-06-17T13:13:53.321-04:002016-06-17T13:13:53.321-04:00I like the module solution, the recieving module i...I like the module solution, the recieving module is the kicker I think, just like some other mods it should seriously tank the FC's ability to do certain things like no shooting, ewar or remote repping while it's paired.<br />However it'd need some serious thrashing to make sure it's not usable in a tactically offensive way. Or allow you to have a quick and dirty invulnerability button for logi.<br /><br />Additionally<br />Some time ago I used to play World of Warcraft, and the phrase that got me quit that once and for all was "Can I get Blessings of Kings" and we all sat around waiting for all the correct buffs to go up and whatever, we'd be waiting, the FC at the time would be raging and unwilling to start the content until everything was optimal. I've seen links do a similar thing to fleets in EVE before and it grates on my soul. Another buffing mechanic gives me pause. Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-4159840807393856856.post-54449513585402564162016-06-17T11:40:36.117-04:002016-06-17T11:40:36.117-04:00I saw this question come up before and i was think...I saw this question come up before and i was thinking that it would be easy to set up so it isn't abused (although I may well be wrong on that)<br /><br />1: dont allow the ship into plexes<br />2: the ship has absolutely no cargo space or drone space.<br />3. Ship cannot fit any weapons whatsoever<br /><br />To my thinking that would counter any potential abuse as it was basically just be a very tanky pod essentially.steevhttps://www.blogger.com/profile/02448986668157096376noreply@blogger.comtag:blogger.com,1999:blog-4159840807393856856.post-43032949388779778712016-06-17T11:30:31.642-04:002016-06-17T11:30:31.642-04:00I like where your mind's going. My wife actual...I like where your mind's going. My wife actually had an interesting comment that got me thinking. She was supporting the argument for some sort of FC protection by saying, "Historically, generals had a bodyguard unit with them."<br /><br />And that cuts very close to the kind of solution you describe. Perhaps a new high-slow module that fleet members can apply to an FC to buff the FC's raw shield and armor hp? You could probably put whatever restrictions you want on it (need a "receiving" module?). The effect would be similar to a bodyguard unit protecting the general. As those ships die, the safety of the "general" would decline, until he _could_ be headshotted.Talvorian Dexhttps://www.blogger.com/profile/01349917611382684205noreply@blogger.comtag:blogger.com,1999:blog-4159840807393856856.post-68999680169310172262016-06-17T10:55:18.585-04:002016-06-17T10:55:18.585-04:00I don't think the core idea is a bad one.
It m...I don't think the core idea is a bad one.<br />It makes me wonder what fleet fights would look like if there were no FC's on either side. Free fire chaos?<br /><br />I'm not sure I like this proposed solution.<br /><br />What we'd like to achieve is a way to keep an FC on field, able to target and watch the action.<br />-but not be abused by smaller/solo groups to gain an unfair advantage.<br />That sounds tough.<br /><br />If it were up to me, I wouldn't do it with a specific ship. I'd have it be a more nebulous mechanic born out of the Fleet window which applies an effect much like a Links but to only one pilot.<br />The real trouble is bracketing this effect to only occur in 'real' fights where headshotting is an issue.<br />Could you do it with a vote mechanic in the fleet window? and you need (say) +20 votes from fleet members? And it only occurs when you have all/most of them on grid with you and expires after X minutes.<br /><br />the effect gives you a tonne of ehp, or makes you cloaky but able to target?<br /><br />I'd also have this effect completely bar the use any offensive system too.<br /><br /><br />Anonymousnoreply@blogger.com